Hackeo ontológico y entornos Metatopia: performance motora, sistemas interactivos y experiencia subjetiva

Metabody Project challenges standardization induced by communication technologies. Its main proposal consists in a series of environments named Metatopia: interactive installations made up of structures on which lights, virtual architectures and synthesized sound are projected. Participants situate...

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Main Authors: Alicia Peñalba, Rubén López-Cano
Format: Article
Language:English
Published: Pontificia Universidad Católica de Chile 2018-11-01
Series:Resonancias
Subjects:
Online Access:https://resonancias.uc.cl/n-43/hackeo-ontologico-y-entornos-metatopia-performance-motora-sistemas-interactivos-y-experiencia-subjetiva/
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author Alicia Peñalba
Rubén López-Cano
author_facet Alicia Peñalba
Rubén López-Cano
author_sort Alicia Peñalba
collection DOAJ
description Metabody Project challenges standardization induced by communication technologies. Its main proposal consists in a series of environments named Metatopia: interactive installations made up of structures on which lights, virtual architectures and synthesized sound are projected. Participants situate themselves inside the device equipped with sensors that transform all elements in a non-linear, non-cartesian fashion with the purpose of encouraging ontological hacking: the emergence of diverse forms of corporeality and cognition. The present study focuses in participants’ experimentation with the device, in order to learn about their processes of bodily and cognitive otherness and the whole range of components making up their experience. A systematic observation has been conducted of their bodily performances, gestural functions and types of interaction with the environment, while in-depth interviews reveal their subjective experiences. Results are modeled by resorting to theories of embodied enactive cognition; Laban’s categories of movement; Bourdieu’s habitus; and the principles of ontohacking furthered by the project: disalignements, metagaming, amorphogenesis and flexinamics. The results disclose experiences where perceptual modalities crisscross and there take place metaphorization and subjective dislocation as a result of sensing the loss of control and the space-time notion, as well as the blurring of frontiers between the subject and the environment.
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spelling doaj.art-d3679a682215493889cef2cdd861ab452023-11-09T00:45:41ZengPontificia Universidad Católica de ChileResonancias0717-34740719-57022018-11-01224313315710.7764/res.2018.43.7Hackeo ontológico y entornos Metatopia: performance motora, sistemas interactivos y experiencia subjetivaAlicia Peñalba0Rubén López-Cano1Departamento de Didáctica de la Expresión Musical, Plástica y Corporal, Universidad de ValladolidDepartamento de musicología, Escola Superior de Música de CatalunyaMetabody Project challenges standardization induced by communication technologies. Its main proposal consists in a series of environments named Metatopia: interactive installations made up of structures on which lights, virtual architectures and synthesized sound are projected. Participants situate themselves inside the device equipped with sensors that transform all elements in a non-linear, non-cartesian fashion with the purpose of encouraging ontological hacking: the emergence of diverse forms of corporeality and cognition. The present study focuses in participants’ experimentation with the device, in order to learn about their processes of bodily and cognitive otherness and the whole range of components making up their experience. A systematic observation has been conducted of their bodily performances, gestural functions and types of interaction with the environment, while in-depth interviews reveal their subjective experiences. Results are modeled by resorting to theories of embodied enactive cognition; Laban’s categories of movement; Bourdieu’s habitus; and the principles of ontohacking furthered by the project: disalignements, metagaming, amorphogenesis and flexinamics. The results disclose experiences where perceptual modalities crisscross and there take place metaphorization and subjective dislocation as a result of sensing the loss of control and the space-time notion, as well as the blurring of frontiers between the subject and the environment.https://resonancias.uc.cl/n-43/hackeo-ontologico-y-entornos-metatopia-performance-motora-sistemas-interactivos-y-experiencia-subjetiva/non-linear interactive installationmetabodymusical subjectivityontohackingdigital music instrument interactionenactive musical cognition
spellingShingle Alicia Peñalba
Rubén López-Cano
Hackeo ontológico y entornos Metatopia: performance motora, sistemas interactivos y experiencia subjetiva
Resonancias
non-linear interactive installation
metabody
musical subjectivity
ontohacking
digital music instrument interaction
enactive musical cognition
title Hackeo ontológico y entornos Metatopia: performance motora, sistemas interactivos y experiencia subjetiva
title_full Hackeo ontológico y entornos Metatopia: performance motora, sistemas interactivos y experiencia subjetiva
title_fullStr Hackeo ontológico y entornos Metatopia: performance motora, sistemas interactivos y experiencia subjetiva
title_full_unstemmed Hackeo ontológico y entornos Metatopia: performance motora, sistemas interactivos y experiencia subjetiva
title_short Hackeo ontológico y entornos Metatopia: performance motora, sistemas interactivos y experiencia subjetiva
title_sort hackeo ontologico y entornos metatopia performance motora sistemas interactivos y experiencia subjetiva
topic non-linear interactive installation
metabody
musical subjectivity
ontohacking
digital music instrument interaction
enactive musical cognition
url https://resonancias.uc.cl/n-43/hackeo-ontologico-y-entornos-metatopia-performance-motora-sistemas-interactivos-y-experiencia-subjetiva/
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