The Computer Game as a Somatic Experience

This article describes the experience of playing computer games. With a media archaeological outset the relation between human and machine is emphasised as the key to understand the experience. This relation is further explored by drawing on a phenomenological philosophy of technology which sketches...

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Bibliographic Details
Main Author: Henrik Smed Nielsen
Format: Article
Language:English
Published: Septentrio Academic Publishing 2010-04-01
Series:Eludamos
Online Access:https://septentrio.uit.no/index.php/eludamos/article/view/6112
Description
Summary:This article describes the experience of playing computer games. With a media archaeological outset the relation between human and machine is emphasised as the key to understand the experience. This relation is further explored by drawing on a phenomenological philosophy of technology which sketches the relation as founded on the player´s embodiment in-the-world. Through the framework of somaesthetics, three different, yet intertwined, embodied relations are outlined as facilitating somatic experiences revolving around the experiential, the representational, and the performative which displace the player´s habitual engagement with the world.
ISSN:1866-6124