A gamified augmented reality vocational training program for adults with intellectual and developmental disabilities: A pilot study on acceptability and effectiveness

ObjectivesThe Augmented Reality Games to Enhance Vocational Ability of Patients (REAP) was an augmented reality vocational training program that provided skills training in the context of a psychiatric rehabilitation program. It was implemented over 10 weeks and consisted of gamified augmented reali...

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Bibliographic Details
Main Authors: Bhing-Leet Tan, Frank Yunqing Guan, Ivy Mun Wah Leung, Sharon Yi-May Kee, Oran Zane Devilly, Alice Medalia
Format: Article
Language:English
Published: Frontiers Media S.A. 2022-08-01
Series:Frontiers in Psychiatry
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/fpsyt.2022.966080/full

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