Key Competences for Lifelong Learning through the “Animal Crossing: New Horizons” Video Game
The growth and impact of video games in education at an international level is a reality. Research shows that gamers can increase their knowledge, skills, and behavioural flexibility. However, there has been no in-depth research into the relationship between current video games and the key competenc...
Main Authors: | Beatriz Villarejo-Carballido, Cristina M. Pulido, Santiago Tejedor |
---|---|
Format: | Article |
Language: | English |
Published: |
MDPI AG
2022-11-01
|
Series: | Future Internet |
Subjects: | |
Online Access: | https://www.mdpi.com/1999-5903/14/11/329 |
Similar Items
-
The foley grail : the art of performing sound for film, games, and animation /
by: 196454 Ament, Vanessa Theme
Published: (2009) -
The game animators guide to Maya /
by: McKinley, Michael, (Michael T.)
Published: (2006) -
The foley grail [electronic resource] : the art of performing sound for film, games, and animation /
by: 196454 Ament, Vanessa Theme
Published: (2009) -
Animating real-time game characters /
by: 416615 Steed, Paul
Published: (2003) -
Game after : a cultural study of video game afterlife /
by: Guins, Raiford, author
Published: (2014)