Comparison of the Event-Related Desynchronization during Self-Paced Movement and when playing a Nintendo Wii Game

We compared pre-movement event-related desynchronization (ERD) of μ rhythm over the primary motor cortex using surface electrodes in a group of five healthy subjects during self-paced wrist movement and the wrist movement when playing a Nintendo Wii. We present a method that uses ERD to detect the o...

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Bibliographic Details
Main Authors: Nikola Šobajić, Andrej Savić
Format: Article
Language:English
Published: Telecommunications Society, Academic Mind 2011-06-01
Series:Telfor Journal
Subjects:
Online Access:http://journal.telfor.rs/Published/Vol3No1/Vol3No1_A14.pdf
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author Nikola Šobajić
Andrej Savić
author_facet Nikola Šobajić
Andrej Savić
author_sort Nikola Šobajić
collection DOAJ
description We compared pre-movement event-related desynchronization (ERD) of μ rhythm over the primary motor cortex using surface electrodes in a group of five healthy subjects during self-paced wrist movement and the wrist movement when playing a Nintendo Wii. We present a method that uses ERD to detect the onset of movement in single-trial electroencephalographic (EEG) data. This algorithm produced a mean detection accuracy of 83% for the self-paced movement and 75% for the Wii-included sessions, without requiring subject training. This technique can be employed in an EEG-based brain–computer interface due to its high recognition rate and simplicity in computation.
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spelling doaj.art-d6cea75740c547b883170a0a9b402ec32022-12-22T00:26:31ZengTelecommunications Society, Academic MindTelfor Journal1821-32512011-06-01317276Comparison of the Event-Related Desynchronization during Self-Paced Movement and when playing a Nintendo Wii GameNikola ŠobajićAndrej SavićWe compared pre-movement event-related desynchronization (ERD) of μ rhythm over the primary motor cortex using surface electrodes in a group of five healthy subjects during self-paced wrist movement and the wrist movement when playing a Nintendo Wii. We present a method that uses ERD to detect the onset of movement in single-trial electroencephalographic (EEG) data. This algorithm produced a mean detection accuracy of 83% for the self-paced movement and 75% for the Wii-included sessions, without requiring subject training. This technique can be employed in an EEG-based brain–computer interface due to its high recognition rate and simplicity in computation.http://journal.telfor.rs/Published/Vol3No1/Vol3No1_A14.pdf Brain-computer interfaceEvent-related desynchronization (ERD)Electroencephalogram (EEG)Nintendo Wii
spellingShingle Nikola Šobajić
Andrej Savić
Comparison of the Event-Related Desynchronization during Self-Paced Movement and when playing a Nintendo Wii Game
Telfor Journal
Brain-computer interface
Event-related desynchronization (ERD)
Electroencephalogram (EEG)
Nintendo Wii
title Comparison of the Event-Related Desynchronization during Self-Paced Movement and when playing a Nintendo Wii Game
title_full Comparison of the Event-Related Desynchronization during Self-Paced Movement and when playing a Nintendo Wii Game
title_fullStr Comparison of the Event-Related Desynchronization during Self-Paced Movement and when playing a Nintendo Wii Game
title_full_unstemmed Comparison of the Event-Related Desynchronization during Self-Paced Movement and when playing a Nintendo Wii Game
title_short Comparison of the Event-Related Desynchronization during Self-Paced Movement and when playing a Nintendo Wii Game
title_sort comparison of the event related desynchronization during self paced movement and when playing a nintendo wii game
topic Brain-computer interface
Event-related desynchronization (ERD)
Electroencephalogram (EEG)
Nintendo Wii
url http://journal.telfor.rs/Published/Vol3No1/Vol3No1_A14.pdf
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