Extrapolating weak selection in evolutionary games.
In evolutionary games, reproductive success is determined by payoffs. Weak selection means that even large differences in game outcomes translate into small fitness differences. Many results have been derived using weak selection approximations, in which perturbation analysis facilitates the derivat...
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Public Library of Science (PLoS)
2013-01-01
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Series: | PLoS Computational Biology |
Online Access: | http://europepmc.org/articles/PMC3854678?pdf=render |
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author | Bin Wu Julián García Christoph Hauert Arne Traulsen |
author_facet | Bin Wu Julián García Christoph Hauert Arne Traulsen |
author_sort | Bin Wu |
collection | DOAJ |
description | In evolutionary games, reproductive success is determined by payoffs. Weak selection means that even large differences in game outcomes translate into small fitness differences. Many results have been derived using weak selection approximations, in which perturbation analysis facilitates the derivation of analytical results. Here, we ask whether results derived under weak selection are also qualitatively valid for intermediate and strong selection. By "qualitatively valid" we mean that the ranking of strategies induced by an evolutionary process does not change when the intensity of selection increases. For two-strategy games, we show that the ranking obtained under weak selection cannot be carried over to higher selection intensity if the number of players exceeds two. For games with three (or more) strategies, previous examples for multiplayer games have shown that the ranking of strategies can change with the intensity of selection. In particular, rank changes imply that the most abundant strategy at one intensity of selection can become the least abundant for another. We show that this applies already to pairwise interactions for a broad class of evolutionary processes. Even when both weak and strong selection limits lead to consistent predictions, rank changes can occur for intermediate intensities of selection. To analyze how common such games are, we show numerically that for randomly drawn two-player games with three or more strategies, rank changes frequently occur and their likelihood increases rapidly with the number of strategies [Formula: see text]. In particular, rank changes are almost certain for [Formula: see text], which jeopardizes the predictive power of results derived for weak selection. |
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issn | 1553-734X 1553-7358 |
language | English |
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publishDate | 2013-01-01 |
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spelling | doaj.art-cf849ccebe4e46e7820f4fb9366a26712022-12-21T23:20:47ZengPublic Library of Science (PLoS)PLoS Computational Biology1553-734X1553-73582013-01-01912e100338110.1371/journal.pcbi.1003381Extrapolating weak selection in evolutionary games.Bin WuJulián GarcíaChristoph HauertArne TraulsenIn evolutionary games, reproductive success is determined by payoffs. Weak selection means that even large differences in game outcomes translate into small fitness differences. Many results have been derived using weak selection approximations, in which perturbation analysis facilitates the derivation of analytical results. Here, we ask whether results derived under weak selection are also qualitatively valid for intermediate and strong selection. By "qualitatively valid" we mean that the ranking of strategies induced by an evolutionary process does not change when the intensity of selection increases. For two-strategy games, we show that the ranking obtained under weak selection cannot be carried over to higher selection intensity if the number of players exceeds two. For games with three (or more) strategies, previous examples for multiplayer games have shown that the ranking of strategies can change with the intensity of selection. In particular, rank changes imply that the most abundant strategy at one intensity of selection can become the least abundant for another. We show that this applies already to pairwise interactions for a broad class of evolutionary processes. Even when both weak and strong selection limits lead to consistent predictions, rank changes can occur for intermediate intensities of selection. To analyze how common such games are, we show numerically that for randomly drawn two-player games with three or more strategies, rank changes frequently occur and their likelihood increases rapidly with the number of strategies [Formula: see text]. In particular, rank changes are almost certain for [Formula: see text], which jeopardizes the predictive power of results derived for weak selection.http://europepmc.org/articles/PMC3854678?pdf=render |
spellingShingle | Bin Wu Julián García Christoph Hauert Arne Traulsen Extrapolating weak selection in evolutionary games. PLoS Computational Biology |
title | Extrapolating weak selection in evolutionary games. |
title_full | Extrapolating weak selection in evolutionary games. |
title_fullStr | Extrapolating weak selection in evolutionary games. |
title_full_unstemmed | Extrapolating weak selection in evolutionary games. |
title_short | Extrapolating weak selection in evolutionary games. |
title_sort | extrapolating weak selection in evolutionary games |
url | http://europepmc.org/articles/PMC3854678?pdf=render |
work_keys_str_mv | AT binwu extrapolatingweakselectioninevolutionarygames AT juliangarcia extrapolatingweakselectioninevolutionarygames AT christophhauert extrapolatingweakselectioninevolutionarygames AT arnetraulsen extrapolatingweakselectioninevolutionarygames |