Towards an Engaging and Gamified Online Learning Environment—A Real CaseStudy

Currently, remote work is common, and this trend has come to several areas and processes, such as education and teaching. Regarding higher education, universities have several challenges to overcome, the most challenging being transforming teaching to be more digital and engaging. Therefore, TechTea...

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Main Author: Filipe Portela
Format: Article
Language:English
Published: MDPI AG 2022-02-01
Series:Information
Subjects:
Online Access:https://www.mdpi.com/2078-2489/13/2/80
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author Filipe Portela
author_facet Filipe Portela
author_sort Filipe Portela
collection DOAJ
description Currently, remote work is common, and this trend has come to several areas and processes, such as education and teaching. Regarding higher education, universities have several challenges to overcome, the most challenging being transforming teaching to be more digital and engaging. Therefore, TechTeach has arisen as a new teaching paradigm that creates a unique learning environment and satisfies students’ and professors’ expectations. After the success of the b-learning approach, professors created new experiences utilizing an entirely online learning environment following this paradigm. This article shows the work performed through a real case study, explains the strategy used to implement this paradigm, provides students’ opinions, and analyses the results achieved. The results demonstrated that, while the effort was tremendous, the result was beneficial to all. After 208 online hours of classes, 11,173 downloads, 15,224 messages, 200,000 sessions, 3 rescues requests, and 28t cards, 98.15% of the active participants gave it their approval, 96.53% considered this subject equal to or better than the others, and 85% of accepted the gamification system. These results show that a class can be an engaging environment where students can learn and enjoy it regardless of whether it is physical or not.
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spelling doaj.art-d9066804caee4b1d9a6e2baf43c7c48d2023-11-23T20:25:31ZengMDPI AGInformation2078-24892022-02-011328010.3390/info13020080Towards an Engaging and Gamified Online Learning Environment—A Real CaseStudyFilipe Portela0Algoritmi Research Centre, School of Engineering, University of Minho, 4800-058 Guimaraes, PortugalCurrently, remote work is common, and this trend has come to several areas and processes, such as education and teaching. Regarding higher education, universities have several challenges to overcome, the most challenging being transforming teaching to be more digital and engaging. Therefore, TechTeach has arisen as a new teaching paradigm that creates a unique learning environment and satisfies students’ and professors’ expectations. After the success of the b-learning approach, professors created new experiences utilizing an entirely online learning environment following this paradigm. This article shows the work performed through a real case study, explains the strategy used to implement this paradigm, provides students’ opinions, and analyses the results achieved. The results demonstrated that, while the effort was tremendous, the result was beneficial to all. After 208 online hours of classes, 11,173 downloads, 15,224 messages, 200,000 sessions, 3 rescues requests, and 28t cards, 98.15% of the active participants gave it their approval, 96.53% considered this subject equal to or better than the others, and 85% of accepted the gamification system. These results show that a class can be an engaging environment where students can learn and enjoy it regardless of whether it is physical or not.https://www.mdpi.com/2078-2489/13/2/80gamificationTechTeachclassroomsonline-learningstudent engagemente-learning
spellingShingle Filipe Portela
Towards an Engaging and Gamified Online Learning Environment—A Real CaseStudy
Information
gamification
TechTeach
classrooms
online-learning
student engagement
e-learning
title Towards an Engaging and Gamified Online Learning Environment—A Real CaseStudy
title_full Towards an Engaging and Gamified Online Learning Environment—A Real CaseStudy
title_fullStr Towards an Engaging and Gamified Online Learning Environment—A Real CaseStudy
title_full_unstemmed Towards an Engaging and Gamified Online Learning Environment—A Real CaseStudy
title_short Towards an Engaging and Gamified Online Learning Environment—A Real CaseStudy
title_sort towards an engaging and gamified online learning environment a real casestudy
topic gamification
TechTeach
classrooms
online-learning
student engagement
e-learning
url https://www.mdpi.com/2078-2489/13/2/80
work_keys_str_mv AT filipeportela towardsanengagingandgamifiedonlinelearningenvironmentarealcasestudy