DeapSea: Workflow-Supported Serious Game Design for Stroke Rehabilitation

The design and development of a serious game are complex due to different and often numerous stakeholders involved. Different guidelines for general best practices exist, but those are not specific and often do not include therapists or patients as essential stakeholders especially in the context of...

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Main Author: René Baranyi
Format: Article
Language:English
Published: Hindawi Limited 2023-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2023/3169262
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author René Baranyi
author_facet René Baranyi
author_sort René Baranyi
collection DOAJ
description The design and development of a serious game are complex due to different and often numerous stakeholders involved. Different guidelines for general best practices exist, but those are not specific and often do not include therapists or patients as essential stakeholders especially in the context of individualisation of a serious games. Although there are a lot of serious games in the area of (stroke) rehabilitation, design guidelines and indications of what is important are quite scarce. Identifying individualisation possibilities to adapt a serious game to the specific needs of patients was identified to support and improve the design and outcome of serious game development. A literature research and the analysis of previously designed serious games created the foundation for this research. The identified configuration possibilities, additional requirements, and the developed workflow were then evaluated with the gathered insights of therapists trough an online survey. 20 generic configuration possibilities for therapists, as well as seven requirements, were identified and are presented, which can be used when designing a serious game in the context of stroke. In addition a workflow, called “DeapSea” is proposed for supporting the design as well. These results should be used as an addition to already established design recommendations to deliver an adaptable and flexible serious game in the area of stroke—helping to fulfill individual patient needs from the point of therapists and other involved medical stakeholders within the rehabilitation process.
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spelling doaj.art-dd58da8a009e49c9abf3eb2017faf5b52023-06-03T00:00:03ZengHindawi LimitedInternational Journal of Computer Games Technology1687-70552023-01-01202310.1155/2023/3169262DeapSea: Workflow-Supported Serious Game Design for Stroke RehabilitationRené Baranyi0Institute of Information Systems EngineeringThe design and development of a serious game are complex due to different and often numerous stakeholders involved. Different guidelines for general best practices exist, but those are not specific and often do not include therapists or patients as essential stakeholders especially in the context of individualisation of a serious games. Although there are a lot of serious games in the area of (stroke) rehabilitation, design guidelines and indications of what is important are quite scarce. Identifying individualisation possibilities to adapt a serious game to the specific needs of patients was identified to support and improve the design and outcome of serious game development. A literature research and the analysis of previously designed serious games created the foundation for this research. The identified configuration possibilities, additional requirements, and the developed workflow were then evaluated with the gathered insights of therapists trough an online survey. 20 generic configuration possibilities for therapists, as well as seven requirements, were identified and are presented, which can be used when designing a serious game in the context of stroke. In addition a workflow, called “DeapSea” is proposed for supporting the design as well. These results should be used as an addition to already established design recommendations to deliver an adaptable and flexible serious game in the area of stroke—helping to fulfill individual patient needs from the point of therapists and other involved medical stakeholders within the rehabilitation process.http://dx.doi.org/10.1155/2023/3169262
spellingShingle René Baranyi
DeapSea: Workflow-Supported Serious Game Design for Stroke Rehabilitation
International Journal of Computer Games Technology
title DeapSea: Workflow-Supported Serious Game Design for Stroke Rehabilitation
title_full DeapSea: Workflow-Supported Serious Game Design for Stroke Rehabilitation
title_fullStr DeapSea: Workflow-Supported Serious Game Design for Stroke Rehabilitation
title_full_unstemmed DeapSea: Workflow-Supported Serious Game Design for Stroke Rehabilitation
title_short DeapSea: Workflow-Supported Serious Game Design for Stroke Rehabilitation
title_sort deapsea workflow supported serious game design for stroke rehabilitation
url http://dx.doi.org/10.1155/2023/3169262
work_keys_str_mv AT renebaranyi deapseaworkflowsupportedseriousgamedesignforstrokerehabilitation