SGAME: An Authoring Tool to Easily Create Educational Video Games by Integrating SCORM-Compliant Learning Objects

Previous research on game-based learning has provided firm empirical evidence that playing educational video games can positively impact students’ motivation and learning outcomes at all levels of education and disciplines. However, the use and uptake of game-based learning in educational...

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Main Authors: Aldo Gordillo, Enrique Barra, Juan Quemada
Format: Article
Language:English
Published: IEEE 2021-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/9531643/
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author Aldo Gordillo
Enrique Barra
Juan Quemada
author_facet Aldo Gordillo
Enrique Barra
Juan Quemada
author_sort Aldo Gordillo
collection DOAJ
description Previous research on game-based learning has provided firm empirical evidence that playing educational video games can positively impact students’ motivation and learning outcomes at all levels of education and disciplines. However, the use and uptake of game-based learning in educational settings is being hampered by the lack of authoring tools capable of allowing teachers to easily create educational video games and adapt them according to their needs and contexts of use. Moreover, in order to determine to which extent this kind of tools are useful for teachers to conduct effective game-based learning experiences, further research is required to evaluate these tools from the teachers’ perspective, as well as to evaluate the instructional effectiveness of the educational video games that teachers can create by using them. This article contributes to fill this research gap by presenting a teacher-oriented authoring tool for educational games called SGAME, as well as by examining the teachers’ perceptions toward this tool and the effect of the educational video games it allows to create on students’ perceptions and learning outcomes. A total of three evaluation instruments were used: a questionnaire to collect teachers’ perceptions toward the SGAME authoring tool, another questionnaire to collect students’ perceptions toward a game created with SGAME, and a pre-test and a post-test to measure the students’ learning gains achieved by playing this game. A total of 201 teachers and 79 students participated in the evaluation reported in this article. The results of this article show that SGAME is an easy-to-use authoring tool that allows teachers to create motivating and effective educational video games.
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spelling doaj.art-d1b9939e40784a2195d06501f3bc3b742022-12-22T03:47:30ZengIEEEIEEE Access2169-35362021-01-01912641412643010.1109/ACCESS.2021.31115139531643SGAME: An Authoring Tool to Easily Create Educational Video Games by Integrating SCORM-Compliant Learning ObjectsAldo Gordillo0https://orcid.org/0000-0001-9785-4827Enrique Barra1https://orcid.org/0000-0001-9532-8962Juan Quemada2https://orcid.org/0000-0002-5575-8834Departamento de Sistemas Informáticos, ETSI Sistemas Informáticos, Universidad Politécnica de Madrid, Madrid, SpainDepartamento de Ingeniería de Sistemas Telemáticos, ETSI Telecomunicación, Universidad Politécnica de Madrid, Madrid, SpainDepartamento de Ingeniería de Sistemas Telemáticos, ETSI Telecomunicación, Universidad Politécnica de Madrid, Madrid, SpainPrevious research on game-based learning has provided firm empirical evidence that playing educational video games can positively impact students’ motivation and learning outcomes at all levels of education and disciplines. However, the use and uptake of game-based learning in educational settings is being hampered by the lack of authoring tools capable of allowing teachers to easily create educational video games and adapt them according to their needs and contexts of use. Moreover, in order to determine to which extent this kind of tools are useful for teachers to conduct effective game-based learning experiences, further research is required to evaluate these tools from the teachers’ perspective, as well as to evaluate the instructional effectiveness of the educational video games that teachers can create by using them. This article contributes to fill this research gap by presenting a teacher-oriented authoring tool for educational games called SGAME, as well as by examining the teachers’ perceptions toward this tool and the effect of the educational video games it allows to create on students’ perceptions and learning outcomes. A total of three evaluation instruments were used: a questionnaire to collect teachers’ perceptions toward the SGAME authoring tool, another questionnaire to collect students’ perceptions toward a game created with SGAME, and a pre-test and a post-test to measure the students’ learning gains achieved by playing this game. A total of 201 teachers and 79 students participated in the evaluation reported in this article. The results of this article show that SGAME is an easy-to-use authoring tool that allows teachers to create motivating and effective educational video games.https://ieeexplore.ieee.org/document/9531643/Authoring systemsauthoring toolseducational technologyeducational activitieseducational gamesgame-based learning
spellingShingle Aldo Gordillo
Enrique Barra
Juan Quemada
SGAME: An Authoring Tool to Easily Create Educational Video Games by Integrating SCORM-Compliant Learning Objects
IEEE Access
Authoring systems
authoring tools
educational technology
educational activities
educational games
game-based learning
title SGAME: An Authoring Tool to Easily Create Educational Video Games by Integrating SCORM-Compliant Learning Objects
title_full SGAME: An Authoring Tool to Easily Create Educational Video Games by Integrating SCORM-Compliant Learning Objects
title_fullStr SGAME: An Authoring Tool to Easily Create Educational Video Games by Integrating SCORM-Compliant Learning Objects
title_full_unstemmed SGAME: An Authoring Tool to Easily Create Educational Video Games by Integrating SCORM-Compliant Learning Objects
title_short SGAME: An Authoring Tool to Easily Create Educational Video Games by Integrating SCORM-Compliant Learning Objects
title_sort sgame an authoring tool to easily create educational video games by integrating scorm compliant learning objects
topic Authoring systems
authoring tools
educational technology
educational activities
educational games
game-based learning
url https://ieeexplore.ieee.org/document/9531643/
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AT juanquemada sgameanauthoringtooltoeasilycreateeducationalvideogamesbyintegratingscormcompliantlearningobjects