Applying Game-Based Approaches in Personnel Selection: a Systematic Literature Review
Gamification has expanded dramatically in the field of human resource management in recent years. Research that has examined the influence of gamification on changes in candidates' perceptions of personnel selection is still expanding, as the majority of academic work in gamification is relate...
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Format: | Article |
Language: | English |
Published: |
Sciendo
2023-03-01
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Series: | Management Dynamics in the Knowledge Economy |
Subjects: | |
Online Access: | https://www.managementdynamics.ro/index.php/journal/article/view/506 |
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author | Hamza AOUAM Bouchra BELMOUFFEQ Aziza MAHIL |
author_facet | Hamza AOUAM Bouchra BELMOUFFEQ Aziza MAHIL |
author_sort | Hamza AOUAM |
collection | DOAJ |
description |
Gamification has expanded dramatically in the field of human resource management in recent years. Research that has examined the influence of gamification on changes in candidates' perceptions of personnel selection is still expanding, as the majority of academic work in gamification is related to the field of education. This paper aims to investigate how job seekers perceive selection assessment tools based on gamification through a systematic review. The systematic review contains articles published between 2010 and 2022 and indexed in five databases. In the first stage, 5260 articles are included in our search. We chose as exclusion criteria articles published before 2010, references other than journal articles, reviews, and conference articles. Furthermore, we excluded articles published in languages other than English and French, off-topic articles. After assessing all the references, we selected 21 articles following PRISMA statement. The results highlighted 21 scientific articles covering the following themes: candidates' reactions to gamification tools and serious games, candidates' reactions to gamified selection tests, advantages and limits of gamification, and the performance level of candidates regarding the use of gamification. Limitations and implications for future research were discussed.
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first_indexed | 2024-04-09T14:22:15Z |
format | Article |
id | doaj.art-daf2067bb20a4db59a7e35ec83dcd090 |
institution | Directory Open Access Journal |
issn | 2286-2668 2392-8042 |
language | English |
last_indexed | 2024-04-09T14:22:15Z |
publishDate | 2023-03-01 |
publisher | Sciendo |
record_format | Article |
series | Management Dynamics in the Knowledge Economy |
spelling | doaj.art-daf2067bb20a4db59a7e35ec83dcd0902023-05-04T16:16:29ZengSciendoManagement Dynamics in the Knowledge Economy2286-26682392-80422023-03-01111Applying Game-Based Approaches in Personnel Selection: a Systematic Literature Review Hamza AOUAM0Bouchra BELMOUFFEQ1Aziza MAHIL2The Faculty of Law, Economic and Social Sciences of Ain SebaaThe Faculty of Law, Economic and Social Sciences of Ain SebaaThe Faculty of Law, Economic and Social Sciences of Ain Sebaa Gamification has expanded dramatically in the field of human resource management in recent years. Research that has examined the influence of gamification on changes in candidates' perceptions of personnel selection is still expanding, as the majority of academic work in gamification is related to the field of education. This paper aims to investigate how job seekers perceive selection assessment tools based on gamification through a systematic review. The systematic review contains articles published between 2010 and 2022 and indexed in five databases. In the first stage, 5260 articles are included in our search. We chose as exclusion criteria articles published before 2010, references other than journal articles, reviews, and conference articles. Furthermore, we excluded articles published in languages other than English and French, off-topic articles. After assessing all the references, we selected 21 articles following PRISMA statement. The results highlighted 21 scientific articles covering the following themes: candidates' reactions to gamification tools and serious games, candidates' reactions to gamified selection tests, advantages and limits of gamification, and the performance level of candidates regarding the use of gamification. Limitations and implications for future research were discussed. https://www.managementdynamics.ro/index.php/journal/article/view/506game-based approaches (GBA); gamification; selection; recruitment; candidates; systematic review. |
spellingShingle | Hamza AOUAM Bouchra BELMOUFFEQ Aziza MAHIL Applying Game-Based Approaches in Personnel Selection: a Systematic Literature Review Management Dynamics in the Knowledge Economy game-based approaches (GBA); gamification; selection; recruitment; candidates; systematic review. |
title | Applying Game-Based Approaches in Personnel Selection: a Systematic Literature Review |
title_full | Applying Game-Based Approaches in Personnel Selection: a Systematic Literature Review |
title_fullStr | Applying Game-Based Approaches in Personnel Selection: a Systematic Literature Review |
title_full_unstemmed | Applying Game-Based Approaches in Personnel Selection: a Systematic Literature Review |
title_short | Applying Game-Based Approaches in Personnel Selection: a Systematic Literature Review |
title_sort | applying game based approaches in personnel selection a systematic literature review |
topic | game-based approaches (GBA); gamification; selection; recruitment; candidates; systematic review. |
url | https://www.managementdynamics.ro/index.php/journal/article/view/506 |
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