Preliminary Emotion-Based Model for Realistic 3D Animation

3D animators commonly employ facial expressions to convey emotions, yet this method has limitations in fostering audience immersion. Existing guidelines prioritize storytelling, offering limited insight into character construction for immersive experiences. Our investigation seeks to enhance the lif...

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Main Authors: Azlan Noorsyuhada, Asli Mohammad Fadhli, Hamzah Muzaffar
Format: Article
Language:English
Published: EDP Sciences 2024-01-01
Series:ITM Web of Conferences
Online Access:https://www.itm-conferences.org/articles/itmconf/pdf/2024/06/itmconf_amict2023_01021.pdf
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author Azlan Noorsyuhada
Asli Mohammad Fadhli
Hamzah Muzaffar
author_facet Azlan Noorsyuhada
Asli Mohammad Fadhli
Hamzah Muzaffar
author_sort Azlan Noorsyuhada
collection DOAJ
description 3D animators commonly employ facial expressions to convey emotions, yet this method has limitations in fostering audience immersion. Existing guidelines prioritize storytelling, offering limited insight into character construction for immersive experiences. Our investigation seeks to enhance the lifelike movement of animated characters, focusing on audience engagement at specific points. This paper presents empirical findings highlighting the importance of facial and body movements in authentically portraying animated characters’ emotions. Drawing on Shapiro’s 15 controllers for character animation, we conducted an empirical study, examining distinct elements associated with each emotion. Data collection via Likert-scale assessments determined the average agreement for each controller concerning specific emotions. Our results indicate that varied emotions demand unique controllers for optimal realism. Although facial and gaze controllers are integral to all emotions, their intensity differs across emotional states. In response, we propose a preliminary model rooted in basic emotions, offering guidance to animators crafting realistic 3D characters. This model addresses the nuanced requirements of diverse emotions, providing a valuable resource for those seeking to enhance the authenticity of animated character expressions.
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spelling doaj.art-d26478e1f7374c7ba46467bbe9a335f42024-02-23T10:28:30ZengEDP SciencesITM Web of Conferences2271-20972024-01-01630102110.1051/itmconf/20246301021itmconf_amict2023_01021Preliminary Emotion-Based Model for Realistic 3D AnimationAzlan Noorsyuhada0Asli Mohammad Fadhli1Hamzah Muzaffar2Optimization and Visual Analytics (OVA) Research Lab, Faculty of Computing and Informatics, Universiti Malaysia Sabah, Labuan International CampusOptimization and Visual Analytics (OVA) Research Lab, Faculty of Computing and Informatics, Universiti Malaysia Sabah, Labuan International CampusOptimization and Visual Analytics (OVA) Research Lab, Faculty of Computing and Informatics, Universiti Malaysia Sabah, Labuan International Campus3D animators commonly employ facial expressions to convey emotions, yet this method has limitations in fostering audience immersion. Existing guidelines prioritize storytelling, offering limited insight into character construction for immersive experiences. Our investigation seeks to enhance the lifelike movement of animated characters, focusing on audience engagement at specific points. This paper presents empirical findings highlighting the importance of facial and body movements in authentically portraying animated characters’ emotions. Drawing on Shapiro’s 15 controllers for character animation, we conducted an empirical study, examining distinct elements associated with each emotion. Data collection via Likert-scale assessments determined the average agreement for each controller concerning specific emotions. Our results indicate that varied emotions demand unique controllers for optimal realism. Although facial and gaze controllers are integral to all emotions, their intensity differs across emotional states. In response, we propose a preliminary model rooted in basic emotions, offering guidance to animators crafting realistic 3D characters. This model addresses the nuanced requirements of diverse emotions, providing a valuable resource for those seeking to enhance the authenticity of animated character expressions.https://www.itm-conferences.org/articles/itmconf/pdf/2024/06/itmconf_amict2023_01021.pdf
spellingShingle Azlan Noorsyuhada
Asli Mohammad Fadhli
Hamzah Muzaffar
Preliminary Emotion-Based Model for Realistic 3D Animation
ITM Web of Conferences
title Preliminary Emotion-Based Model for Realistic 3D Animation
title_full Preliminary Emotion-Based Model for Realistic 3D Animation
title_fullStr Preliminary Emotion-Based Model for Realistic 3D Animation
title_full_unstemmed Preliminary Emotion-Based Model for Realistic 3D Animation
title_short Preliminary Emotion-Based Model for Realistic 3D Animation
title_sort preliminary emotion based model for realistic 3d animation
url https://www.itm-conferences.org/articles/itmconf/pdf/2024/06/itmconf_amict2023_01021.pdf
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AT aslimohammadfadhli preliminaryemotionbasedmodelforrealistic3danimation
AT hamzahmuzaffar preliminaryemotionbasedmodelforrealistic3danimation