GWS—A Collaborative Load-Balancing Algorithm for Internet-of-Things

This paper firstly replaces the first-come-first-service (FCFS) mechanism with the time-sharing (TS) mechanism in fog computing nodes (FCNs). Then a collaborative load-balancing algorithm for the TS mechanism is proposed for FCNs. The algorithm is a variant of a work-stealing scheduling algorithm, a...

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Bibliographic Details
Main Authors: Hongyu Xiao, Zhenjiang Zhang, Zhangbing Zhou
Format: Article
Language:English
Published: MDPI AG 2018-07-01
Series:Sensors
Subjects:
Online Access:http://www.mdpi.com/1424-8220/18/8/2479
Description
Summary:This paper firstly replaces the first-come-first-service (FCFS) mechanism with the time-sharing (TS) mechanism in fog computing nodes (FCNs). Then a collaborative load-balancing algorithm for the TS mechanism is proposed for FCNs. The algorithm is a variant of a work-stealing scheduling algorithm, and is based on the Nash bargaining solution (NBS) for a cooperative game between FCNs. Pareto optimality is achieved through the collaborative working of FCNs to improve the performance of every FCN. Lastly the simulation results demonstrate that the game-theory based work-stealing algorithm (GWS) outperforms the classical work-stealing algorithm (CWS).
ISSN:1424-8220