Extrapolating weak selection in evolutionary games.

In evolutionary games, reproductive success is determined by payoffs. Weak selection means that even large differences in game outcomes translate into small fitness differences. Many results have been derived using weak selection approximations, in which perturbation analysis facilitates the derivat...

Full description

Bibliographic Details
Main Authors: Bin Wu, Julián García, Christoph Hauert, Arne Traulsen
Format: Article
Language:English
Published: Public Library of Science (PLoS) 2013-01-01
Series:PLoS Computational Biology
Online Access:http://europepmc.org/articles/PMC3854678?pdf=render
_version_ 1829472291974545408
author Bin Wu
Julián García
Christoph Hauert
Arne Traulsen
author_facet Bin Wu
Julián García
Christoph Hauert
Arne Traulsen
author_sort Bin Wu
collection DOAJ
description In evolutionary games, reproductive success is determined by payoffs. Weak selection means that even large differences in game outcomes translate into small fitness differences. Many results have been derived using weak selection approximations, in which perturbation analysis facilitates the derivation of analytical results. Here, we ask whether results derived under weak selection are also qualitatively valid for intermediate and strong selection. By "qualitatively valid" we mean that the ranking of strategies induced by an evolutionary process does not change when the intensity of selection increases. For two-strategy games, we show that the ranking obtained under weak selection cannot be carried over to higher selection intensity if the number of players exceeds two. For games with three (or more) strategies, previous examples for multiplayer games have shown that the ranking of strategies can change with the intensity of selection. In particular, rank changes imply that the most abundant strategy at one intensity of selection can become the least abundant for another. We show that this applies already to pairwise interactions for a broad class of evolutionary processes. Even when both weak and strong selection limits lead to consistent predictions, rank changes can occur for intermediate intensities of selection. To analyze how common such games are, we show numerically that for randomly drawn two-player games with three or more strategies, rank changes frequently occur and their likelihood increases rapidly with the number of strategies [Formula: see text]. In particular, rank changes are almost certain for [Formula: see text], which jeopardizes the predictive power of results derived for weak selection.
first_indexed 2024-12-14T02:10:37Z
format Article
id doaj.art-cf849ccebe4e46e7820f4fb9366a2671
institution Directory Open Access Journal
issn 1553-734X
1553-7358
language English
last_indexed 2024-12-14T02:10:37Z
publishDate 2013-01-01
publisher Public Library of Science (PLoS)
record_format Article
series PLoS Computational Biology
spelling doaj.art-cf849ccebe4e46e7820f4fb9366a26712022-12-21T23:20:47ZengPublic Library of Science (PLoS)PLoS Computational Biology1553-734X1553-73582013-01-01912e100338110.1371/journal.pcbi.1003381Extrapolating weak selection in evolutionary games.Bin WuJulián GarcíaChristoph HauertArne TraulsenIn evolutionary games, reproductive success is determined by payoffs. Weak selection means that even large differences in game outcomes translate into small fitness differences. Many results have been derived using weak selection approximations, in which perturbation analysis facilitates the derivation of analytical results. Here, we ask whether results derived under weak selection are also qualitatively valid for intermediate and strong selection. By "qualitatively valid" we mean that the ranking of strategies induced by an evolutionary process does not change when the intensity of selection increases. For two-strategy games, we show that the ranking obtained under weak selection cannot be carried over to higher selection intensity if the number of players exceeds two. For games with three (or more) strategies, previous examples for multiplayer games have shown that the ranking of strategies can change with the intensity of selection. In particular, rank changes imply that the most abundant strategy at one intensity of selection can become the least abundant for another. We show that this applies already to pairwise interactions for a broad class of evolutionary processes. Even when both weak and strong selection limits lead to consistent predictions, rank changes can occur for intermediate intensities of selection. To analyze how common such games are, we show numerically that for randomly drawn two-player games with three or more strategies, rank changes frequently occur and their likelihood increases rapidly with the number of strategies [Formula: see text]. In particular, rank changes are almost certain for [Formula: see text], which jeopardizes the predictive power of results derived for weak selection.http://europepmc.org/articles/PMC3854678?pdf=render
spellingShingle Bin Wu
Julián García
Christoph Hauert
Arne Traulsen
Extrapolating weak selection in evolutionary games.
PLoS Computational Biology
title Extrapolating weak selection in evolutionary games.
title_full Extrapolating weak selection in evolutionary games.
title_fullStr Extrapolating weak selection in evolutionary games.
title_full_unstemmed Extrapolating weak selection in evolutionary games.
title_short Extrapolating weak selection in evolutionary games.
title_sort extrapolating weak selection in evolutionary games
url http://europepmc.org/articles/PMC3854678?pdf=render
work_keys_str_mv AT binwu extrapolatingweakselectioninevolutionarygames
AT juliangarcia extrapolatingweakselectioninevolutionarygames
AT christophhauert extrapolatingweakselectioninevolutionarygames
AT arnetraulsen extrapolatingweakselectioninevolutionarygames