Stress and suicide risk among adolescents: the role of problematic internet use, gaming disorder and emotional regulation

Abstract Background Previous studies have associated videogame playing and social media use with suicidal behaviors together with lower stress coping or poor emotion regulation strategies. Due to the inconclusive evidence regarding the factors associated with suicidal behavior, the present study aim...

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Main Authors: Andrés Chamarro, Adrian Díaz-Moreno, Ivan Bonilla, Ramon Cladellas, Mark D. Griffiths, Maria José Gómez-Romero, Joaquín T. Limonero
Format: Article
Language:English
Published: BMC 2024-01-01
Series:BMC Public Health
Subjects:
Online Access:https://doi.org/10.1186/s12889-024-17860-z
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author Andrés Chamarro
Adrian Díaz-Moreno
Ivan Bonilla
Ramon Cladellas
Mark D. Griffiths
Maria José Gómez-Romero
Joaquín T. Limonero
author_facet Andrés Chamarro
Adrian Díaz-Moreno
Ivan Bonilla
Ramon Cladellas
Mark D. Griffiths
Maria José Gómez-Romero
Joaquín T. Limonero
author_sort Andrés Chamarro
collection DOAJ
description Abstract Background Previous studies have associated videogame playing and social media use with suicidal behaviors together with lower stress coping or poor emotion regulation strategies. Due to the inconclusive evidence regarding the factors associated with suicidal behavior, the present study aimed to overcome the limitations of previous research and explored the relationship between adolescent stress, problematic internet use (PIU), gaming disorder (GD), and emotional regulation (ER) in a cross-section design. It was hypothesized that stress would have a direct effect on suicide risk (SR) as well as being mediated by PIU, GD, and ER. Methods The participants comprised 430 adolescents (58.4% male) aged between 16 and 19 years. They completed an online survey including the Mobile-Related Experiences Questionnaire, Internet Gaming Disorder Scale-Short Form, Meta-Mood Trait Repair Scale, and Spanish version of the Suicidal Behaviors Questionnaire. Results A total of 34.2% of the adolescents (N = 147) were at risk for SR. Results also indicated that 30,7% had experienced suicidal ideation at some point in their life, 12.1% had at least one plan to die by suicide, and 5.1% had attempted suicide. Results of path analysis confirmed that stress appeared to be a risk factor for suicide, but that its effects were not mediated by PIU. However, ER and GD mediated the effect of stress on SR. The results suggest that stress is a main risk factor for suicide, especially among adolescents with poor emotional regulation or problematic gaming. Conclusions Considering the prevalence of suicide among adolescents, the results of the present study suggest that suicide prevention programs should include emotional regulation strategies, stress coping, and videogaming management skills in the early stages of high school. Providing these protective resources to adolescents will help them face the stressful and changing situations typical of adolescence and will help them to attain greater well-being and satisfaction with life.
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spelling doaj.art-d15ded25851c4a0eb5943855409c48c32024-03-05T20:36:01ZengBMCBMC Public Health1471-24582024-01-0124111110.1186/s12889-024-17860-zStress and suicide risk among adolescents: the role of problematic internet use, gaming disorder and emotional regulationAndrés Chamarro0Adrian Díaz-Moreno1Ivan Bonilla2Ramon Cladellas3Mark D. Griffiths4Maria José Gómez-Romero5Joaquín T. Limonero6Stress & Health Research Group. Faculty of Psychology, Autonomous University of BarcelonaStress & Health Research Group. Faculty of Psychology, Autonomous University of BarcelonaStress & Health Research Group. Faculty of Psychology, Autonomous University of BarcelonaStress & Health Research Group. Faculty of Psychology, Autonomous University of BarcelonaInternational Gaming Unit, Nottingham Trent UniversityStress & Health Research Group. Faculty of Psychology, Autonomous University of BarcelonaStress & Health Research Group. Faculty of Psychology, Autonomous University of BarcelonaAbstract Background Previous studies have associated videogame playing and social media use with suicidal behaviors together with lower stress coping or poor emotion regulation strategies. Due to the inconclusive evidence regarding the factors associated with suicidal behavior, the present study aimed to overcome the limitations of previous research and explored the relationship between adolescent stress, problematic internet use (PIU), gaming disorder (GD), and emotional regulation (ER) in a cross-section design. It was hypothesized that stress would have a direct effect on suicide risk (SR) as well as being mediated by PIU, GD, and ER. Methods The participants comprised 430 adolescents (58.4% male) aged between 16 and 19 years. They completed an online survey including the Mobile-Related Experiences Questionnaire, Internet Gaming Disorder Scale-Short Form, Meta-Mood Trait Repair Scale, and Spanish version of the Suicidal Behaviors Questionnaire. Results A total of 34.2% of the adolescents (N = 147) were at risk for SR. Results also indicated that 30,7% had experienced suicidal ideation at some point in their life, 12.1% had at least one plan to die by suicide, and 5.1% had attempted suicide. Results of path analysis confirmed that stress appeared to be a risk factor for suicide, but that its effects were not mediated by PIU. However, ER and GD mediated the effect of stress on SR. The results suggest that stress is a main risk factor for suicide, especially among adolescents with poor emotional regulation or problematic gaming. Conclusions Considering the prevalence of suicide among adolescents, the results of the present study suggest that suicide prevention programs should include emotional regulation strategies, stress coping, and videogaming management skills in the early stages of high school. Providing these protective resources to adolescents will help them face the stressful and changing situations typical of adolescence and will help them to attain greater well-being and satisfaction with life.https://doi.org/10.1186/s12889-024-17860-zSuicide riskProblematic internet useGaming disorderOnline social networkingStressEmotional regulation
spellingShingle Andrés Chamarro
Adrian Díaz-Moreno
Ivan Bonilla
Ramon Cladellas
Mark D. Griffiths
Maria José Gómez-Romero
Joaquín T. Limonero
Stress and suicide risk among adolescents: the role of problematic internet use, gaming disorder and emotional regulation
BMC Public Health
Suicide risk
Problematic internet use
Gaming disorder
Online social networking
Stress
Emotional regulation
title Stress and suicide risk among adolescents: the role of problematic internet use, gaming disorder and emotional regulation
title_full Stress and suicide risk among adolescents: the role of problematic internet use, gaming disorder and emotional regulation
title_fullStr Stress and suicide risk among adolescents: the role of problematic internet use, gaming disorder and emotional regulation
title_full_unstemmed Stress and suicide risk among adolescents: the role of problematic internet use, gaming disorder and emotional regulation
title_short Stress and suicide risk among adolescents: the role of problematic internet use, gaming disorder and emotional regulation
title_sort stress and suicide risk among adolescents the role of problematic internet use gaming disorder and emotional regulation
topic Suicide risk
Problematic internet use
Gaming disorder
Online social networking
Stress
Emotional regulation
url https://doi.org/10.1186/s12889-024-17860-z
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