Design of security management model for communication networks in digital cultural consumption under Metaverse – The case of mobile game

Under Metaverse, security management of communication networks in digital cultural consumption has attracted more and more attention. As we know, security risks of communication networks caused by non-human factors are becoming weaker and weaker due to technology optimization. Meanwhile, players pla...

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Main Authors: Wei Gao, Lin Li, Yingchun Xue, Yan Li, Jinlong Zhang
Format: Article
Language:English
Published: Elsevier 2023-07-01
Series:Egyptian Informatics Journal
Subjects:
Online Access:http://www.sciencedirect.com/science/article/pii/S1110866523000282
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author Wei Gao
Lin Li
Yingchun Xue
Yan Li
Jinlong Zhang
author_facet Wei Gao
Lin Li
Yingchun Xue
Yan Li
Jinlong Zhang
author_sort Wei Gao
collection DOAJ
description Under Metaverse, security management of communication networks in digital cultural consumption has attracted more and more attention. As we know, security risks of communication networks caused by non-human factors are becoming weaker and weaker due to technology optimization. Meanwhile, players play significant and increasing role in communication networks. Taking mobile games as an example, this paper designed and applied the security management model to improve security management of communication networks in digital cultural consumption under Metaverse. The results show that: (1) The physiological, psychological, pathological, pharmacological, physical and psychosocial factors exert tremendous influence on communication networks. The psychosocial factors are more prominent. (2) There is security threshold in communication networks. It means that the security state can be entered if security threshold is crossed. This paper designs security threshold as the III level (5.5 ≤ P < 6.5). (3) This paper proposes 3E rules (That is, engineering, education, enforcement). It is beneficial to deal with security risks in communication networks. (4) After two security evaluations, the result is G2 = 6.70 > G1 = 5.01. This confirms the effectiveness of the security management model.
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spelling doaj.art-d07b18bb413541d699be4bbd693825842023-06-04T04:23:21ZengElsevierEgyptian Informatics Journal1110-86652023-07-01242303311Design of security management model for communication networks in digital cultural consumption under Metaverse – The case of mobile gameWei Gao0Lin Li1Yingchun Xue2Yan Li3Jinlong Zhang4Central China Normal University, National Research Center of Cultural Industries, No. 152 Luoyu Road, Hongshan District, Wuhan City, Hubei Province 430079, China; Corresponding authors.Central China Normal University, National Research Center of Cultural Industries, No. 152 Luoyu Road, Hongshan District, Wuhan City, Hubei Province 430079, ChinaNantong University, Xinglin College, NO.1, Nanhai Road, Qidong Hi-tech Industrial Development District, Nantong City, Jiangsu Province 226236, ChinaCentral China Normal University, National Research Center of Cultural Industries, No. 152 Luoyu Road, Hongshan District, Wuhan City, Hubei Province 430079, China; Corresponding authors.Central China Normal University, National Research Center of Cultural Industries, No. 152 Luoyu Road, Hongshan District, Wuhan City, Hubei Province 430079, ChinaUnder Metaverse, security management of communication networks in digital cultural consumption has attracted more and more attention. As we know, security risks of communication networks caused by non-human factors are becoming weaker and weaker due to technology optimization. Meanwhile, players play significant and increasing role in communication networks. Taking mobile games as an example, this paper designed and applied the security management model to improve security management of communication networks in digital cultural consumption under Metaverse. The results show that: (1) The physiological, psychological, pathological, pharmacological, physical and psychosocial factors exert tremendous influence on communication networks. The psychosocial factors are more prominent. (2) There is security threshold in communication networks. It means that the security state can be entered if security threshold is crossed. This paper designs security threshold as the III level (5.5 ≤ P < 6.5). (3) This paper proposes 3E rules (That is, engineering, education, enforcement). It is beneficial to deal with security risks in communication networks. (4) After two security evaluations, the result is G2 = 6.70 > G1 = 5.01. This confirms the effectiveness of the security management model.http://www.sciencedirect.com/science/article/pii/S1110866523000282Communication networksSecurity management modelDigital cultural consumptionMetaverseMobile gameDesign
spellingShingle Wei Gao
Lin Li
Yingchun Xue
Yan Li
Jinlong Zhang
Design of security management model for communication networks in digital cultural consumption under Metaverse – The case of mobile game
Egyptian Informatics Journal
Communication networks
Security management model
Digital cultural consumption
Metaverse
Mobile game
Design
title Design of security management model for communication networks in digital cultural consumption under Metaverse – The case of mobile game
title_full Design of security management model for communication networks in digital cultural consumption under Metaverse – The case of mobile game
title_fullStr Design of security management model for communication networks in digital cultural consumption under Metaverse – The case of mobile game
title_full_unstemmed Design of security management model for communication networks in digital cultural consumption under Metaverse – The case of mobile game
title_short Design of security management model for communication networks in digital cultural consumption under Metaverse – The case of mobile game
title_sort design of security management model for communication networks in digital cultural consumption under metaverse the case of mobile game
topic Communication networks
Security management model
Digital cultural consumption
Metaverse
Mobile game
Design
url http://www.sciencedirect.com/science/article/pii/S1110866523000282
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