Mapping the Imaginary—Maps in Fantasy Role-Playing Games

This paper deals with cartographic representations as means of communicating the imaginary using maps in fantasy role-playing games as an example. Drawing on SCHUTZian accounts of intersubjectivity and communication we understand maps as one of many strategies to deal with the problem of "mediu...

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Main Authors: Tobias Röhl, Regine Herbrik
Format: Article
Language:deu
Published: FQS 2008-09-01
Series:Forum: Qualitative Social Research
Subjects:
Online Access:http://www.qualitative-research.net/index.php/fqs/article/view/1162
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author Tobias Röhl
Regine Herbrik
author_facet Tobias Röhl
Regine Herbrik
author_sort Tobias Röhl
collection DOAJ
description This paper deals with cartographic representations as means of communicating the imaginary using maps in fantasy role-playing games as an example. Drawing on SCHUTZian accounts of intersubjectivity and communication we understand maps as one of many strategies to deal with the problem of "medium transcendencies" posed by communicating with others. The methodology of "sociological hermeneutics" (SOEFFNER) is introduced as means of approaching maps and the interactions they are involved in. In our analyses of maps used in role-playing games we can then show that maps are not only a means of locating oneself but also a means of actively creating a meaningful place in which we are entangled. Thus, maps help to form a sense of belonging in (imaginary) territories which are only given to us in mediated form. URN: urn:nbn:de:0114-fqs0803255
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spelling doaj.art-d6e01adaaf6448c58cb93a0995e1270f2022-12-21T20:56:11ZdeuFQSForum: Qualitative Social Research1438-56272008-09-01931127Mapping the Imaginary—Maps in Fantasy Role-Playing GamesTobias Röhl0Regine Herbrik1University of ConstanceUniversity of ConstanceThis paper deals with cartographic representations as means of communicating the imaginary using maps in fantasy role-playing games as an example. Drawing on SCHUTZian accounts of intersubjectivity and communication we understand maps as one of many strategies to deal with the problem of "medium transcendencies" posed by communicating with others. The methodology of "sociological hermeneutics" (SOEFFNER) is introduced as means of approaching maps and the interactions they are involved in. In our analyses of maps used in role-playing games we can then show that maps are not only a means of locating oneself but also a means of actively creating a meaningful place in which we are entangled. Thus, maps help to form a sense of belonging in (imaginary) territories which are only given to us in mediated form. URN: urn:nbn:de:0114-fqs0803255http://www.qualitative-research.net/index.php/fqs/article/view/1162mapscartographyrole-playing gamesvideo hermeneuticssociological hermeneuticsvisual sociology
spellingShingle Tobias Röhl
Regine Herbrik
Mapping the Imaginary—Maps in Fantasy Role-Playing Games
Forum: Qualitative Social Research
maps
cartography
role-playing games
video hermeneutics
sociological hermeneutics
visual sociology
title Mapping the Imaginary—Maps in Fantasy Role-Playing Games
title_full Mapping the Imaginary—Maps in Fantasy Role-Playing Games
title_fullStr Mapping the Imaginary—Maps in Fantasy Role-Playing Games
title_full_unstemmed Mapping the Imaginary—Maps in Fantasy Role-Playing Games
title_short Mapping the Imaginary—Maps in Fantasy Role-Playing Games
title_sort mapping the imaginary maps in fantasy role playing games
topic maps
cartography
role-playing games
video hermeneutics
sociological hermeneutics
visual sociology
url http://www.qualitative-research.net/index.php/fqs/article/view/1162
work_keys_str_mv AT tobiasrohl mappingtheimaginarymapsinfantasyroleplayinggames
AT regineherbrik mappingtheimaginarymapsinfantasyroleplayinggames