The Differential Effects of Virtual Reality (VR) on the Novice and Experienced VR Users

Although research on Virtual Reality (VR) has uncovered numerous technical advantages of VR over traditional media, little is known about how individual VR users with varying prior experience respond to VR differently. This paper examines the effect of users' prior VR experience on their subseq...

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Main Author: Youjung Jun
Format: Article
Language:English
Published: Korean Marketing Association 2023-07-01
Series:Asia Marketing Journal
Subjects:
Online Access:https://amj.kma.re.kr/cgi/viewcontent.cgi?article=1610&context=journal
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author Youjung Jun
author_facet Youjung Jun
author_sort Youjung Jun
collection DOAJ
description Although research on Virtual Reality (VR) has uncovered numerous technical advantages of VR over traditional media, little is known about how individual VR users with varying prior experience respond to VR differently. This paper examines the effect of users' prior VR experience on their subsequent real-life behavior in the domain of charitable consumption. Specifically, we find that compared to experienced VR users, novice VR users are more likely to support a charitable cause in real life (e.g., ocean conservation) after experiencing this cause in VR. The increased support among novice VR users occurs because they perceive the use of VR to be more novel. We find a boundary of this effect such that when VR is used to promote a noncharitable cause, novice VR users no longer increase their real-life support after VR. This research offers new possibilities for future studies on the use of VR in societal marketing.
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spelling doaj.art-cf3b75c21d1b4d2c8e6fa203dbedbfae2023-10-25T05:15:21ZengKorean Marketing AssociationAsia Marketing Journal1598-78682765-65002023-07-012526170https://doi.org/10.53728/2765-6500.1610 The Differential Effects of Virtual Reality (VR) on the Novice and Experienced VR UsersYoujung Jun0School of Business, Yonsei University, Seoul, KoreaAlthough research on Virtual Reality (VR) has uncovered numerous technical advantages of VR over traditional media, little is known about how individual VR users with varying prior experience respond to VR differently. This paper examines the effect of users' prior VR experience on their subsequent real-life behavior in the domain of charitable consumption. Specifically, we find that compared to experienced VR users, novice VR users are more likely to support a charitable cause in real life (e.g., ocean conservation) after experiencing this cause in VR. The increased support among novice VR users occurs because they perceive the use of VR to be more novel. We find a boundary of this effect such that when VR is used to promote a noncharitable cause, novice VR users no longer increase their real-life support after VR. This research offers new possibilities for future studies on the use of VR in societal marketing.https://amj.kma.re.kr/cgi/viewcontent.cgi?article=1610&context=journalvirtual reality (vr)consumer technologynoveltycharitable consumption
spellingShingle Youjung Jun
The Differential Effects of Virtual Reality (VR) on the Novice and Experienced VR Users
Asia Marketing Journal
virtual reality (vr)
consumer technology
novelty
charitable consumption
title The Differential Effects of Virtual Reality (VR) on the Novice and Experienced VR Users
title_full The Differential Effects of Virtual Reality (VR) on the Novice and Experienced VR Users
title_fullStr The Differential Effects of Virtual Reality (VR) on the Novice and Experienced VR Users
title_full_unstemmed The Differential Effects of Virtual Reality (VR) on the Novice and Experienced VR Users
title_short The Differential Effects of Virtual Reality (VR) on the Novice and Experienced VR Users
title_sort differential effects of virtual reality vr on the novice and experienced vr users
topic virtual reality (vr)
consumer technology
novelty
charitable consumption
url https://amj.kma.re.kr/cgi/viewcontent.cgi?article=1610&context=journal
work_keys_str_mv AT youjungjun thedifferentialeffectsofvirtualrealityvronthenoviceandexperiencedvrusers
AT youjungjun differentialeffectsofvirtualrealityvronthenoviceandexperiencedvrusers