Exercise in virtual reality with a muscular avatar influences performance on a weightlifting exercise
Virtual Reality (VR) technology can be used to influence performance on endurance exercises. In this study, we focused on manipulating perception of own-body strength by exercising in VR as a muscular avatar. In this repeated-measure study, twenty-nine participants performed biceps curl exercise in...
Main Authors: | , |
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Format: | Article |
Language: | English |
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Masaryk University
2022-12-01
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Series: | Cyberpsychology: Journal of Psychosocial Research on Cyberpspace |
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Online Access: | https://cyberpsychology.eu/article/view/13404 |
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author | Marcin Czub Paweł Janeta |
author_facet | Marcin Czub Paweł Janeta |
author_sort | Marcin Czub |
collection | DOAJ |
description |
Virtual Reality (VR) technology can be used to influence performance on endurance exercises. In this study, we focused on manipulating perception of own-body strength by exercising in VR as a muscular avatar. In this repeated-measure study, twenty-nine participants performed biceps curl exercise in a maximum repetitions protocol, up to exhaustion. The exercise was done either in VR as a muscular avatar, or without VR, in front of the mirror. Dependent variables were the number of exercise repetitions and self-reported exertion. We also controlled blood glucose level, perceived weight of the barbell and level of embodiment. Participants performed significantly more biceps curl repetitions in the VR condition (Z = -2.05, p < .05) with an effect size of d = 0.36. The self-reported effort did not differ significantly between conditions. The results of this study may have an applied significance since number of exercise repetitions is an ecologically valid measure, directly relevant to real training protocols.
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first_indexed | 2024-04-24T20:10:20Z |
format | Article |
id | doaj.art-d7429fb6e5e74bf582bf91729ee5771c |
institution | Directory Open Access Journal |
issn | 1802-7962 |
language | English |
last_indexed | 2024-04-24T20:10:20Z |
publishDate | 2022-12-01 |
publisher | Masaryk University |
record_format | Article |
series | Cyberpsychology: Journal of Psychosocial Research on Cyberpspace |
spelling | doaj.art-d7429fb6e5e74bf582bf91729ee5771c2024-03-23T13:14:05ZengMasaryk UniversityCyberpsychology: Journal of Psychosocial Research on Cyberpspace1802-79622022-12-0115310.5817/CP2021-3-10Exercise in virtual reality with a muscular avatar influences performance on a weightlifting exerciseMarcin Czub0Paweł Janeta1Institute of Psychology, University of Wrocław, WrocławInstitute of Psychology, University of Wrocław, Wrocław Virtual Reality (VR) technology can be used to influence performance on endurance exercises. In this study, we focused on manipulating perception of own-body strength by exercising in VR as a muscular avatar. In this repeated-measure study, twenty-nine participants performed biceps curl exercise in a maximum repetitions protocol, up to exhaustion. The exercise was done either in VR as a muscular avatar, or without VR, in front of the mirror. Dependent variables were the number of exercise repetitions and self-reported exertion. We also controlled blood glucose level, perceived weight of the barbell and level of embodiment. Participants performed significantly more biceps curl repetitions in the VR condition (Z = -2.05, p < .05) with an effect size of d = 0.36. The self-reported effort did not differ significantly between conditions. The results of this study may have an applied significance since number of exercise repetitions is an ecologically valid measure, directly relevant to real training protocols. https://cyberpsychology.eu/article/view/13404Virtual realityexerciseembodimentresistance trainingProteus effect |
spellingShingle | Marcin Czub Paweł Janeta Exercise in virtual reality with a muscular avatar influences performance on a weightlifting exercise Cyberpsychology: Journal of Psychosocial Research on Cyberpspace Virtual reality exercise embodiment resistance training Proteus effect |
title | Exercise in virtual reality with a muscular avatar influences performance on a weightlifting exercise |
title_full | Exercise in virtual reality with a muscular avatar influences performance on a weightlifting exercise |
title_fullStr | Exercise in virtual reality with a muscular avatar influences performance on a weightlifting exercise |
title_full_unstemmed | Exercise in virtual reality with a muscular avatar influences performance on a weightlifting exercise |
title_short | Exercise in virtual reality with a muscular avatar influences performance on a weightlifting exercise |
title_sort | exercise in virtual reality with a muscular avatar influences performance on a weightlifting exercise |
topic | Virtual reality exercise embodiment resistance training Proteus effect |
url | https://cyberpsychology.eu/article/view/13404 |
work_keys_str_mv | AT marcinczub exerciseinvirtualrealitywithamuscularavatarinfluencesperformanceonaweightliftingexercise AT pawełjaneta exerciseinvirtualrealitywithamuscularavatarinfluencesperformanceonaweightliftingexercise |