"Gamer-making": discussing identities through game-making
Identities should not be understood as a static, defining trait, but as a temporary articulation performed by diverse people. Based on data generated through the Playing Beowulf project, in which students produced their own games, I present a reflection on the meaning of a gamer identity and how div...
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Format: | Article |
Language: | English |
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University of Glasgow
2016-07-01
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Series: | Press Start |
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Online Access: | http://press-start.gla.ac.uk/index.php/press-start/article/view/45 |
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author | Bruno Henrique de Paula |
author_facet | Bruno Henrique de Paula |
author_sort | Bruno Henrique de Paula |
collection | DOAJ |
description | Identities should not be understood as a static, defining trait, but as a temporary articulation performed by diverse people. Based on data generated through the Playing Beowulf project, in which students produced their own games, I present a reflection on the meaning of a gamer identity and how diverse identities can be performed and articulated during game-making process. Understanding how these identities are orchestrated in a non-professional environment might help to clarify the relationship between them and the social and cultural position occupied by games, as well as to reflect on the validity and possible limits of a gamer identity. |
first_indexed | 2024-12-20T10:41:53Z |
format | Article |
id | doaj.art-d4726eb17537477a8392676a95b782dd |
institution | Directory Open Access Journal |
issn | 2055-8198 |
language | English |
last_indexed | 2024-12-20T10:41:53Z |
publishDate | 2016-07-01 |
publisher | University of Glasgow |
record_format | Article |
series | Press Start |
spelling | doaj.art-d4726eb17537477a8392676a95b782dd2022-12-21T19:43:31ZengUniversity of GlasgowPress Start2055-81982016-07-0131668522"Gamer-making": discussing identities through game-makingBruno Henrique de Paula0University College LondonIdentities should not be understood as a static, defining trait, but as a temporary articulation performed by diverse people. Based on data generated through the Playing Beowulf project, in which students produced their own games, I present a reflection on the meaning of a gamer identity and how diverse identities can be performed and articulated during game-making process. Understanding how these identities are orchestrated in a non-professional environment might help to clarify the relationship between them and the social and cultural position occupied by games, as well as to reflect on the validity and possible limits of a gamer identity.http://press-start.gla.ac.uk/index.php/press-start/article/view/45identitygamerculturegame-makingeducation |
spellingShingle | Bruno Henrique de Paula "Gamer-making": discussing identities through game-making Press Start identity gamer culture game-making education |
title | "Gamer-making": discussing identities through game-making |
title_full | "Gamer-making": discussing identities through game-making |
title_fullStr | "Gamer-making": discussing identities through game-making |
title_full_unstemmed | "Gamer-making": discussing identities through game-making |
title_short | "Gamer-making": discussing identities through game-making |
title_sort | gamer making discussing identities through game making |
topic | identity gamer culture game-making education |
url | http://press-start.gla.ac.uk/index.php/press-start/article/view/45 |
work_keys_str_mv | AT brunohenriquedepaula gamermakingdiscussingidentitiesthroughgamemaking |