Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective Functioning
Given the widespread popularity of videogames, research attempted to assess their effects on cognitive and affective abilities, especially in children and adolescents. Despite numerous correlational studies, robust evidence on the causal relationship between videogames and cognition remains scarce,...
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Format: | Article |
Language: | English |
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MDPI AG
2024-03-01
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Series: | European Journal of Investigation in Health, Psychology and Education |
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Online Access: | https://www.mdpi.com/2254-9625/14/3/48 |
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author | Triantafyllia Zioga Chrysanthi Nega Petros Roussos Panagiotis Kourtesis |
author_facet | Triantafyllia Zioga Chrysanthi Nega Petros Roussos Panagiotis Kourtesis |
author_sort | Triantafyllia Zioga |
collection | DOAJ |
description | Given the widespread popularity of videogames, research attempted to assess their effects on cognitive and affective abilities, especially in children and adolescents. Despite numerous correlational studies, robust evidence on the causal relationship between videogames and cognition remains scarce, hindered by the absence of a comprehensive assessment tool for gaming skills across various genres. In a sample of 347 adolescents, this study aimed to develop and validate the Gaming Skill Questionnaire (GSQ) and assess the impact of gaming skills in six different genres (sport, first-person shooters, role-playing games, action-adventure, strategy, and puzzle games) on cognitive and affective abilities of adolescents. The GSQ exhibited strong reliability and validity, highlighting its potential as a valuable tool. Gaming skills positively affected executive function, memory, overall cognition, cognitive flexibility, and emotion recognition, except for empathy. Various game genres had different effects on cognitive and affective abilities, with verbal fluency influenced mainly by sports, executive functions by action, strategy, and puzzle, and emotion recognition positively impacted by action and puzzle but negatively by sports and strategy games. Both age and gaming skills influenced cognitive flexibility, with gaming having a greater effect. These intriguing genre-specific effects on cognitive and affective functioning postulate further research with GSQ’s contribution. |
first_indexed | 2024-04-24T18:22:49Z |
format | Article |
id | doaj.art-d1fe5074487f44a3b2ebbbac529126b2 |
institution | Directory Open Access Journal |
issn | 2174-8144 2254-9625 |
language | English |
last_indexed | 2024-04-24T18:22:49Z |
publishDate | 2024-03-01 |
publisher | MDPI AG |
record_format | Article |
series | European Journal of Investigation in Health, Psychology and Education |
spelling | doaj.art-d1fe5074487f44a3b2ebbbac529126b22024-03-27T13:34:38ZengMDPI AGEuropean Journal of Investigation in Health, Psychology and Education2174-81442254-96252024-03-0114372275210.3390/ejihpe14030048Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective FunctioningTriantafyllia Zioga0Chrysanthi Nega1Petros Roussos2Panagiotis Kourtesis3Department of Psychology, University of Central Lancashire, Lancashire PR1 2HE, UKDepartment of Psychology, The American College of Greece, 15342 Athens, GreeceDepartment of Psychology, National and Kapodistrian University of Athens, 15772 Athens, GreeceDepartment of Psychology, The American College of Greece, 15342 Athens, GreeceGiven the widespread popularity of videogames, research attempted to assess their effects on cognitive and affective abilities, especially in children and adolescents. Despite numerous correlational studies, robust evidence on the causal relationship between videogames and cognition remains scarce, hindered by the absence of a comprehensive assessment tool for gaming skills across various genres. In a sample of 347 adolescents, this study aimed to develop and validate the Gaming Skill Questionnaire (GSQ) and assess the impact of gaming skills in six different genres (sport, first-person shooters, role-playing games, action-adventure, strategy, and puzzle games) on cognitive and affective abilities of adolescents. The GSQ exhibited strong reliability and validity, highlighting its potential as a valuable tool. Gaming skills positively affected executive function, memory, overall cognition, cognitive flexibility, and emotion recognition, except for empathy. Various game genres had different effects on cognitive and affective abilities, with verbal fluency influenced mainly by sports, executive functions by action, strategy, and puzzle, and emotion recognition positively impacted by action and puzzle but negatively by sports and strategy games. Both age and gaming skills influenced cognitive flexibility, with gaming having a greater effect. These intriguing genre-specific effects on cognitive and affective functioning postulate further research with GSQ’s contribution.https://www.mdpi.com/2254-9625/14/3/48videogamesadolescencecognitionmemoryexecutive functionsattention |
spellingShingle | Triantafyllia Zioga Chrysanthi Nega Petros Roussos Panagiotis Kourtesis Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective Functioning European Journal of Investigation in Health, Psychology and Education videogames adolescence cognition memory executive functions attention |
title | Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective Functioning |
title_full | Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective Functioning |
title_fullStr | Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective Functioning |
title_full_unstemmed | Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective Functioning |
title_short | Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective Functioning |
title_sort | validation of the gaming skills questionnaire in adolescence effects of gaming skills on cognitive and affective functioning |
topic | videogames adolescence cognition memory executive functions attention |
url | https://www.mdpi.com/2254-9625/14/3/48 |
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