The Integrated Model of (Dys-) Functionality: Reconstructing Patterns of Gaming as Self-Medication in Biographical Interviews with Video Game Addicts
We aim to build a new theory of highly committed problematic video gaming based on rich qualitative data and to compare it to existing theories. To do this, we used hermeneutic analytical methods and grounded theory methodology to analyze 125 hours of recording from 42 biographical interviews, 23 of...
Main Authors: | , |
---|---|
Format: | Article |
Language: | deu |
Published: |
FQS
2015-07-01
|
Series: | Forum: Qualitative Social Research |
Subjects: | |
Online Access: | http://www.qualitative-research.net/index.php/fqs/article/view/2276 |
_version_ | 1818569126821494784 |
---|---|
author | Paula Bleckmann Nadine Jukschat |
author_facet | Paula Bleckmann Nadine Jukschat |
author_sort | Paula Bleckmann |
collection | DOAJ |
description | We aim to build a new theory of highly committed problematic video gaming based on rich qualitative data and to compare it to existing theories. To do this, we used hermeneutic analytical methods and grounded theory methodology to analyze 125 hours of recording from 42 biographical interviews, 23 of them with long-term follow-up. Participants were addicted (ex-) gamers according to screening instruments, aged 16 to 44, 29 males and 13 females.
The integrated (dys-) functionality model shows in-game behavior of participants to be dysfunctional in that it hinders advancement in several distinguishable real-life biographical quests (for success, for belonging, and for autonomy) and at the same time functional in that it matches these quests. The model integrates two seemingly irreconcilable research traditions: The addiction/disease model in medical-psychological research investigates dysfunctionality of gaming in pathological gamers. Game studies focus on functionality of in-game behavior and establish gamer typologies based on gaming motives. By adding the biographical context to game studies, but keeping the gamer's perspective, we show that gamers whose lives become dominated by gaming may know what they want and "virtually" get it, but still not "really" get it in the long term. "Compensatory" gaming does not, thus, equal unproblematic or "non-addicted" gaming.
URN: http://nbn-resolving.de/urn:nbn:de:0114-fqs150387 |
first_indexed | 2024-12-14T06:44:02Z |
format | Article |
id | doaj.art-dd6b2ddcaf7c46209d57d7cc5dc50afb |
institution | Directory Open Access Journal |
issn | 1438-5627 |
language | deu |
last_indexed | 2024-12-14T06:44:02Z |
publishDate | 2015-07-01 |
publisher | FQS |
record_format | Article |
series | Forum: Qualitative Social Research |
spelling | doaj.art-dd6b2ddcaf7c46209d57d7cc5dc50afb2022-12-21T23:13:07ZdeuFQSForum: Qualitative Social Research1438-56272015-07-011631724The Integrated Model of (Dys-) Functionality: Reconstructing Patterns of Gaming as Self-Medication in Biographical Interviews with Video Game AddictsPaula Bleckmann0Nadine Jukschat1Kriminologisches Forschungsinstitut Niedersachsen e.V.Kriminologisches Forschungsinstitut Niedersachsen e.V.We aim to build a new theory of highly committed problematic video gaming based on rich qualitative data and to compare it to existing theories. To do this, we used hermeneutic analytical methods and grounded theory methodology to analyze 125 hours of recording from 42 biographical interviews, 23 of them with long-term follow-up. Participants were addicted (ex-) gamers according to screening instruments, aged 16 to 44, 29 males and 13 females. The integrated (dys-) functionality model shows in-game behavior of participants to be dysfunctional in that it hinders advancement in several distinguishable real-life biographical quests (for success, for belonging, and for autonomy) and at the same time functional in that it matches these quests. The model integrates two seemingly irreconcilable research traditions: The addiction/disease model in medical-psychological research investigates dysfunctionality of gaming in pathological gamers. Game studies focus on functionality of in-game behavior and establish gamer typologies based on gaming motives. By adding the biographical context to game studies, but keeping the gamer's perspective, we show that gamers whose lives become dominated by gaming may know what they want and "virtually" get it, but still not "really" get it in the long term. "Compensatory" gaming does not, thus, equal unproblematic or "non-addicted" gaming. URN: http://nbn-resolving.de/urn:nbn:de:0114-fqs150387http://www.qualitative-research.net/index.php/fqs/article/view/2276Internet gaming disordervideo game addictiongrounded theory methodologyqualitative interviewsfunctionality of addictive gaming |
spellingShingle | Paula Bleckmann Nadine Jukschat The Integrated Model of (Dys-) Functionality: Reconstructing Patterns of Gaming as Self-Medication in Biographical Interviews with Video Game Addicts Forum: Qualitative Social Research Internet gaming disorder video game addiction grounded theory methodology qualitative interviews functionality of addictive gaming |
title | The Integrated Model of (Dys-) Functionality: Reconstructing Patterns of Gaming as Self-Medication in Biographical Interviews with Video Game Addicts |
title_full | The Integrated Model of (Dys-) Functionality: Reconstructing Patterns of Gaming as Self-Medication in Biographical Interviews with Video Game Addicts |
title_fullStr | The Integrated Model of (Dys-) Functionality: Reconstructing Patterns of Gaming as Self-Medication in Biographical Interviews with Video Game Addicts |
title_full_unstemmed | The Integrated Model of (Dys-) Functionality: Reconstructing Patterns of Gaming as Self-Medication in Biographical Interviews with Video Game Addicts |
title_short | The Integrated Model of (Dys-) Functionality: Reconstructing Patterns of Gaming as Self-Medication in Biographical Interviews with Video Game Addicts |
title_sort | integrated model of dys functionality reconstructing patterns of gaming as self medication in biographical interviews with video game addicts |
topic | Internet gaming disorder video game addiction grounded theory methodology qualitative interviews functionality of addictive gaming |
url | http://www.qualitative-research.net/index.php/fqs/article/view/2276 |
work_keys_str_mv | AT paulableckmann theintegratedmodelofdysfunctionalityreconstructingpatternsofgamingasselfmedicationinbiographicalinterviewswithvideogameaddicts AT nadinejukschat theintegratedmodelofdysfunctionalityreconstructingpatternsofgamingasselfmedicationinbiographicalinterviewswithvideogameaddicts AT paulableckmann integratedmodelofdysfunctionalityreconstructingpatternsofgamingasselfmedicationinbiographicalinterviewswithvideogameaddicts AT nadinejukschat integratedmodelofdysfunctionalityreconstructingpatternsofgamingasselfmedicationinbiographicalinterviewswithvideogameaddicts |