MAPPING THE UTILIZATION OF AUGMENTED REALITY MEDIA IN VOCATIONAL EDUCATION IN DIY USING K-MEANS
The purpose of this study is to reveal group data on the use of augmented reality media in teaching and learning activities so that it is easier to improve student learning outcomes. Augmented reality media was chosen based on the complexity of the scope of teaching materials consisting of thinking...
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Language: | English |
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Universitas Negeri Jakarta
2022-09-01
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Series: | Jurnal Pensil |
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Online Access: | http://journal.unj.ac.id/unj/index.php/jpensil/article/view/26776 |
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author | Galeh Nur Indriatno Putra Pratama Moch. Bruri Triyono Nur Hasanah Muhamad A. Ramadhan |
author_facet | Galeh Nur Indriatno Putra Pratama Moch. Bruri Triyono Nur Hasanah Muhamad A. Ramadhan |
author_sort | Galeh Nur Indriatno Putra Pratama |
collection | DOAJ |
description |
The purpose of this study is to reveal group data on the use of augmented reality media in teaching and learning activities so that it is easier to improve student learning outcomes. Augmented reality media was chosen based on the complexity of the scope of teaching materials consisting of thinking skills and limited practice during the implementation of distance learning. The approach for grouping the use of augmented reality media is through the K-Means algorithm with R software. The sample of this study was 136 students of Building Information and Modeling Design skills competency from 5 State Vocational High Schools spread across districts and cities, DIY Province. The review aspect used as the basis for grouping is the need for alternative media in augmented reality, ease of use, supporting facilities, and speed of understanding the material. The grouping results explain that as many as 80 students can master the material well through augmented reality media, and it is appropriate to use it during distance learning. In comparison, the remaining 56 students still find it difficult. Through the results of this grouping, it can be used to combine other media for students who still find it difficult when participating in distance learning
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first_indexed | 2024-04-12T17:17:20Z |
format | Article |
id | doaj.art-d57d28bc29f14994a2a1ae82e20e0221 |
institution | Directory Open Access Journal |
issn | 2301-8437 2623-1085 |
language | English |
last_indexed | 2024-04-12T17:17:20Z |
publishDate | 2022-09-01 |
publisher | Universitas Negeri Jakarta |
record_format | Article |
series | Jurnal Pensil |
spelling | doaj.art-d57d28bc29f14994a2a1ae82e20e02212022-12-22T03:23:36ZengUniversitas Negeri JakartaJurnal Pensil2301-84372623-10852022-09-0111310.21009/jpensil.v11i3.26776MAPPING THE UTILIZATION OF AUGMENTED REALITY MEDIA IN VOCATIONAL EDUCATION IN DIY USING K-MEANSGaleh Nur Indriatno Putra Pratama0Moch. Bruri Triyono1Nur Hasanah2Muhamad A. Ramadhan3Jurusan Pendidikan Teknik Sipil dan Perencanaan Fakultas Teknik Universitas Negeri Yogyakarta, Jl. Colombo Yogyakarta No.1, Karang Malang, Caturtunggal, Kec. Depok, Kabupaten Sleman, Daerah Istimewa Yogyakarta 55281Jurusan Pendidikan Teknik Mesin Fakultas Teknik Universitas Negeri Yogyakarta, Jl. Colombo Yogyakarta No.1, Karang Malang, Caturtunggal, Kec. Depok, Kabupaten Sleman, Daerah Istimewa Yogyakarta 55281Jurusan Pendidikan Teknik Informatika Fakultas Teknik Universitas Negeri Yogyakarta, Jl. Colombo Yogyakarta No.1, Karang Malang, Caturtunggal, Kec. Depok, Kabupaten Sleman, Daerah Istimewa Yogyakarta 55281Program studi Pendidikan Teknik Bangunan Fakultas Teknik Universitas Negeri Jakarta, Jl. Rawamangun Muka Raya No. 11, DKI Jakarta, 13220, Indonesia The purpose of this study is to reveal group data on the use of augmented reality media in teaching and learning activities so that it is easier to improve student learning outcomes. Augmented reality media was chosen based on the complexity of the scope of teaching materials consisting of thinking skills and limited practice during the implementation of distance learning. The approach for grouping the use of augmented reality media is through the K-Means algorithm with R software. The sample of this study was 136 students of Building Information and Modeling Design skills competency from 5 State Vocational High Schools spread across districts and cities, DIY Province. The review aspect used as the basis for grouping is the need for alternative media in augmented reality, ease of use, supporting facilities, and speed of understanding the material. The grouping results explain that as many as 80 students can master the material well through augmented reality media, and it is appropriate to use it during distance learning. In comparison, the remaining 56 students still find it difficult. Through the results of this grouping, it can be used to combine other media for students who still find it difficult when participating in distance learning http://journal.unj.ac.id/unj/index.php/jpensil/article/view/26776Learning Augmented RealityVHSK-Means |
spellingShingle | Galeh Nur Indriatno Putra Pratama Moch. Bruri Triyono Nur Hasanah Muhamad A. Ramadhan MAPPING THE UTILIZATION OF AUGMENTED REALITY MEDIA IN VOCATIONAL EDUCATION IN DIY USING K-MEANS Jurnal Pensil Learning Augmented Reality VHS K-Means |
title | MAPPING THE UTILIZATION OF AUGMENTED REALITY MEDIA IN VOCATIONAL EDUCATION IN DIY USING K-MEANS |
title_full | MAPPING THE UTILIZATION OF AUGMENTED REALITY MEDIA IN VOCATIONAL EDUCATION IN DIY USING K-MEANS |
title_fullStr | MAPPING THE UTILIZATION OF AUGMENTED REALITY MEDIA IN VOCATIONAL EDUCATION IN DIY USING K-MEANS |
title_full_unstemmed | MAPPING THE UTILIZATION OF AUGMENTED REALITY MEDIA IN VOCATIONAL EDUCATION IN DIY USING K-MEANS |
title_short | MAPPING THE UTILIZATION OF AUGMENTED REALITY MEDIA IN VOCATIONAL EDUCATION IN DIY USING K-MEANS |
title_sort | mapping the utilization of augmented reality media in vocational education in diy using k means |
topic | Learning Augmented Reality VHS K-Means |
url | http://journal.unj.ac.id/unj/index.php/jpensil/article/view/26776 |
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