Explaining the formation of eudaimonic gaming experiences: a theoretical overview and systemization based on interactivity and game elements

Over the past years, scholars have explored eudaimonic video game experiences—profound entertainment responses that include meaningfulness, reflection, and others. In a comparatively short time, a plethora of explanations for the formation of such eudaimonic gaming experiences has been developed acr...

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Main Authors: Daniel Possler, Nicholas David Bowman, Rowan Daneels
Format: Article
Language:English
Published: Frontiers Media S.A. 2023-09-01
Series:Frontiers in Communication
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/fcomm.2023.1215960/full
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author Daniel Possler
Nicholas David Bowman
Rowan Daneels
author_facet Daniel Possler
Nicholas David Bowman
Rowan Daneels
author_sort Daniel Possler
collection DOAJ
description Over the past years, scholars have explored eudaimonic video game experiences—profound entertainment responses that include meaningfulness, reflection, and others. In a comparatively short time, a plethora of explanations for the formation of such eudaimonic gaming experiences has been developed across multiple disciplines, making it difficult to keep track of the state of theory development. Hence, we present a theoretical overview of these explanations. We first provide a working definition of eudaimonic gaming experiences (i.e., experiences that reflect human virtues and encourage players to develop their potential as human beings fully) and outline four layers of video games—agency, narrative, sociality, and aesthetics—that form the basis for theorizing. Subsequently, we provide an overview of the theoretical approaches, categorizing them based on which of the four game layers their explanation mainly rests upon. Finally, we suggest the contingency of the different theoretical approaches for explaining eudaimonic experiences by describing how their usefulness varies as a function of interactivity. As different types of games offer players various levels of interactivity, our overview suggests which theories and which game layers should be considered when examining eudaimonic experiences for specific game types.
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spelling doaj.art-d7e8dde4c353406fb368d9eb889559ed2023-09-22T10:39:33ZengFrontiers Media S.A.Frontiers in Communication2297-900X2023-09-01810.3389/fcomm.2023.12159601215960Explaining the formation of eudaimonic gaming experiences: a theoretical overview and systemization based on interactivity and game elementsDaniel Possler0Nicholas David Bowman1Rowan Daneels2Institute for Human-Computer-Media, Julius-Maximilians-Universität Würzburg, Würzburg, GermanyS.I. Newhouse School of Public Communications, Syracuse University, Syracuse, NY, United StatesDepartment of Communication Studies, University of Antwerp, Antwerp, BelgiumOver the past years, scholars have explored eudaimonic video game experiences—profound entertainment responses that include meaningfulness, reflection, and others. In a comparatively short time, a plethora of explanations for the formation of such eudaimonic gaming experiences has been developed across multiple disciplines, making it difficult to keep track of the state of theory development. Hence, we present a theoretical overview of these explanations. We first provide a working definition of eudaimonic gaming experiences (i.e., experiences that reflect human virtues and encourage players to develop their potential as human beings fully) and outline four layers of video games—agency, narrative, sociality, and aesthetics—that form the basis for theorizing. Subsequently, we provide an overview of the theoretical approaches, categorizing them based on which of the four game layers their explanation mainly rests upon. Finally, we suggest the contingency of the different theoretical approaches for explaining eudaimonic experiences by describing how their usefulness varies as a function of interactivity. As different types of games offer players various levels of interactivity, our overview suggests which theories and which game layers should be considered when examining eudaimonic experiences for specific game types.https://www.frontiersin.org/articles/10.3389/fcomm.2023.1215960/fullvideo gamesinteractivityeudaimoniatheorygame layers
spellingShingle Daniel Possler
Nicholas David Bowman
Rowan Daneels
Explaining the formation of eudaimonic gaming experiences: a theoretical overview and systemization based on interactivity and game elements
Frontiers in Communication
video games
interactivity
eudaimonia
theory
game layers
title Explaining the formation of eudaimonic gaming experiences: a theoretical overview and systemization based on interactivity and game elements
title_full Explaining the formation of eudaimonic gaming experiences: a theoretical overview and systemization based on interactivity and game elements
title_fullStr Explaining the formation of eudaimonic gaming experiences: a theoretical overview and systemization based on interactivity and game elements
title_full_unstemmed Explaining the formation of eudaimonic gaming experiences: a theoretical overview and systemization based on interactivity and game elements
title_short Explaining the formation of eudaimonic gaming experiences: a theoretical overview and systemization based on interactivity and game elements
title_sort explaining the formation of eudaimonic gaming experiences a theoretical overview and systemization based on interactivity and game elements
topic video games
interactivity
eudaimonia
theory
game layers
url https://www.frontiersin.org/articles/10.3389/fcomm.2023.1215960/full
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AT rowandaneels explainingtheformationofeudaimonicgamingexperiencesatheoreticaloverviewandsystemizationbasedoninteractivityandgameelements