Expanding the Game Design Space – Teaching Computer Game Design in Higher Education
This article considers game design research in educational settings. Its focus is on how undergraduate students – particularly engineering students – learn computer game design. From observations conducted during our game design courses we have developed a model of expanded game design space. It enc...
Main Authors: | Lasse Juel Larsen, Gunver Majgaard |
---|---|
Format: | Article |
Language: | English |
Published: |
Stockholm University Press
2016-01-01
|
Series: | Designs for Learning |
Subjects: | |
Online Access: | http://www.designsforlearning.nu/articles/68 |
Similar Items
-
Adaptive Case Study 9 Educational Computer Games with Principles and Standards for Educational Computer Games Design
by: zahra nasresfahani, et al.
Published: (2018-10-01) -
Game Design as an Autonomous Research Subject
by: Pedro Pinto Neves, et al.
Published: (2021-09-01) -
Computer Game Design Classes: The Students' and Professionals' Perspectives
by: Jakub SWACHA, et al.
Published: (2010-10-01) -
Game Design For an Environmental-themed 2D Adventure Mobile Game
by: Muhammad Adhithyas Prasetyo, et al.
Published: (2022-08-01) -
Du game design au gamefulness : définir la gamification
by: Sebastien Deterding, et al.
Published: (2014-10-01)