GWS—A Collaborative Load-Balancing Algorithm for Internet-of-Things
This paper firstly replaces the first-come-first-service (FCFS) mechanism with the time-sharing (TS) mechanism in fog computing nodes (FCNs). Then a collaborative load-balancing algorithm for the TS mechanism is proposed for FCNs. The algorithm is a variant of a work-stealing scheduling algorithm, a...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
MDPI AG
2018-07-01
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Series: | Sensors |
Subjects: | |
Online Access: | http://www.mdpi.com/1424-8220/18/8/2479 |
Summary: | This paper firstly replaces the first-come-first-service (FCFS) mechanism with the time-sharing (TS) mechanism in fog computing nodes (FCNs). Then a collaborative load-balancing algorithm for the TS mechanism is proposed for FCNs. The algorithm is a variant of a work-stealing scheduling algorithm, and is based on the Nash bargaining solution (NBS) for a cooperative game between FCNs. Pareto optimality is achieved through the collaborative working of FCNs to improve the performance of every FCN. Lastly the simulation results demonstrate that the game-theory based work-stealing algorithm (GWS) outperforms the classical work-stealing algorithm (CWS). |
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ISSN: | 1424-8220 |