Technological Tools for Knowledge Apprehension and Promotion in the Cultural and Heritage Tourism Sector: Systematic Literature Review

One of the objectives sought within the teaching-learning processes is the apprehension of knowledge. In the cultural and heritage tourism sector, these processes are integrated with the help of the Information and Communications Technologies (ICT), such as immersive technologies, to develop new for...

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Main Authors: Jefferson Quiroz-Fabra, Alejandro Valencia-Arias, Wilmer Londoño-Celis, Vanessa García-Pineda
Format: Article
Language:English
Published: Hindawi-Wiley 2022-01-01
Series:Human Behavior and Emerging Technologies
Online Access:http://dx.doi.org/10.1155/2022/2851044
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author Jefferson Quiroz-Fabra
Alejandro Valencia-Arias
Wilmer Londoño-Celis
Vanessa García-Pineda
author_facet Jefferson Quiroz-Fabra
Alejandro Valencia-Arias
Wilmer Londoño-Celis
Vanessa García-Pineda
author_sort Jefferson Quiroz-Fabra
collection DOAJ
description One of the objectives sought within the teaching-learning processes is the apprehension of knowledge. In the cultural and heritage tourism sector, these processes are integrated with the help of the Information and Communications Technologies (ICT), such as immersive technologies, to develop new forms of interaction, improve the user experience, disseminate knowledge, and promote these destinations. Given the boom in technological development and its application in tourism, this study is based on analyzing through a systematic literature review the research progress that has been made in this area. The proposed methodology comprises a series of information search and characterization stages in which 54 studies are analyzed. The systematic analysis and breakdown stage highlights the use of gamification and e-Learning as key tools for the apprehension of knowledge in tourism environments, showing its versatility in developing digital tools for different contexts. The results allow proposing a research agenda based on three key components: e-Learning as an instrument of interactive education where technologies are articulated with pedagogical aspects, dynamic marketing, and its replicability in different tourism sectors, as well as the development of advergames and the development of gamification techniques and games from the technological field and its characteristics as an evaluative tool in the field of learning.
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spelling doaj.art-d0aeba68d96a47a9a6b558358f7d45812023-01-02T02:13:29ZengHindawi-WileyHuman Behavior and Emerging Technologies2578-18632022-01-01202210.1155/2022/2851044Technological Tools for Knowledge Apprehension and Promotion in the Cultural and Heritage Tourism Sector: Systematic Literature ReviewJefferson Quiroz-Fabra0Alejandro Valencia-Arias1Wilmer Londoño-Celis2Vanessa García-Pineda3Instituto Tecnológico MetropolitanoInstituto Tecnológico MetropolitanoCorporación Universitaria AmericanaCorporación Universitaria AmericanaOne of the objectives sought within the teaching-learning processes is the apprehension of knowledge. In the cultural and heritage tourism sector, these processes are integrated with the help of the Information and Communications Technologies (ICT), such as immersive technologies, to develop new forms of interaction, improve the user experience, disseminate knowledge, and promote these destinations. Given the boom in technological development and its application in tourism, this study is based on analyzing through a systematic literature review the research progress that has been made in this area. The proposed methodology comprises a series of information search and characterization stages in which 54 studies are analyzed. The systematic analysis and breakdown stage highlights the use of gamification and e-Learning as key tools for the apprehension of knowledge in tourism environments, showing its versatility in developing digital tools for different contexts. The results allow proposing a research agenda based on three key components: e-Learning as an instrument of interactive education where technologies are articulated with pedagogical aspects, dynamic marketing, and its replicability in different tourism sectors, as well as the development of advergames and the development of gamification techniques and games from the technological field and its characteristics as an evaluative tool in the field of learning.http://dx.doi.org/10.1155/2022/2851044
spellingShingle Jefferson Quiroz-Fabra
Alejandro Valencia-Arias
Wilmer Londoño-Celis
Vanessa García-Pineda
Technological Tools for Knowledge Apprehension and Promotion in the Cultural and Heritage Tourism Sector: Systematic Literature Review
Human Behavior and Emerging Technologies
title Technological Tools for Knowledge Apprehension and Promotion in the Cultural and Heritage Tourism Sector: Systematic Literature Review
title_full Technological Tools for Knowledge Apprehension and Promotion in the Cultural and Heritage Tourism Sector: Systematic Literature Review
title_fullStr Technological Tools for Knowledge Apprehension and Promotion in the Cultural and Heritage Tourism Sector: Systematic Literature Review
title_full_unstemmed Technological Tools for Knowledge Apprehension and Promotion in the Cultural and Heritage Tourism Sector: Systematic Literature Review
title_short Technological Tools for Knowledge Apprehension and Promotion in the Cultural and Heritage Tourism Sector: Systematic Literature Review
title_sort technological tools for knowledge apprehension and promotion in the cultural and heritage tourism sector systematic literature review
url http://dx.doi.org/10.1155/2022/2851044
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