Constructing a Virtual Environment for Multibody Simulation Software Using Photogrammetry
Real-time simulation models based on multibody system dynamics can replicate reality with high accuracy. As real-time models typically describe machines that interact with a complicated environment, it is important to have an accurate environment model in which the simulation model operates. Photogr...
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Format: | Article |
Language: | English |
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MDPI AG
2020-06-01
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Series: | Applied Sciences |
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Online Access: | https://www.mdpi.com/2076-3417/10/12/4079 |
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author | Manouchehr Mohammadi Roope Eskola Aki Mikkola |
author_facet | Manouchehr Mohammadi Roope Eskola Aki Mikkola |
author_sort | Manouchehr Mohammadi |
collection | DOAJ |
description | Real-time simulation models based on multibody system dynamics can replicate reality with high accuracy. As real-time models typically describe machines that interact with a complicated environment, it is important to have an accurate environment model in which the simulation model operates. Photogrammetry provides a set of tools that can be used to create a three-dimensional environment from planar images. A created environment and a multibody-based simulation model can be combined in a Unity environment. This paper introduces a procedure to generate an accurate spatial working environment based on an existing real environment. As a numerical example, a detailed environment model is created from a University campus area. |
first_indexed | 2024-03-10T19:12:29Z |
format | Article |
id | doaj.art-d475557d885c442ab0b2fb154ba8fb83 |
institution | Directory Open Access Journal |
issn | 2076-3417 |
language | English |
last_indexed | 2024-03-10T19:12:29Z |
publishDate | 2020-06-01 |
publisher | MDPI AG |
record_format | Article |
series | Applied Sciences |
spelling | doaj.art-d475557d885c442ab0b2fb154ba8fb832023-11-20T03:41:57ZengMDPI AGApplied Sciences2076-34172020-06-011012407910.3390/app10124079Constructing a Virtual Environment for Multibody Simulation Software Using PhotogrammetryManouchehr Mohammadi0Roope Eskola1Aki Mikkola2Department of Mechanical Engineering, Lappeenranta-Lahti University of Technology, 53850 Lappeenranta, FinlandDepartment of Mechanical Engineering, Lappeenranta-Lahti University of Technology, 53850 Lappeenranta, FinlandDepartment of Mechanical Engineering, Lappeenranta-Lahti University of Technology, 53850 Lappeenranta, FinlandReal-time simulation models based on multibody system dynamics can replicate reality with high accuracy. As real-time models typically describe machines that interact with a complicated environment, it is important to have an accurate environment model in which the simulation model operates. Photogrammetry provides a set of tools that can be used to create a three-dimensional environment from planar images. A created environment and a multibody-based simulation model can be combined in a Unity environment. This paper introduces a procedure to generate an accurate spatial working environment based on an existing real environment. As a numerical example, a detailed environment model is created from a University campus area.https://www.mdpi.com/2076-3417/10/12/4079laser scanningphotogrammetryreal-time simulationthree dimensional environmentunity software |
spellingShingle | Manouchehr Mohammadi Roope Eskola Aki Mikkola Constructing a Virtual Environment for Multibody Simulation Software Using Photogrammetry Applied Sciences laser scanning photogrammetry real-time simulation three dimensional environment unity software |
title | Constructing a Virtual Environment for Multibody Simulation Software Using Photogrammetry |
title_full | Constructing a Virtual Environment for Multibody Simulation Software Using Photogrammetry |
title_fullStr | Constructing a Virtual Environment for Multibody Simulation Software Using Photogrammetry |
title_full_unstemmed | Constructing a Virtual Environment for Multibody Simulation Software Using Photogrammetry |
title_short | Constructing a Virtual Environment for Multibody Simulation Software Using Photogrammetry |
title_sort | constructing a virtual environment for multibody simulation software using photogrammetry |
topic | laser scanning photogrammetry real-time simulation three dimensional environment unity software |
url | https://www.mdpi.com/2076-3417/10/12/4079 |
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