How to Run Your Own Online Business: A Gamification Experience in ESL

Notwithstanding the importance and relevance of gamification as a topical methodology in education, and after a literature review, there are just a few studies using role-playing games. In order to motivate and facilitate English as second language (ESL) learning of first year of Bachillerato (year...

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Bibliografische gegevens
Hoofdauteurs: Mª Ángeles Hernández-Prados, Mª Luisa Belmonte, Juan Carlos Manzanares-Ruiz
Formaat: Artikel
Taal:English
Gepubliceerd in: MDPI AG 2021-10-01
Reeks:Education Sciences
Onderwerpen:
Online toegang:https://www.mdpi.com/2227-7102/11/11/697