Augmented Reality Applications in Education and Examining Key Factors Affecting the Users’ Behaviors
Augmented Reality (AR) is increasingly influential in education. AR technology allows users to learn and practice in a simulated environment that enables repetition, correction, and failure without risk. The present study evaluated users’ attitudes towards using AR for learning complex tasks. The us...
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Format: | Article |
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MDPI AG
2022-12-01
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Series: | Education Sciences |
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Online Access: | https://www.mdpi.com/2227-7102/13/1/10 |
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author | Mohsen Ghobadi Sara Shirowzhan Mohammad Mehdi Ghiai Fatemeh Mohammad Ebrahimzadeh Faham Tahmasebinia |
author_facet | Mohsen Ghobadi Sara Shirowzhan Mohammad Mehdi Ghiai Fatemeh Mohammad Ebrahimzadeh Faham Tahmasebinia |
author_sort | Mohsen Ghobadi |
collection | DOAJ |
description | Augmented Reality (AR) is increasingly influential in education. AR technology allows users to learn and practice in a simulated environment that enables repetition, correction, and failure without risk. The present study evaluated users’ attitudes towards using AR for learning complex tasks. The users are asked to interact with an AR Piling (ARP) application that shows various steps of a construction process. A set of selected practitioners and students used the application, and the evaluation involved various participants of different genders and backgrounds. A questionnaire was designed and data was collected through an online survey based on the Technology Acceptance Model (TAM). The model is modified considering education practices and adjusted to an AR app for learning purposes. The novelty of the model lies in various constructs such as technical quality, social influence, perceived immersion, learning, and perceived enjoyment. 200 responses were obtained and used for evaluating the proposed model. The attitude toward using AR and the perceived usefulness of AR were the two factors that determined the participants’ behavioral intention to use ARP. Respondents showed a high level of acceptance for AR. In education and higher learning contexts, the findings of this study contribute to a deeper understanding of how AR is accepted in complex learning environments. The study allows us to extend the TAM by examining how AR technology can be applied to teaching in universities and unpack the ways in which gender influences learning through AR application. |
first_indexed | 2024-03-09T12:59:14Z |
format | Article |
id | doaj.art-d1437b2919174cd29b2e8d8a9cc1ae6c |
institution | Directory Open Access Journal |
issn | 2227-7102 |
language | English |
last_indexed | 2024-03-09T12:59:14Z |
publishDate | 2022-12-01 |
publisher | MDPI AG |
record_format | Article |
series | Education Sciences |
spelling | doaj.art-d1437b2919174cd29b2e8d8a9cc1ae6c2023-11-30T21:56:18ZengMDPI AGEducation Sciences2227-71022022-12-011311010.3390/educsci13010010Augmented Reality Applications in Education and Examining Key Factors Affecting the Users’ BehaviorsMohsen Ghobadi0Sara Shirowzhan1Mohammad Mehdi Ghiai2Fatemeh Mohammad Ebrahimzadeh3Faham Tahmasebinia4Faculty of Built Environment, University of New South Wales, Sydney, NSW 2052, AustraliaFaculty of Built Environment, University of New South Wales, Sydney, NSW 2052, AustraliaCollege of Architecture, Texas Tech University, Lubbock, TX 79409, USAEducation Management, Islamic Azad University of Bojnourd, Bojnourd 97796-94176, IranSchool of Civil Engineering, University of Sydney, Camperdown, Sydney, NSW 2006, AustraliaAugmented Reality (AR) is increasingly influential in education. AR technology allows users to learn and practice in a simulated environment that enables repetition, correction, and failure without risk. The present study evaluated users’ attitudes towards using AR for learning complex tasks. The users are asked to interact with an AR Piling (ARP) application that shows various steps of a construction process. A set of selected practitioners and students used the application, and the evaluation involved various participants of different genders and backgrounds. A questionnaire was designed and data was collected through an online survey based on the Technology Acceptance Model (TAM). The model is modified considering education practices and adjusted to an AR app for learning purposes. The novelty of the model lies in various constructs such as technical quality, social influence, perceived immersion, learning, and perceived enjoyment. 200 responses were obtained and used for evaluating the proposed model. The attitude toward using AR and the perceived usefulness of AR were the two factors that determined the participants’ behavioral intention to use ARP. Respondents showed a high level of acceptance for AR. In education and higher learning contexts, the findings of this study contribute to a deeper understanding of how AR is accepted in complex learning environments. The study allows us to extend the TAM by examining how AR technology can be applied to teaching in universities and unpack the ways in which gender influences learning through AR application.https://www.mdpi.com/2227-7102/13/1/10Augmented Realitytechnology adoptionTAMlearning process |
spellingShingle | Mohsen Ghobadi Sara Shirowzhan Mohammad Mehdi Ghiai Fatemeh Mohammad Ebrahimzadeh Faham Tahmasebinia Augmented Reality Applications in Education and Examining Key Factors Affecting the Users’ Behaviors Education Sciences Augmented Reality technology adoption TAM learning process |
title | Augmented Reality Applications in Education and Examining Key Factors Affecting the Users’ Behaviors |
title_full | Augmented Reality Applications in Education and Examining Key Factors Affecting the Users’ Behaviors |
title_fullStr | Augmented Reality Applications in Education and Examining Key Factors Affecting the Users’ Behaviors |
title_full_unstemmed | Augmented Reality Applications in Education and Examining Key Factors Affecting the Users’ Behaviors |
title_short | Augmented Reality Applications in Education and Examining Key Factors Affecting the Users’ Behaviors |
title_sort | augmented reality applications in education and examining key factors affecting the users behaviors |
topic | Augmented Reality technology adoption TAM learning process |
url | https://www.mdpi.com/2227-7102/13/1/10 |
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