LEARNING BASED ON GAMES FOR TEACHING OBJECT ORIENTED PROGRAMMING AND MULTIMEDIA DESIGN

Traditional education tends to be monotonous or boring if the subject is not understandable or interesting to students. Therefore, teachers need to draw upon methods that capture their pupils’ attention and engage them in the teaching process. Game Based Learning is part of the Information and Commu...

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Main Author: Giovanni Norero Ochoa
Format: Article
Language:Spanish
Published: Universidad del Azuay 2017-12-01
Series:Daya
Subjects:
Online Access:http://revistas.uazuay.edu.ec/index.php/daya/article/view/96/90
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author Giovanni Norero Ochoa
author_facet Giovanni Norero Ochoa
author_sort Giovanni Norero Ochoa
collection DOAJ
description Traditional education tends to be monotonous or boring if the subject is not understandable or interesting to students. Therefore, teachers need to draw upon methods that capture their pupils’ attention and engage them in the teaching process. Game Based Learning is part of the Information and Communication Technologies, but has not been widely used because of the lack of know-how from the academic community. However, over the years, this teaching method has become widely used in higher education. This work gathered information from various sources and created a bibliographic review with a case study, so readers could understand what Game Based Learning is and how this technology can be applied in the creation of a serious game to help teaching a programming course to people without a computer background.
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spelling doaj.art-d62c8cce158348fcb366f4a83e2186352022-12-21T18:39:23ZspaUniversidad del AzuayDaya2550-66092588-06672017-12-01132132https://doi.org/10.33324/daya.v1i3.96LEARNING BASED ON GAMES FOR TEACHING OBJECT ORIENTED PROGRAMMING AND MULTIMEDIA DESIGNGiovanni Norero Ochoa0Universidad de GuayaquilTraditional education tends to be monotonous or boring if the subject is not understandable or interesting to students. Therefore, teachers need to draw upon methods that capture their pupils’ attention and engage them in the teaching process. Game Based Learning is part of the Information and Communication Technologies, but has not been widely used because of the lack of know-how from the academic community. However, over the years, this teaching method has become widely used in higher education. This work gathered information from various sources and created a bibliographic review with a case study, so readers could understand what Game Based Learning is and how this technology can be applied in the creation of a serious game to help teaching a programming course to people without a computer background.http://revistas.uazuay.edu.ec/index.php/daya/article/view/96/90designgame based learningICTprogrammingserious games.
spellingShingle Giovanni Norero Ochoa
LEARNING BASED ON GAMES FOR TEACHING OBJECT ORIENTED PROGRAMMING AND MULTIMEDIA DESIGN
Daya
design
game based learning
ICT
programming
serious games.
title LEARNING BASED ON GAMES FOR TEACHING OBJECT ORIENTED PROGRAMMING AND MULTIMEDIA DESIGN
title_full LEARNING BASED ON GAMES FOR TEACHING OBJECT ORIENTED PROGRAMMING AND MULTIMEDIA DESIGN
title_fullStr LEARNING BASED ON GAMES FOR TEACHING OBJECT ORIENTED PROGRAMMING AND MULTIMEDIA DESIGN
title_full_unstemmed LEARNING BASED ON GAMES FOR TEACHING OBJECT ORIENTED PROGRAMMING AND MULTIMEDIA DESIGN
title_short LEARNING BASED ON GAMES FOR TEACHING OBJECT ORIENTED PROGRAMMING AND MULTIMEDIA DESIGN
title_sort learning based on games for teaching object oriented programming and multimedia design
topic design
game based learning
ICT
programming
serious games.
url http://revistas.uazuay.edu.ec/index.php/daya/article/view/96/90
work_keys_str_mv AT giovanninoreroochoa learningbasedongamesforteachingobjectorientedprogrammingandmultimediadesign