Representation of Cultural Ideologies in Computer Games
This article aims to study the representation of cultural values in computer games.We conducted a semiotic analysis on three computer games sponsored by three Iranian state organizations. The goal of the research was to investigate how Iranian game makers presented cultural values in the content of...
Main Authors: | , |
---|---|
Format: | Article |
Language: | fas |
Published: |
Allameh Tabataba'i University Press
2015-12-01
|
Series: | مطالعات رسانههای نوین |
Subjects: | |
Online Access: | https://nms.atu.ac.ir/article_4814_963bad190c959b82cb77c39adcf5fe27.pdf |
_version_ | 1827585884554264576 |
---|---|
author | Hadi khaniki Mahya Barekat |
author_facet | Hadi khaniki Mahya Barekat |
author_sort | Hadi khaniki |
collection | DOAJ |
description | This article aims to study the representation of cultural values in computer games.We conducted a semiotic analysis on three computer games sponsored by three Iranian state organizations. The goal of the research was to investigate how Iranian game makers presented cultural values in the content of the computer games. With a qualitative approach, we used Roland Barthes’ semiotic method to analyze cultural codes and Philip Tagg’s method to study media signs. The results indicate that the computer games did not use certain game capacities such as interactivity and player-made narrations. In terms of cultural values, the findings show that there is a close relationship between ideological content of the games and the cultural ideologies of the game producing organizations. |
first_indexed | 2024-03-08T23:53:12Z |
format | Article |
id | doaj.art-d83a1360cb704e36b1894aa0637cc818 |
institution | Directory Open Access Journal |
issn | 2538-2209 2476-6550 |
language | fas |
last_indexed | 2024-03-08T23:53:12Z |
publishDate | 2015-12-01 |
publisher | Allameh Tabataba'i University Press |
record_format | Article |
series | مطالعات رسانههای نوین |
spelling | doaj.art-d83a1360cb704e36b1894aa0637cc8182023-12-13T10:20:03ZfasAllameh Tabataba'i University Pressمطالعات رسانههای نوین2538-22092476-65502015-12-01149913110.22054/cs.2015.48144814Representation of Cultural Ideologies in Computer GamesHadi khaniki0Mahya Barekat1. Associate Professor in Communication Sciences, Allameh Tabataba'i University.. MA in social Communication studies, Science and Research Branch, Tehran at Islamic Azad University,This article aims to study the representation of cultural values in computer games.We conducted a semiotic analysis on three computer games sponsored by three Iranian state organizations. The goal of the research was to investigate how Iranian game makers presented cultural values in the content of the computer games. With a qualitative approach, we used Roland Barthes’ semiotic method to analyze cultural codes and Philip Tagg’s method to study media signs. The results indicate that the computer games did not use certain game capacities such as interactivity and player-made narrations. In terms of cultural values, the findings show that there is a close relationship between ideological content of the games and the cultural ideologies of the game producing organizations.https://nms.atu.ac.ir/article_4814_963bad190c959b82cb77c39adcf5fe27.pdfvideo gamesre-representationsemioticscultural valuesideology |
spellingShingle | Hadi khaniki Mahya Barekat Representation of Cultural Ideologies in Computer Games مطالعات رسانههای نوین video games re-representation semiotics cultural values ideology |
title | Representation of Cultural Ideologies in Computer Games |
title_full | Representation of Cultural Ideologies in Computer Games |
title_fullStr | Representation of Cultural Ideologies in Computer Games |
title_full_unstemmed | Representation of Cultural Ideologies in Computer Games |
title_short | Representation of Cultural Ideologies in Computer Games |
title_sort | representation of cultural ideologies in computer games |
topic | video games re-representation semiotics cultural values ideology |
url | https://nms.atu.ac.ir/article_4814_963bad190c959b82cb77c39adcf5fe27.pdf |
work_keys_str_mv | AT hadikhaniki representationofculturalideologiesincomputergames AT mahyabarekat representationofculturalideologiesincomputergames |