The role of perceived value of information disclosure on gaming motives and mobile game play
Background: Growing smartphone penetration rates and the development of mobile games are some of the factors driving the mobile game market. Because mobile gaming collects personal information, it is imperative to understand the information trade-off. This study fills the gap of how perceived levels...
Main Authors: | , |
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Format: | Article |
Language: | English |
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AOSIS
2023-07-01
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Series: | South African Journal of Information Management |
Subjects: | |
Online Access: | https://sajim.co.za/index.php/sajim/article/view/1633 |
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author | Yolanda Jordaan Michael Humbani |
author_facet | Yolanda Jordaan Michael Humbani |
author_sort | Yolanda Jordaan |
collection | DOAJ |
description | Background: Growing smartphone penetration rates and the development of mobile games are some of the factors driving the mobile game market. Because mobile gaming collects personal information, it is imperative to understand the information trade-off. This study fills the gap of how perceived levels of value during information disclosure impact gameplay motivators of mobile game adoption.
Objectives: The main objective of the study was to investigate the moderating role of perceived value of information disclosure on the relationship between mobile gaming motivators and the intention to play mobile games.
Method: A self-administered online survey was promoted by means of online advertisements on Facebook and Instagram to collect data from 477 mobile game players in Africa and Asia. Analysis of moment structures (AMOS) was used to conduct invariance testing and moderation analyses.
Results: The results of the study revealed that the perceived value of information disclosure moderated the relationship between social influence and the intention to play mobile games.
Conclusion: This study highlights the importance of managing information disclosure by increasing the perceived benefits of mobile gaming as this will minimise the effect of social influence on the intention to play mobile games.
Contribution: This study contributes to mobile gaming literature by exploring mobile gaming behavioural patterns that can assist game developers to influence the way people exchange their personal information when engaging in mobile gameplay. Practically, understanding when a game will deliver enough value to drive gaming behaviour is required to effectively develop and implement mobile gaming strategies. |
first_indexed | 2024-03-12T20:36:39Z |
format | Article |
id | doaj.art-dd06cde6c96e4c7fbaf1dffca07b8f2c |
institution | Directory Open Access Journal |
issn | 2078-1865 1560-683X |
language | English |
last_indexed | 2024-03-12T20:36:39Z |
publishDate | 2023-07-01 |
publisher | AOSIS |
record_format | Article |
series | South African Journal of Information Management |
spelling | doaj.art-dd06cde6c96e4c7fbaf1dffca07b8f2c2023-08-01T13:01:10ZengAOSISSouth African Journal of Information Management2078-18651560-683X2023-07-01251e1e1010.4102/sajim.v25i1.1633752The role of perceived value of information disclosure on gaming motives and mobile game playYolanda Jordaan0Michael Humbani1Department of Marketing Management, Faculty of Economic and Management Sciences, University of Pretoria, PretoriaDepartment of Marketing Management, Faculty of Economic and Management Sciences, University of Pretoria, PretoriaBackground: Growing smartphone penetration rates and the development of mobile games are some of the factors driving the mobile game market. Because mobile gaming collects personal information, it is imperative to understand the information trade-off. This study fills the gap of how perceived levels of value during information disclosure impact gameplay motivators of mobile game adoption. Objectives: The main objective of the study was to investigate the moderating role of perceived value of information disclosure on the relationship between mobile gaming motivators and the intention to play mobile games. Method: A self-administered online survey was promoted by means of online advertisements on Facebook and Instagram to collect data from 477 mobile game players in Africa and Asia. Analysis of moment structures (AMOS) was used to conduct invariance testing and moderation analyses. Results: The results of the study revealed that the perceived value of information disclosure moderated the relationship between social influence and the intention to play mobile games. Conclusion: This study highlights the importance of managing information disclosure by increasing the perceived benefits of mobile gaming as this will minimise the effect of social influence on the intention to play mobile games. Contribution: This study contributes to mobile gaming literature by exploring mobile gaming behavioural patterns that can assist game developers to influence the way people exchange their personal information when engaging in mobile gameplay. Practically, understanding when a game will deliver enough value to drive gaming behaviour is required to effectively develop and implement mobile gaming strategies.https://sajim.co.za/index.php/sajim/article/view/1633mobile gameescapismfantasyachievementsocial influenceperceived valueadoptionmoderation. |
spellingShingle | Yolanda Jordaan Michael Humbani The role of perceived value of information disclosure on gaming motives and mobile game play South African Journal of Information Management mobile game escapism fantasy achievement social influence perceived value adoption moderation. |
title | The role of perceived value of information disclosure on gaming motives and mobile game play |
title_full | The role of perceived value of information disclosure on gaming motives and mobile game play |
title_fullStr | The role of perceived value of information disclosure on gaming motives and mobile game play |
title_full_unstemmed | The role of perceived value of information disclosure on gaming motives and mobile game play |
title_short | The role of perceived value of information disclosure on gaming motives and mobile game play |
title_sort | role of perceived value of information disclosure on gaming motives and mobile game play |
topic | mobile game escapism fantasy achievement social influence perceived value adoption moderation. |
url | https://sajim.co.za/index.php/sajim/article/view/1633 |
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