Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective Functioning

Given the widespread popularity of videogames, research attempted to assess their effects on cognitive and affective abilities, especially in children and adolescents. Despite numerous correlational studies, robust evidence on the causal relationship between videogames and cognition remains scarce,...

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Main Authors: Triantafyllia Zioga, Chrysanthi Nega, Petros Roussos, Panagiotis Kourtesis
Format: Article
Language:English
Published: MDPI AG 2024-03-01
Series:European Journal of Investigation in Health, Psychology and Education
Subjects:
Online Access:https://www.mdpi.com/2254-9625/14/3/48
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author Triantafyllia Zioga
Chrysanthi Nega
Petros Roussos
Panagiotis Kourtesis
author_facet Triantafyllia Zioga
Chrysanthi Nega
Petros Roussos
Panagiotis Kourtesis
author_sort Triantafyllia Zioga
collection DOAJ
description Given the widespread popularity of videogames, research attempted to assess their effects on cognitive and affective abilities, especially in children and adolescents. Despite numerous correlational studies, robust evidence on the causal relationship between videogames and cognition remains scarce, hindered by the absence of a comprehensive assessment tool for gaming skills across various genres. In a sample of 347 adolescents, this study aimed to develop and validate the Gaming Skill Questionnaire (GSQ) and assess the impact of gaming skills in six different genres (sport, first-person shooters, role-playing games, action-adventure, strategy, and puzzle games) on cognitive and affective abilities of adolescents. The GSQ exhibited strong reliability and validity, highlighting its potential as a valuable tool. Gaming skills positively affected executive function, memory, overall cognition, cognitive flexibility, and emotion recognition, except for empathy. Various game genres had different effects on cognitive and affective abilities, with verbal fluency influenced mainly by sports, executive functions by action, strategy, and puzzle, and emotion recognition positively impacted by action and puzzle but negatively by sports and strategy games. Both age and gaming skills influenced cognitive flexibility, with gaming having a greater effect. These intriguing genre-specific effects on cognitive and affective functioning postulate further research with GSQ’s contribution.
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spelling doaj.art-d1fe5074487f44a3b2ebbbac529126b22024-03-27T13:34:38ZengMDPI AGEuropean Journal of Investigation in Health, Psychology and Education2174-81442254-96252024-03-0114372275210.3390/ejihpe14030048Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective FunctioningTriantafyllia Zioga0Chrysanthi Nega1Petros Roussos2Panagiotis Kourtesis3Department of Psychology, University of Central Lancashire, Lancashire PR1 2HE, UKDepartment of Psychology, The American College of Greece, 15342 Athens, GreeceDepartment of Psychology, National and Kapodistrian University of Athens, 15772 Athens, GreeceDepartment of Psychology, The American College of Greece, 15342 Athens, GreeceGiven the widespread popularity of videogames, research attempted to assess their effects on cognitive and affective abilities, especially in children and adolescents. Despite numerous correlational studies, robust evidence on the causal relationship between videogames and cognition remains scarce, hindered by the absence of a comprehensive assessment tool for gaming skills across various genres. In a sample of 347 adolescents, this study aimed to develop and validate the Gaming Skill Questionnaire (GSQ) and assess the impact of gaming skills in six different genres (sport, first-person shooters, role-playing games, action-adventure, strategy, and puzzle games) on cognitive and affective abilities of adolescents. The GSQ exhibited strong reliability and validity, highlighting its potential as a valuable tool. Gaming skills positively affected executive function, memory, overall cognition, cognitive flexibility, and emotion recognition, except for empathy. Various game genres had different effects on cognitive and affective abilities, with verbal fluency influenced mainly by sports, executive functions by action, strategy, and puzzle, and emotion recognition positively impacted by action and puzzle but negatively by sports and strategy games. Both age and gaming skills influenced cognitive flexibility, with gaming having a greater effect. These intriguing genre-specific effects on cognitive and affective functioning postulate further research with GSQ’s contribution.https://www.mdpi.com/2254-9625/14/3/48videogamesadolescencecognitionmemoryexecutive functionsattention
spellingShingle Triantafyllia Zioga
Chrysanthi Nega
Petros Roussos
Panagiotis Kourtesis
Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective Functioning
European Journal of Investigation in Health, Psychology and Education
videogames
adolescence
cognition
memory
executive functions
attention
title Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective Functioning
title_full Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective Functioning
title_fullStr Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective Functioning
title_full_unstemmed Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective Functioning
title_short Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective Functioning
title_sort validation of the gaming skills questionnaire in adolescence effects of gaming skills on cognitive and affective functioning
topic videogames
adolescence
cognition
memory
executive functions
attention
url https://www.mdpi.com/2254-9625/14/3/48
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