Active learning and crowdsourcing: a survey of annotation optimization methods
High quality labeled corpora play a key role to elaborate machine learning systems. Generally, creating of such corpora requires human efforts. So, annotation process is expensive and time-consuming. Two approaches that optimize the annotation are active learning and crowdsourcing. Methods of active...
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Format: | Article |
Language: | English |
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Ivannikov Institute for System Programming of the Russian Academy of Sciences
2018-10-01
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Series: | Труды Института системного программирования РАН |
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Online Access: | https://ispranproceedings.elpub.ru/jour/article/view/489 |
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author | R. A. Gilyazev D. Y. Turdakov |
author_facet | R. A. Gilyazev D. Y. Turdakov |
author_sort | R. A. Gilyazev |
collection | DOAJ |
description | High quality labeled corpora play a key role to elaborate machine learning systems. Generally, creating of such corpora requires human efforts. So, annotation process is expensive and time-consuming. Two approaches that optimize the annotation are active learning and crowdsourcing. Methods of active learning are aimed at finding the most informative examples for the classifier. At each iteration from the unplaced set, one algorithm is chosen by an algorithm, it is provided to the oracle (expert) for the markup and the classifier is newly trained on the updated set of training examples. Crowdsourcing is widely used in solving problems that can not be automated and require human effort. To get the most out of using crowdplatforms one needs to to solve three problems. The first of these is quality, that is, algorithms are needed that will best determine the real labels from the available ones. Of course, it is necessary to remember the cost of markup - to solve the problem by increasing the number of annotators for one example is not always reasonable - this is the second problem. And, thirdly, sometimes the immediate factor is the rapid receipt of the marked corpus, then it is necessary to minimize the time delays when the participants perform the task. This paper aims to survey existing methods based on this approaches and techniques to combine them. Also, the paper describes the systems that help to reduce the cost of annotation. |
first_indexed | 2024-04-14T03:54:50Z |
format | Article |
id | doaj.art-cebfe95f04e24128b48f8ff570ffe5d4 |
institution | Directory Open Access Journal |
issn | 2079-8156 2220-6426 |
language | English |
last_indexed | 2024-04-14T03:54:50Z |
publishDate | 2018-10-01 |
publisher | Ivannikov Institute for System Programming of the Russian Academy of Sciences |
record_format | Article |
series | Труды Института системного программирования РАН |
spelling | doaj.art-cebfe95f04e24128b48f8ff570ffe5d42022-12-22T02:13:51ZengIvannikov Institute for System Programming of the Russian Academy of SciencesТруды Института системного программирования РАН2079-81562220-64262018-10-0130221525010.15514/ISPRAS-2018-30(2)-11489Active learning and crowdsourcing: a survey of annotation optimization methodsR. A. Gilyazev0D. Y. Turdakov1Институт системного программирования им. В.П. Иванникова РАН; Московский физико-технический институтИнститут системного программирования им. В.П. Иванникова РАН; Московский государственный университет имени М.В. Ломоносова; Национальный исследовательский университет Высшая школа экономикиHigh quality labeled corpora play a key role to elaborate machine learning systems. Generally, creating of such corpora requires human efforts. So, annotation process is expensive and time-consuming. Two approaches that optimize the annotation are active learning and crowdsourcing. Methods of active learning are aimed at finding the most informative examples for the classifier. At each iteration from the unplaced set, one algorithm is chosen by an algorithm, it is provided to the oracle (expert) for the markup and the classifier is newly trained on the updated set of training examples. Crowdsourcing is widely used in solving problems that can not be automated and require human effort. To get the most out of using crowdplatforms one needs to to solve three problems. The first of these is quality, that is, algorithms are needed that will best determine the real labels from the available ones. Of course, it is necessary to remember the cost of markup - to solve the problem by increasing the number of annotators for one example is not always reasonable - this is the second problem. And, thirdly, sometimes the immediate factor is the rapid receipt of the marked corpus, then it is necessary to minimize the time delays when the participants perform the task. This paper aims to survey existing methods based on this approaches and techniques to combine them. Also, the paper describes the systems that help to reduce the cost of annotation.https://ispranproceedings.elpub.ru/jour/article/view/489активное обучениекраудсорсинганнотация корпусовкрауд-вычисления |
spellingShingle | R. A. Gilyazev D. Y. Turdakov Active learning and crowdsourcing: a survey of annotation optimization methods Труды Института системного программирования РАН активное обучение краудсорсинг аннотация корпусов крауд-вычисления |
title | Active learning and crowdsourcing: a survey of annotation optimization methods |
title_full | Active learning and crowdsourcing: a survey of annotation optimization methods |
title_fullStr | Active learning and crowdsourcing: a survey of annotation optimization methods |
title_full_unstemmed | Active learning and crowdsourcing: a survey of annotation optimization methods |
title_short | Active learning and crowdsourcing: a survey of annotation optimization methods |
title_sort | active learning and crowdsourcing a survey of annotation optimization methods |
topic | активное обучение краудсорсинг аннотация корпусов крауд-вычисления |
url | https://ispranproceedings.elpub.ru/jour/article/view/489 |
work_keys_str_mv | AT ragilyazev activelearningandcrowdsourcingasurveyofannotationoptimizationmethods AT dyturdakov activelearningandcrowdsourcingasurveyofannotationoptimizationmethods |