CSI, de la série au jeu : « a more immersive experience »
CSI is a franchise of detective shows constructed around an identical narrative principle of the resolution of criminal investigation through techniques of scientific investigation. Overtly commercially oriented, on the level of marketing, and repetitive, media franchises do not always get good pres...
Main Author: | |
---|---|
Format: | Article |
Language: | English |
Published: |
Groupe de Recherche Identités et Cultures
2013-09-01
|
Series: | TV Series |
Subjects: | |
Online Access: | http://journals.openedition.org/tvseries/727 |
_version_ | 1811287143924891648 |
---|---|
author | Hélène Monnet-Cantagrel |
author_facet | Hélène Monnet-Cantagrel |
author_sort | Hélène Monnet-Cantagrel |
collection | DOAJ |
description | CSI is a franchise of detective shows constructed around an identical narrative principle of the resolution of criminal investigation through techniques of scientific investigation. Overtly commercially oriented, on the level of marketing, and repetitive, media franchises do not always get good press, accused of sanctioning the transformation of cultural assets into industrial products. The franchises have however known an increasingly frequent presence on American television, and since the Telecommunications Act of 1996, have entered into a logic of competition and branding; a fact that, in itself, brings the question of frequency into play. Beyond spin-off series, many other material productions (toys, games, books, objects of consummation) as well as immaterial productions (wiki sites, Facebook pages, twitter feeds) accompany series in their development, giving these stories the scale of universes with multiple aspects and access points. Franchises rely however upon a principle of reproduction where the original series acts as a matrix of serialization. From this point, franchise developments can be understood as an exponential form of the serial narrative dynamic of variation and repetition. From televised and video game forms of CSI, we will observe how their study can reveal the specificity of the serial narrative, in its morphology, as in its semiotic and pragmatic aims. |
first_indexed | 2024-04-13T03:12:26Z |
format | Article |
id | doaj.art-d461445c914f418289f7e523e02b8ded |
institution | Directory Open Access Journal |
issn | 2266-0909 |
language | English |
last_indexed | 2024-04-13T03:12:26Z |
publishDate | 2013-09-01 |
publisher | Groupe de Recherche Identités et Cultures |
record_format | Article |
series | TV Series |
spelling | doaj.art-d461445c914f418289f7e523e02b8ded2022-12-22T03:05:00ZengGroupe de Recherche Identités et CulturesTV Series2266-09092013-09-01310.4000/tvseries.727CSI, de la série au jeu : « a more immersive experience »Hélène Monnet-CantagrelCSI is a franchise of detective shows constructed around an identical narrative principle of the resolution of criminal investigation through techniques of scientific investigation. Overtly commercially oriented, on the level of marketing, and repetitive, media franchises do not always get good press, accused of sanctioning the transformation of cultural assets into industrial products. The franchises have however known an increasingly frequent presence on American television, and since the Telecommunications Act of 1996, have entered into a logic of competition and branding; a fact that, in itself, brings the question of frequency into play. Beyond spin-off series, many other material productions (toys, games, books, objects of consummation) as well as immaterial productions (wiki sites, Facebook pages, twitter feeds) accompany series in their development, giving these stories the scale of universes with multiple aspects and access points. Franchises rely however upon a principle of reproduction where the original series acts as a matrix of serialization. From this point, franchise developments can be understood as an exponential form of the serial narrative dynamic of variation and repetition. From televised and video game forms of CSI, we will observe how their study can reveal the specificity of the serial narrative, in its morphology, as in its semiotic and pragmatic aims.http://journals.openedition.org/tvseries/727CSIfranchisegameimmersiontransmedia |
spellingShingle | Hélène Monnet-Cantagrel CSI, de la série au jeu : « a more immersive experience » TV Series CSI franchise game immersion transmedia |
title | CSI, de la série au jeu : « a more immersive experience » |
title_full | CSI, de la série au jeu : « a more immersive experience » |
title_fullStr | CSI, de la série au jeu : « a more immersive experience » |
title_full_unstemmed | CSI, de la série au jeu : « a more immersive experience » |
title_short | CSI, de la série au jeu : « a more immersive experience » |
title_sort | csi de la serie au jeu a more immersive experience |
topic | CSI franchise game immersion transmedia |
url | http://journals.openedition.org/tvseries/727 |
work_keys_str_mv | AT helenemonnetcantagrel csidelaserieaujeuamoreimmersiveexperience |