Imparting Systems Engineering Experience via Interactive Fiction Serious Games
Serious games for education are becoming increasing popular. Interactive fiction games are some of the most popular in app stores and are also beginning to be heavily used in education to teach analysis and decision-making. Noting that it is difficult for systems engineers to experience all necessa...
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Format: | Article |
Language: | English |
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Serious Games Society
2023-06-01
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Series: | International Journal of Serious Games |
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Online Access: | http://journal.seriousgamessociety.org/index.php/IJSG/article/view/572 |
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author | Thomas Ford David Long Echo Ford |
author_facet | Thomas Ford David Long Echo Ford |
author_sort | Thomas Ford |
collection | DOAJ |
description |
Serious games for education are becoming increasing popular. Interactive fiction games are some of the most popular in app stores and are also beginning to be heavily used in education to teach analysis and decision-making. Noting that it is difficult for systems engineers to experience all necessary situations which prepare them for the role of a chief engineer, in this paper, we explore the use of interactive fiction serious games to impart systems engineering experience and to teach systems engineering principles. The results of a cognitive viability, qualitative viability, and replayability analysis of 14 systems engineering serious games developed in the interactive fiction genre are presented. The analysis demonstrates that students with a systems engineering background are able to learn the Twine gaming engine and create a serious game aligned to the Apply level of Bloom’s Taxonomy which conveys a systems engineering experience and teaches a systems engineering principle within a four-week period of time. These quickly generated games cognitive, quality, and replayability scores indicate they provide some opportunity for high-level thinking, are of high quality, and with above average replayability, are likely to be played multiple times and/or recommended to others.
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first_indexed | 2024-03-13T06:17:06Z |
format | Article |
id | doaj.art-dccde533f836448cbdddf654107ddf44 |
institution | Directory Open Access Journal |
issn | 2384-8766 |
language | English |
last_indexed | 2024-03-13T06:17:06Z |
publishDate | 2023-06-01 |
publisher | Serious Games Society |
record_format | Article |
series | International Journal of Serious Games |
spelling | doaj.art-dccde533f836448cbdddf654107ddf442023-06-10T15:05:20ZengSerious Games SocietyInternational Journal of Serious Games2384-87662023-06-0110210.17083/ijsg.v10i2.572Imparting Systems Engineering Experience via Interactive Fiction Serious GamesThomas Ford0David Long1Echo Ford2Air Force Institute of TechnologyAir Force Institute of TechnologyUtah State University Serious games for education are becoming increasing popular. Interactive fiction games are some of the most popular in app stores and are also beginning to be heavily used in education to teach analysis and decision-making. Noting that it is difficult for systems engineers to experience all necessary situations which prepare them for the role of a chief engineer, in this paper, we explore the use of interactive fiction serious games to impart systems engineering experience and to teach systems engineering principles. The results of a cognitive viability, qualitative viability, and replayability analysis of 14 systems engineering serious games developed in the interactive fiction genre are presented. The analysis demonstrates that students with a systems engineering background are able to learn the Twine gaming engine and create a serious game aligned to the Apply level of Bloom’s Taxonomy which conveys a systems engineering experience and teaches a systems engineering principle within a four-week period of time. These quickly generated games cognitive, quality, and replayability scores indicate they provide some opportunity for high-level thinking, are of high quality, and with above average replayability, are likely to be played multiple times and/or recommended to others. http://journal.seriousgamessociety.org/index.php/IJSG/article/view/572Systems EngineeringSerious GameInteractive Fiction |
spellingShingle | Thomas Ford David Long Echo Ford Imparting Systems Engineering Experience via Interactive Fiction Serious Games International Journal of Serious Games Systems Engineering Serious Game Interactive Fiction |
title | Imparting Systems Engineering Experience via Interactive Fiction Serious Games |
title_full | Imparting Systems Engineering Experience via Interactive Fiction Serious Games |
title_fullStr | Imparting Systems Engineering Experience via Interactive Fiction Serious Games |
title_full_unstemmed | Imparting Systems Engineering Experience via Interactive Fiction Serious Games |
title_short | Imparting Systems Engineering Experience via Interactive Fiction Serious Games |
title_sort | imparting systems engineering experience via interactive fiction serious games |
topic | Systems Engineering Serious Game Interactive Fiction |
url | http://journal.seriousgamessociety.org/index.php/IJSG/article/view/572 |
work_keys_str_mv | AT thomasford impartingsystemsengineeringexperienceviainteractivefictionseriousgames AT davidlong impartingsystemsengineeringexperienceviainteractivefictionseriousgames AT echoford impartingsystemsengineeringexperienceviainteractivefictionseriousgames |