Design of security management model for communication networks in digital cultural consumption under Metaverse – The case of mobile game
Under Metaverse, security management of communication networks in digital cultural consumption has attracted more and more attention. As we know, security risks of communication networks caused by non-human factors are becoming weaker and weaker due to technology optimization. Meanwhile, players pla...
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Format: | Article |
Language: | English |
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Elsevier
2023-07-01
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Series: | Egyptian Informatics Journal |
Subjects: | |
Online Access: | http://www.sciencedirect.com/science/article/pii/S1110866523000282 |
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author | Wei Gao Lin Li Yingchun Xue Yan Li Jinlong Zhang |
author_facet | Wei Gao Lin Li Yingchun Xue Yan Li Jinlong Zhang |
author_sort | Wei Gao |
collection | DOAJ |
description | Under Metaverse, security management of communication networks in digital cultural consumption has attracted more and more attention. As we know, security risks of communication networks caused by non-human factors are becoming weaker and weaker due to technology optimization. Meanwhile, players play significant and increasing role in communication networks. Taking mobile games as an example, this paper designed and applied the security management model to improve security management of communication networks in digital cultural consumption under Metaverse. The results show that: (1) The physiological, psychological, pathological, pharmacological, physical and psychosocial factors exert tremendous influence on communication networks. The psychosocial factors are more prominent. (2) There is security threshold in communication networks. It means that the security state can be entered if security threshold is crossed. This paper designs security threshold as the III level (5.5 ≤ P < 6.5). (3) This paper proposes 3E rules (That is, engineering, education, enforcement). It is beneficial to deal with security risks in communication networks. (4) After two security evaluations, the result is G2 = 6.70 > G1 = 5.01. This confirms the effectiveness of the security management model. |
first_indexed | 2024-03-13T07:33:38Z |
format | Article |
id | doaj.art-d07b18bb413541d699be4bbd69382584 |
institution | Directory Open Access Journal |
issn | 1110-8665 |
language | English |
last_indexed | 2024-03-13T07:33:38Z |
publishDate | 2023-07-01 |
publisher | Elsevier |
record_format | Article |
series | Egyptian Informatics Journal |
spelling | doaj.art-d07b18bb413541d699be4bbd693825842023-06-04T04:23:21ZengElsevierEgyptian Informatics Journal1110-86652023-07-01242303311Design of security management model for communication networks in digital cultural consumption under Metaverse – The case of mobile gameWei Gao0Lin Li1Yingchun Xue2Yan Li3Jinlong Zhang4Central China Normal University, National Research Center of Cultural Industries, No. 152 Luoyu Road, Hongshan District, Wuhan City, Hubei Province 430079, China; Corresponding authors.Central China Normal University, National Research Center of Cultural Industries, No. 152 Luoyu Road, Hongshan District, Wuhan City, Hubei Province 430079, ChinaNantong University, Xinglin College, NO.1, Nanhai Road, Qidong Hi-tech Industrial Development District, Nantong City, Jiangsu Province 226236, ChinaCentral China Normal University, National Research Center of Cultural Industries, No. 152 Luoyu Road, Hongshan District, Wuhan City, Hubei Province 430079, China; Corresponding authors.Central China Normal University, National Research Center of Cultural Industries, No. 152 Luoyu Road, Hongshan District, Wuhan City, Hubei Province 430079, ChinaUnder Metaverse, security management of communication networks in digital cultural consumption has attracted more and more attention. As we know, security risks of communication networks caused by non-human factors are becoming weaker and weaker due to technology optimization. Meanwhile, players play significant and increasing role in communication networks. Taking mobile games as an example, this paper designed and applied the security management model to improve security management of communication networks in digital cultural consumption under Metaverse. The results show that: (1) The physiological, psychological, pathological, pharmacological, physical and psychosocial factors exert tremendous influence on communication networks. The psychosocial factors are more prominent. (2) There is security threshold in communication networks. It means that the security state can be entered if security threshold is crossed. This paper designs security threshold as the III level (5.5 ≤ P < 6.5). (3) This paper proposes 3E rules (That is, engineering, education, enforcement). It is beneficial to deal with security risks in communication networks. (4) After two security evaluations, the result is G2 = 6.70 > G1 = 5.01. This confirms the effectiveness of the security management model.http://www.sciencedirect.com/science/article/pii/S1110866523000282Communication networksSecurity management modelDigital cultural consumptionMetaverseMobile gameDesign |
spellingShingle | Wei Gao Lin Li Yingchun Xue Yan Li Jinlong Zhang Design of security management model for communication networks in digital cultural consumption under Metaverse – The case of mobile game Egyptian Informatics Journal Communication networks Security management model Digital cultural consumption Metaverse Mobile game Design |
title | Design of security management model for communication networks in digital cultural consumption under Metaverse – The case of mobile game |
title_full | Design of security management model for communication networks in digital cultural consumption under Metaverse – The case of mobile game |
title_fullStr | Design of security management model for communication networks in digital cultural consumption under Metaverse – The case of mobile game |
title_full_unstemmed | Design of security management model for communication networks in digital cultural consumption under Metaverse – The case of mobile game |
title_short | Design of security management model for communication networks in digital cultural consumption under Metaverse – The case of mobile game |
title_sort | design of security management model for communication networks in digital cultural consumption under metaverse the case of mobile game |
topic | Communication networks Security management model Digital cultural consumption Metaverse Mobile game Design |
url | http://www.sciencedirect.com/science/article/pii/S1110866523000282 |
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