Key Competences for Lifelong Learning through the “Animal Crossing: New Horizons” Video Game
The growth and impact of video games in education at an international level is a reality. Research shows that gamers can increase their knowledge, skills, and behavioural flexibility. However, there has been no in-depth research into the relationship between current video games and the key competenc...
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Format: | Article |
Language: | English |
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MDPI AG
2022-11-01
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Series: | Future Internet |
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Online Access: | https://www.mdpi.com/1999-5903/14/11/329 |
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author | Beatriz Villarejo-Carballido Cristina M. Pulido Santiago Tejedor |
author_facet | Beatriz Villarejo-Carballido Cristina M. Pulido Santiago Tejedor |
author_sort | Beatriz Villarejo-Carballido |
collection | DOAJ |
description | The growth and impact of video games in education at an international level is a reality. Research shows that gamers can increase their knowledge, skills, and behavioural flexibility. However, there has been no in-depth research into the relationship between current video games and the key competences for lifelong learning set out by the European Commission. This research focuses on learning acquisition through playing the popular game “Animal Crossing: New Horizons”. The Communicative Methodology has been used in this research through, on the one hand, use of the Social Impact in Social Media (SISM) method involving the analysis of 1000 comments posted on the social network Twitter and, on the other hand, through communicative inter, sanviews with five gamers and a family member of a user. The results show that the Animal Crossing video game promotes learning achievements regarding literacy, multilingualism, mathematical skills, digital competence, social skills, citizenship, entrepreneurship, and cultural awareness. |
first_indexed | 2024-03-09T18:20:01Z |
format | Article |
id | doaj.art-d4b9878f5ba94a8a8b19743497165cb9 |
institution | Directory Open Access Journal |
issn | 1999-5903 |
language | English |
last_indexed | 2024-03-09T18:20:01Z |
publishDate | 2022-11-01 |
publisher | MDPI AG |
record_format | Article |
series | Future Internet |
spelling | doaj.art-d4b9878f5ba94a8a8b19743497165cb92023-11-24T08:25:19ZengMDPI AGFuture Internet1999-59032022-11-01141132910.3390/fi14110329Key Competences for Lifelong Learning through the “Animal Crossing: New Horizons” Video GameBeatriz Villarejo-Carballido0Cristina M. Pulido1Santiago Tejedor2Department of Journalism and Communication Sciences, Autonomous University of Barcelona, 08193 Barcelona, SpainDepartment of Journalism and Communication Sciences, Autonomous University of Barcelona, 08193 Barcelona, SpainDepartment of Journalism and Communication Sciences, Autonomous University of Barcelona, 08193 Barcelona, SpainThe growth and impact of video games in education at an international level is a reality. Research shows that gamers can increase their knowledge, skills, and behavioural flexibility. However, there has been no in-depth research into the relationship between current video games and the key competences for lifelong learning set out by the European Commission. This research focuses on learning acquisition through playing the popular game “Animal Crossing: New Horizons”. The Communicative Methodology has been used in this research through, on the one hand, use of the Social Impact in Social Media (SISM) method involving the analysis of 1000 comments posted on the social network Twitter and, on the other hand, through communicative inter, sanviews with five gamers and a family member of a user. The results show that the Animal Crossing video game promotes learning achievements regarding literacy, multilingualism, mathematical skills, digital competence, social skills, citizenship, entrepreneurship, and cultural awareness.https://www.mdpi.com/1999-5903/14/11/329competencesvideo gamesocial mediaAnimal Crossinglearning |
spellingShingle | Beatriz Villarejo-Carballido Cristina M. Pulido Santiago Tejedor Key Competences for Lifelong Learning through the “Animal Crossing: New Horizons” Video Game Future Internet competences video game social media Animal Crossing learning |
title | Key Competences for Lifelong Learning through the “Animal Crossing: New Horizons” Video Game |
title_full | Key Competences for Lifelong Learning through the “Animal Crossing: New Horizons” Video Game |
title_fullStr | Key Competences for Lifelong Learning through the “Animal Crossing: New Horizons” Video Game |
title_full_unstemmed | Key Competences for Lifelong Learning through the “Animal Crossing: New Horizons” Video Game |
title_short | Key Competences for Lifelong Learning through the “Animal Crossing: New Horizons” Video Game |
title_sort | key competences for lifelong learning through the animal crossing new horizons video game |
topic | competences video game social media Animal Crossing learning |
url | https://www.mdpi.com/1999-5903/14/11/329 |
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