Subjective QoE of 360-Degree Virtual Reality Videos and Machine Learning Predictions

360-degree video provides an immersive experience to end-users through Virtual Reality (VR) Head-Mounted-Displays (HMDs). However, it is not trivial to understand the Quality of Experience (QoE) of 360-degree video since user experience is influenced by various factors that affect QoE when watching...

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Main Authors: Muhammad Shahid Anwar, Jing Wang, Wahab Khan, Asad Ullah, Sadique Ahmad, Zesong Fei
Format: Article
Language:English
Published: IEEE 2020-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/9163348/
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author Muhammad Shahid Anwar
Jing Wang
Wahab Khan
Asad Ullah
Sadique Ahmad
Zesong Fei
author_facet Muhammad Shahid Anwar
Jing Wang
Wahab Khan
Asad Ullah
Sadique Ahmad
Zesong Fei
author_sort Muhammad Shahid Anwar
collection DOAJ
description 360-degree video provides an immersive experience to end-users through Virtual Reality (VR) Head-Mounted-Displays (HMDs). However, it is not trivial to understand the Quality of Experience (QoE) of 360-degree video since user experience is influenced by various factors that affect QoE when watching a 360-degree video in VR. This manuscript presents a machine learning-based QoE prediction of 360-degree video in VR, considering the two key QoE aspects: perceptual quality and cybersickness. In addition, we proposed two new QoE-affecting factors: user's familiarity with VR and user's interest in 360-degree video for the QoE evaluation. To aim this, we first conduct a subjective experiment on 96 video samples and collect datasets from 29 users for perceptual quality and cybersickness. We design a new Logistic Regression (LR) based model for QoE prediction in terms of perceptual quality. The prediction accuracy of the proposed model is compared against well-known supervised machine-learning algorithms such as k-Nearest Neighbors (kNN), Support Vector Machine (SVM), and Decision Tree (DT) with respect to accuracy rate, recall, f1-score, precision, and mean absolute error (MAE). LR performs well with 86% accuracy, which is in close agreement with subjective opinion. The prediction accuracy of the proposed model is then compared with existing QoE models in terms of perceptual quality. Finally, we build a Neural Network-based model for the QoE prediction in terms of cybersickness. The proposed model performs well against the state of the art QoE prediction methods in terms of cybersickness.
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spelling doaj.art-dc0fb3f06f40485fbd6c7f5ee97fd4142022-12-21T22:57:01ZengIEEEIEEE Access2169-35362020-01-01814808414809910.1109/ACCESS.2020.30155569163348Subjective QoE of 360-Degree Virtual Reality Videos and Machine Learning PredictionsMuhammad Shahid Anwar0https://orcid.org/0000-0001-8093-6690Jing Wang1https://orcid.org/0000-0002-3653-9951Wahab Khan2https://orcid.org/0000-0001-9583-3029Asad Ullah3https://orcid.org/0000-0003-1382-1353Sadique Ahmad4https://orcid.org/0000-0001-6907-2318Zesong Fei5School of Information and Electronics, Beijing Institute of Technology, Beijing, ChinaSchool of Information and Electronics, Beijing Institute of Technology, Beijing, ChinaSchool of Information and Electronics, Beijing Institute of Technology, Beijing, ChinaFaculty of Computing, Riphah International University, Faisalabad, PakistanFaculty of Engineering Sciences and Technology, Iqra University, Karachi, PakistanSchool of Information and Electronics, Beijing Institute of Technology, Beijing, China360-degree video provides an immersive experience to end-users through Virtual Reality (VR) Head-Mounted-Displays (HMDs). However, it is not trivial to understand the Quality of Experience (QoE) of 360-degree video since user experience is influenced by various factors that affect QoE when watching a 360-degree video in VR. This manuscript presents a machine learning-based QoE prediction of 360-degree video in VR, considering the two key QoE aspects: perceptual quality and cybersickness. In addition, we proposed two new QoE-affecting factors: user's familiarity with VR and user's interest in 360-degree video for the QoE evaluation. To aim this, we first conduct a subjective experiment on 96 video samples and collect datasets from 29 users for perceptual quality and cybersickness. We design a new Logistic Regression (LR) based model for QoE prediction in terms of perceptual quality. The prediction accuracy of the proposed model is compared against well-known supervised machine-learning algorithms such as k-Nearest Neighbors (kNN), Support Vector Machine (SVM), and Decision Tree (DT) with respect to accuracy rate, recall, f1-score, precision, and mean absolute error (MAE). LR performs well with 86% accuracy, which is in close agreement with subjective opinion. The prediction accuracy of the proposed model is then compared with existing QoE models in terms of perceptual quality. Finally, we build a Neural Network-based model for the QoE prediction in terms of cybersickness. The proposed model performs well against the state of the art QoE prediction methods in terms of cybersickness.https://ieeexplore.ieee.org/document/9163348/Quality of Experience360-degree videovirtual realityperceptual qualitymachine learning
spellingShingle Muhammad Shahid Anwar
Jing Wang
Wahab Khan
Asad Ullah
Sadique Ahmad
Zesong Fei
Subjective QoE of 360-Degree Virtual Reality Videos and Machine Learning Predictions
IEEE Access
Quality of Experience
360-degree video
virtual reality
perceptual quality
machine learning
title Subjective QoE of 360-Degree Virtual Reality Videos and Machine Learning Predictions
title_full Subjective QoE of 360-Degree Virtual Reality Videos and Machine Learning Predictions
title_fullStr Subjective QoE of 360-Degree Virtual Reality Videos and Machine Learning Predictions
title_full_unstemmed Subjective QoE of 360-Degree Virtual Reality Videos and Machine Learning Predictions
title_short Subjective QoE of 360-Degree Virtual Reality Videos and Machine Learning Predictions
title_sort subjective qoe of 360 degree virtual reality videos and machine learning predictions
topic Quality of Experience
360-degree video
virtual reality
perceptual quality
machine learning
url https://ieeexplore.ieee.org/document/9163348/
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