Synthetic Modeling Method for Large Scale Terrain Based on Hydrology

Generating large scale terrains that conform to the morphology of real scenes is a great challenge for terrain modeling, as simulating complex geometric details is time-consuming and the realistic geographical features are hard to be controlled. In this paper, we propose an efficient modeling method...

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Main Authors: Huijie Zhang, Dezhan Qu, Yafang Hou, Fujian Gao, Fang Huang
Format: Article
Language:English
Published: IEEE 2016-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/7577759/
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author Huijie Zhang
Dezhan Qu
Yafang Hou
Fujian Gao
Fang Huang
author_facet Huijie Zhang
Dezhan Qu
Yafang Hou
Fujian Gao
Fang Huang
author_sort Huijie Zhang
collection DOAJ
description Generating large scale terrains that conform to the morphology of real scenes is a great challenge for terrain modeling, as simulating complex geometric details is time-consuming and the realistic geographical features are hard to be controlled. In this paper, we propose an efficient modeling method for large scale terrain visualization based on hydrology. To simulate real geographic features, we introduce the hydrology-based Tokunaga river network to guide the terrain generation, and propose a production rule set of river network using procedural modeling. The distribution and structure of river network can be adjusted by user interactions. Ridges are extracted based on river network to provide more skeleton features, and the enrichment method of skeleton features is presented to maintain the morphology of valleys and ridges. Based on the enriched features, diffusion equation is exploited to compute the full elevation field, which can achieve the nature transitions of the regions between skeleton features. Large scale terrain with real morphological features can be generated online through the parallel implementation of diffusion equation. According to user requirements, the augmented virtual terrain can be obtained by blending the selected real terrain with the synthesis terrain seamlessly. The experiments are conducted on digital elevation model, and the results show that the proposed methods can generate large scale terrains that conform to the morphology of real terrain and can well simulate various natural scenes.
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spelling doaj.art-cee8f6c245c14eecb40c753d4761ec602022-12-21T23:44:13ZengIEEEIEEE Access2169-35362016-01-0146238624910.1109/ACCESS.2016.26127007577759Synthetic Modeling Method for Large Scale Terrain Based on HydrologyHuijie Zhang0https://orcid.org/0000-0001-8006-4845Dezhan Qu1Yafang Hou2Fujian Gao3Fang Huang4School of Computer Science and Information Technology, Northeast Normal University, Changchun, ChinaSchool of Computer Science and Information Technology, Northeast Normal University, Changchun, ChinaSchool of Computer Science and Information Technology, Northeast Normal University, Changchun, ChinaSchool of Computer Science and Information Technology, Northeast Normal University, Changchun, ChinaSchool of Geographical Science, Northeast Normal University, Changchun, ChinaGenerating large scale terrains that conform to the morphology of real scenes is a great challenge for terrain modeling, as simulating complex geometric details is time-consuming and the realistic geographical features are hard to be controlled. In this paper, we propose an efficient modeling method for large scale terrain visualization based on hydrology. To simulate real geographic features, we introduce the hydrology-based Tokunaga river network to guide the terrain generation, and propose a production rule set of river network using procedural modeling. The distribution and structure of river network can be adjusted by user interactions. Ridges are extracted based on river network to provide more skeleton features, and the enrichment method of skeleton features is presented to maintain the morphology of valleys and ridges. Based on the enriched features, diffusion equation is exploited to compute the full elevation field, which can achieve the nature transitions of the regions between skeleton features. Large scale terrain with real morphological features can be generated online through the parallel implementation of diffusion equation. According to user requirements, the augmented virtual terrain can be obtained by blending the selected real terrain with the synthesis terrain seamlessly. The experiments are conducted on digital elevation model, and the results show that the proposed methods can generate large scale terrains that conform to the morphology of real terrain and can well simulate various natural scenes.https://ieeexplore.ieee.org/document/7577759/Terrain visualizationhydrologyriver networkprocedural modelingaugmented virtual terrain
spellingShingle Huijie Zhang
Dezhan Qu
Yafang Hou
Fujian Gao
Fang Huang
Synthetic Modeling Method for Large Scale Terrain Based on Hydrology
IEEE Access
Terrain visualization
hydrology
river network
procedural modeling
augmented virtual terrain
title Synthetic Modeling Method for Large Scale Terrain Based on Hydrology
title_full Synthetic Modeling Method for Large Scale Terrain Based on Hydrology
title_fullStr Synthetic Modeling Method for Large Scale Terrain Based on Hydrology
title_full_unstemmed Synthetic Modeling Method for Large Scale Terrain Based on Hydrology
title_short Synthetic Modeling Method for Large Scale Terrain Based on Hydrology
title_sort synthetic modeling method for large scale terrain based on hydrology
topic Terrain visualization
hydrology
river network
procedural modeling
augmented virtual terrain
url https://ieeexplore.ieee.org/document/7577759/
work_keys_str_mv AT huijiezhang syntheticmodelingmethodforlargescaleterrainbasedonhydrology
AT dezhanqu syntheticmodelingmethodforlargescaleterrainbasedonhydrology
AT yafanghou syntheticmodelingmethodforlargescaleterrainbasedonhydrology
AT fujiangao syntheticmodelingmethodforlargescaleterrainbasedonhydrology
AT fanghuang syntheticmodelingmethodforlargescaleterrainbasedonhydrology