MAPPING THE UTILIZATION OF AUGMENTED REALITY MEDIA IN VOCATIONAL EDUCATION IN DIY USING K-MEANS

The purpose of this study is to reveal group data on the use of augmented reality media in teaching and learning activities so that it is easier to improve student learning outcomes. Augmented reality media was chosen based on the complexity of the scope of teaching materials consisting of thinking...

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Main Authors: Galeh Nur Indriatno Putra Pratama, Moch. Bruri Triyono, Nur Hasanah, Muhamad A. Ramadhan
Format: Article
Language:English
Published: Universitas Negeri Jakarta 2022-09-01
Series:Jurnal Pensil
Subjects:
Online Access:http://journal.unj.ac.id/unj/index.php/jpensil/article/view/26776
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author Galeh Nur Indriatno Putra Pratama
Moch. Bruri Triyono
Nur Hasanah
Muhamad A. Ramadhan
author_facet Galeh Nur Indriatno Putra Pratama
Moch. Bruri Triyono
Nur Hasanah
Muhamad A. Ramadhan
author_sort Galeh Nur Indriatno Putra Pratama
collection DOAJ
description The purpose of this study is to reveal group data on the use of augmented reality media in teaching and learning activities so that it is easier to improve student learning outcomes. Augmented reality media was chosen based on the complexity of the scope of teaching materials consisting of thinking skills and limited practice during the implementation of distance learning. The approach for grouping the use of augmented reality media is through the K-Means algorithm with R software. The sample of this study was 136 students of Building Information and Modeling Design skills competency from 5 State Vocational High Schools spread across districts and cities, DIY Province. The review aspect used as the basis for grouping is the need for alternative media in augmented reality, ease of use, supporting facilities, and speed of understanding the material. The grouping results explain that as many as 80 students can master the material well through augmented reality media, and it is appropriate to use it during distance learning. In comparison, the remaining 56 students still find it difficult. Through the results of this grouping, it can be used to combine other media for students who still find it difficult when participating in distance learning
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spelling doaj.art-d57d28bc29f14994a2a1ae82e20e02212022-12-22T03:23:36ZengUniversitas Negeri JakartaJurnal Pensil2301-84372623-10852022-09-0111310.21009/jpensil.v11i3.26776MAPPING THE UTILIZATION OF AUGMENTED REALITY MEDIA IN VOCATIONAL EDUCATION IN DIY USING K-MEANSGaleh Nur Indriatno Putra Pratama0Moch. Bruri Triyono1Nur Hasanah2Muhamad A. Ramadhan3Jurusan Pendidikan Teknik Sipil dan Perencanaan Fakultas Teknik Universitas Negeri Yogyakarta, Jl. Colombo Yogyakarta No.1, Karang Malang, Caturtunggal, Kec. Depok, Kabupaten Sleman, Daerah Istimewa Yogyakarta 55281Jurusan Pendidikan Teknik Mesin Fakultas Teknik Universitas Negeri Yogyakarta, Jl. Colombo Yogyakarta No.1, Karang Malang, Caturtunggal, Kec. Depok, Kabupaten Sleman, Daerah Istimewa Yogyakarta 55281Jurusan Pendidikan Teknik Informatika Fakultas Teknik Universitas Negeri Yogyakarta, Jl. Colombo Yogyakarta No.1, Karang Malang, Caturtunggal, Kec. Depok, Kabupaten Sleman, Daerah Istimewa Yogyakarta 55281Program studi Pendidikan Teknik Bangunan Fakultas Teknik Universitas Negeri Jakarta, Jl. Rawamangun Muka Raya No. 11, DKI Jakarta, 13220, Indonesia The purpose of this study is to reveal group data on the use of augmented reality media in teaching and learning activities so that it is easier to improve student learning outcomes. Augmented reality media was chosen based on the complexity of the scope of teaching materials consisting of thinking skills and limited practice during the implementation of distance learning. The approach for grouping the use of augmented reality media is through the K-Means algorithm with R software. The sample of this study was 136 students of Building Information and Modeling Design skills competency from 5 State Vocational High Schools spread across districts and cities, DIY Province. The review aspect used as the basis for grouping is the need for alternative media in augmented reality, ease of use, supporting facilities, and speed of understanding the material. The grouping results explain that as many as 80 students can master the material well through augmented reality media, and it is appropriate to use it during distance learning. In comparison, the remaining 56 students still find it difficult. Through the results of this grouping, it can be used to combine other media for students who still find it difficult when participating in distance learning http://journal.unj.ac.id/unj/index.php/jpensil/article/view/26776Learning Augmented RealityVHSK-Means
spellingShingle Galeh Nur Indriatno Putra Pratama
Moch. Bruri Triyono
Nur Hasanah
Muhamad A. Ramadhan
MAPPING THE UTILIZATION OF AUGMENTED REALITY MEDIA IN VOCATIONAL EDUCATION IN DIY USING K-MEANS
Jurnal Pensil
Learning Augmented Reality
VHS
K-Means
title MAPPING THE UTILIZATION OF AUGMENTED REALITY MEDIA IN VOCATIONAL EDUCATION IN DIY USING K-MEANS
title_full MAPPING THE UTILIZATION OF AUGMENTED REALITY MEDIA IN VOCATIONAL EDUCATION IN DIY USING K-MEANS
title_fullStr MAPPING THE UTILIZATION OF AUGMENTED REALITY MEDIA IN VOCATIONAL EDUCATION IN DIY USING K-MEANS
title_full_unstemmed MAPPING THE UTILIZATION OF AUGMENTED REALITY MEDIA IN VOCATIONAL EDUCATION IN DIY USING K-MEANS
title_short MAPPING THE UTILIZATION OF AUGMENTED REALITY MEDIA IN VOCATIONAL EDUCATION IN DIY USING K-MEANS
title_sort mapping the utilization of augmented reality media in vocational education in diy using k means
topic Learning Augmented Reality
VHS
K-Means
url http://journal.unj.ac.id/unj/index.php/jpensil/article/view/26776
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