What role can videogames play in the COVID-19 pandemic? [version 2; peer review: 2 approved]

Video games are often thought of as trite activities for younger generations. However, research in game studies over the last few decades have revealed that games can be valuable tools for growth and connection, particularly among older generations. Exploring the ways digital games can be used as to...

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Bibliographic Details
Main Authors: Rachel Kowert, Hannah R. Marston
Format: Article
Language:English
Published: Emerald Publishing 2020-10-01
Series:Emerald Open Research
Subjects:
Online Access:https://emeraldopenresearch.com/articles/2-34/v2
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author Rachel Kowert
Hannah R. Marston
author_facet Rachel Kowert
Hannah R. Marston
author_sort Rachel Kowert
collection DOAJ
description Video games are often thought of as trite activities for younger generations. However, research in game studies over the last few decades have revealed that games can be valuable tools for growth and connection, particularly among older generations. Exploring the ways digital games can be used as tools for connection has gained increased attention in recent months with global quarantines as a result of COVID-19. This article reviews the research that has examined the utility of digital games for older adults, focusing specifically on the ways in which games can be tools for social connectedness and psychological healing for older adults and intergenerationally. Special focus will be placed on the role games can play for post-traumatic stress among first responders.
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spelling doaj.art-dcd9163d394040d2aea14f1e59211bc82022-12-22T04:29:58ZengEmerald PublishingEmerald Open Research2631-39522020-10-01215039What role can videogames play in the COVID-19 pandemic? [version 2; peer review: 2 approved]Rachel Kowert0Hannah R. Marston1https://orcid.org/0000-0002-8018-4166Take This, Seattle, WA, United StatesHealth and Wellbeing Strategic Research Area, Open University, UK, Milton Keynes, Buckinghamshire, MK7 6AA, United KingdomVideo games are often thought of as trite activities for younger generations. However, research in game studies over the last few decades have revealed that games can be valuable tools for growth and connection, particularly among older generations. Exploring the ways digital games can be used as tools for connection has gained increased attention in recent months with global quarantines as a result of COVID-19. This article reviews the research that has examined the utility of digital games for older adults, focusing specifically on the ways in which games can be tools for social connectedness and psychological healing for older adults and intergenerationally. Special focus will be placed on the role games can play for post-traumatic stress among first responders.https://emeraldopenresearch.com/articles/2-34/v2Digital games Social connectedness Mental health PTSD Interaction Intergenerationaleng
spellingShingle Rachel Kowert
Hannah R. Marston
What role can videogames play in the COVID-19 pandemic? [version 2; peer review: 2 approved]
Emerald Open Research
Digital games
Social connectedness
Mental health
PTSD
Interaction
Intergenerational
eng
title What role can videogames play in the COVID-19 pandemic? [version 2; peer review: 2 approved]
title_full What role can videogames play in the COVID-19 pandemic? [version 2; peer review: 2 approved]
title_fullStr What role can videogames play in the COVID-19 pandemic? [version 2; peer review: 2 approved]
title_full_unstemmed What role can videogames play in the COVID-19 pandemic? [version 2; peer review: 2 approved]
title_short What role can videogames play in the COVID-19 pandemic? [version 2; peer review: 2 approved]
title_sort what role can videogames play in the covid 19 pandemic version 2 peer review 2 approved
topic Digital games
Social connectedness
Mental health
PTSD
Interaction
Intergenerational
eng
url https://emeraldopenresearch.com/articles/2-34/v2
work_keys_str_mv AT rachelkowert whatrolecanvideogamesplayinthecovid19pandemicversion2peerreview2approved
AT hannahrmarston whatrolecanvideogamesplayinthecovid19pandemicversion2peerreview2approved