Key Competences for Lifelong Learning through the “Animal Crossing: New Horizons” Video Game

The growth and impact of video games in education at an international level is a reality. Research shows that gamers can increase their knowledge, skills, and behavioural flexibility. However, there has been no in-depth research into the relationship between current video games and the key competenc...

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Main Authors: Beatriz Villarejo-Carballido, Cristina M. Pulido, Santiago Tejedor
Format: Article
Language:English
Published: MDPI AG 2022-11-01
Series:Future Internet
Subjects:
Online Access:https://www.mdpi.com/1999-5903/14/11/329
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author Beatriz Villarejo-Carballido
Cristina M. Pulido
Santiago Tejedor
author_facet Beatriz Villarejo-Carballido
Cristina M. Pulido
Santiago Tejedor
author_sort Beatriz Villarejo-Carballido
collection DOAJ
description The growth and impact of video games in education at an international level is a reality. Research shows that gamers can increase their knowledge, skills, and behavioural flexibility. However, there has been no in-depth research into the relationship between current video games and the key competences for lifelong learning set out by the European Commission. This research focuses on learning acquisition through playing the popular game “Animal Crossing: New Horizons”. The Communicative Methodology has been used in this research through, on the one hand, use of the Social Impact in Social Media (SISM) method involving the analysis of 1000 comments posted on the social network Twitter and, on the other hand, through communicative inter, sanviews with five gamers and a family member of a user. The results show that the Animal Crossing video game promotes learning achievements regarding literacy, multilingualism, mathematical skills, digital competence, social skills, citizenship, entrepreneurship, and cultural awareness.
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spelling doaj.art-d4b9878f5ba94a8a8b19743497165cb92023-11-24T08:25:19ZengMDPI AGFuture Internet1999-59032022-11-01141132910.3390/fi14110329Key Competences for Lifelong Learning through the “Animal Crossing: New Horizons” Video GameBeatriz Villarejo-Carballido0Cristina M. Pulido1Santiago Tejedor2Department of Journalism and Communication Sciences, Autonomous University of Barcelona, 08193 Barcelona, SpainDepartment of Journalism and Communication Sciences, Autonomous University of Barcelona, 08193 Barcelona, SpainDepartment of Journalism and Communication Sciences, Autonomous University of Barcelona, 08193 Barcelona, SpainThe growth and impact of video games in education at an international level is a reality. Research shows that gamers can increase their knowledge, skills, and behavioural flexibility. However, there has been no in-depth research into the relationship between current video games and the key competences for lifelong learning set out by the European Commission. This research focuses on learning acquisition through playing the popular game “Animal Crossing: New Horizons”. The Communicative Methodology has been used in this research through, on the one hand, use of the Social Impact in Social Media (SISM) method involving the analysis of 1000 comments posted on the social network Twitter and, on the other hand, through communicative inter, sanviews with five gamers and a family member of a user. The results show that the Animal Crossing video game promotes learning achievements regarding literacy, multilingualism, mathematical skills, digital competence, social skills, citizenship, entrepreneurship, and cultural awareness.https://www.mdpi.com/1999-5903/14/11/329competencesvideo gamesocial mediaAnimal Crossinglearning
spellingShingle Beatriz Villarejo-Carballido
Cristina M. Pulido
Santiago Tejedor
Key Competences for Lifelong Learning through the “Animal Crossing: New Horizons” Video Game
Future Internet
competences
video game
social media
Animal Crossing
learning
title Key Competences for Lifelong Learning through the “Animal Crossing: New Horizons” Video Game
title_full Key Competences for Lifelong Learning through the “Animal Crossing: New Horizons” Video Game
title_fullStr Key Competences for Lifelong Learning through the “Animal Crossing: New Horizons” Video Game
title_full_unstemmed Key Competences for Lifelong Learning through the “Animal Crossing: New Horizons” Video Game
title_short Key Competences for Lifelong Learning through the “Animal Crossing: New Horizons” Video Game
title_sort key competences for lifelong learning through the animal crossing new horizons video game
topic competences
video game
social media
Animal Crossing
learning
url https://www.mdpi.com/1999-5903/14/11/329
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