Representation of Cultural Ideologies in Computer Games

This article aims to study the representation of cultural values in computer games.We conducted a semiotic analysis on three computer games sponsored by three Iranian state organizations. The goal of the research was to investigate how Iranian game makers presented cultural values in the content of...

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Main Authors: Hadi khaniki, Mahya Barekat
Format: Article
Language:fas
Published: Allameh Tabataba'i University Press 2015-12-01
Series:مطالعات رسانه‌های نوین
Subjects:
Online Access:https://nms.atu.ac.ir/article_4814_963bad190c959b82cb77c39adcf5fe27.pdf
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author Hadi khaniki
Mahya Barekat
author_facet Hadi khaniki
Mahya Barekat
author_sort Hadi khaniki
collection DOAJ
description This article aims to study the representation of cultural values in computer games.We conducted a semiotic analysis on three computer games sponsored by three Iranian state organizations. The goal of the research was to investigate how Iranian game makers presented cultural values in the content of the computer games. With a qualitative approach, we used Roland Barthes’ semiotic method to analyze cultural codes and Philip Tagg’s method to study media signs. The results indicate that the computer games did not use certain game capacities such as interactivity and player-made narrations. In terms of cultural values, the findings show that there is a close relationship between ideological content of the games and the cultural ideologies of the game producing organizations.
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publisher Allameh Tabataba'i University Press
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spelling doaj.art-d83a1360cb704e36b1894aa0637cc8182023-12-13T10:20:03ZfasAllameh Tabataba'i University Pressمطالعات رسانه‌های نوین2538-22092476-65502015-12-01149913110.22054/cs.2015.48144814Representation of Cultural Ideologies in Computer GamesHadi khaniki0Mahya Barekat1. Associate Professor in Communication Sciences, Allameh Tabataba'i University.. MA in social Communication studies, Science and Research Branch, Tehran at Islamic Azad University,This article aims to study the representation of cultural values in computer games.We conducted a semiotic analysis on three computer games sponsored by three Iranian state organizations. The goal of the research was to investigate how Iranian game makers presented cultural values in the content of the computer games. With a qualitative approach, we used Roland Barthes’ semiotic method to analyze cultural codes and Philip Tagg’s method to study media signs. The results indicate that the computer games did not use certain game capacities such as interactivity and player-made narrations. In terms of cultural values, the findings show that there is a close relationship between ideological content of the games and the cultural ideologies of the game producing organizations.https://nms.atu.ac.ir/article_4814_963bad190c959b82cb77c39adcf5fe27.pdfvideo gamesre-representationsemioticscultural valuesideology
spellingShingle Hadi khaniki
Mahya Barekat
Representation of Cultural Ideologies in Computer Games
مطالعات رسانه‌های نوین
video games
re-representation
semiotics
cultural values
ideology
title Representation of Cultural Ideologies in Computer Games
title_full Representation of Cultural Ideologies in Computer Games
title_fullStr Representation of Cultural Ideologies in Computer Games
title_full_unstemmed Representation of Cultural Ideologies in Computer Games
title_short Representation of Cultural Ideologies in Computer Games
title_sort representation of cultural ideologies in computer games
topic video games
re-representation
semiotics
cultural values
ideology
url https://nms.atu.ac.ir/article_4814_963bad190c959b82cb77c39adcf5fe27.pdf
work_keys_str_mv AT hadikhaniki representationofculturalideologiesincomputergames
AT mahyabarekat representationofculturalideologiesincomputergames