Digital Gaming: A Comparative International Study of Youth Culture in a Peaceful and War Zone Country

This paper reports an exploratory survey in Australia and Israel of the leisure habits, attitudes and preferences of 716 teenagers aged 13-14 years who are part of the international digital games culture. The rationale was threefold: (a) this age group is not singled out in other surveys; (b) examin...

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Main Authors: Lyn Henderson, Yoram Eshet-Alkalai, Joel Klemes
Format: Article
Language:English
Published: Septentrio Academic Publishing 2008-02-01
Series:Eludamos
Online Access:https://septentrio.uit.no/index.php/eludamos/article/view/5973
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author Lyn Henderson
Yoram Eshet-Alkalai
Joel Klemes
author_facet Lyn Henderson
Yoram Eshet-Alkalai
Joel Klemes
author_sort Lyn Henderson
collection DOAJ
description This paper reports an exploratory survey in Australia and Israel of the leisure habits, attitudes and preferences of 716 teenagers aged 13-14 years who are part of the international digital games culture. The rationale was threefold: (a) this age group is not singled out in other surveys; (b) examination of gaming across five platforms would contribute new insights; and (c) the premise that a comparison between eGamers in a war zone and a peaceful country would produce striking contrasts. Virtually all participants played digital games for an average of 10-12 hours per week, the majority using all gaming platforms daily. Notable country differences were identified, particularly game genre preferences but there was also commonality as digital gamers. Digital games remain “boys’ games”, with males devoting more time to playing across five game platforms than did the females who, however, demonstrated a narrowing gap. Isolation and unfitness due to digital gaming proved contrary to popular media reports even though playing digital games was one of two top-rated leisure activities across country and gender.
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spelling doaj.art-d9f9601cee0b43f9aad15f823863989d2024-02-03T11:56:59ZengSeptentrio Academic PublishingEludamos1866-61242008-02-012110.7557/23.5973Digital Gaming: A Comparative International Study of Youth Culture in a Peaceful and War Zone CountryLyn Henderson0Yoram Eshet-Alkalai1Joel Klemes2James Cook UniversityOpen University of IsraelOpen University of IsraelThis paper reports an exploratory survey in Australia and Israel of the leisure habits, attitudes and preferences of 716 teenagers aged 13-14 years who are part of the international digital games culture. The rationale was threefold: (a) this age group is not singled out in other surveys; (b) examination of gaming across five platforms would contribute new insights; and (c) the premise that a comparison between eGamers in a war zone and a peaceful country would produce striking contrasts. Virtually all participants played digital games for an average of 10-12 hours per week, the majority using all gaming platforms daily. Notable country differences were identified, particularly game genre preferences but there was also commonality as digital gamers. Digital games remain “boys’ games”, with males devoting more time to playing across five game platforms than did the females who, however, demonstrated a narrowing gap. Isolation and unfitness due to digital gaming proved contrary to popular media reports even though playing digital games was one of two top-rated leisure activities across country and gender. https://septentrio.uit.no/index.php/eludamos/article/view/5973
spellingShingle Lyn Henderson
Yoram Eshet-Alkalai
Joel Klemes
Digital Gaming: A Comparative International Study of Youth Culture in a Peaceful and War Zone Country
Eludamos
title Digital Gaming: A Comparative International Study of Youth Culture in a Peaceful and War Zone Country
title_full Digital Gaming: A Comparative International Study of Youth Culture in a Peaceful and War Zone Country
title_fullStr Digital Gaming: A Comparative International Study of Youth Culture in a Peaceful and War Zone Country
title_full_unstemmed Digital Gaming: A Comparative International Study of Youth Culture in a Peaceful and War Zone Country
title_short Digital Gaming: A Comparative International Study of Youth Culture in a Peaceful and War Zone Country
title_sort digital gaming a comparative international study of youth culture in a peaceful and war zone country
url https://septentrio.uit.no/index.php/eludamos/article/view/5973
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