Online Games Training Aging Brains:Limited transfer to cognitive control functions

The prevalence of age-related cognitive decline will increase due to graying of the global population. The goal of the present study was to test whether playing online cognitive training games can improve cognitive control (CC) in healthy older adults. Fifty-four older adults (age 60-77) played five...

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Main Authors: Jesse eVan Muijden, Guido P H Band, Bernhard eHommel
Format: Article
Language:English
Published: Frontiers Media S.A. 2012-08-01
Series:Frontiers in Human Neuroscience
Subjects:
Online Access:http://journal.frontiersin.org/Journal/10.3389/fnhum.2012.00221/full
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author Jesse eVan Muijden
Guido P H Band
Bernhard eHommel
author_facet Jesse eVan Muijden
Guido P H Band
Bernhard eHommel
author_sort Jesse eVan Muijden
collection DOAJ
description The prevalence of age-related cognitive decline will increase due to graying of the global population. The goal of the present study was to test whether playing online cognitive training games can improve cognitive control (CC) in healthy older adults. Fifty-four older adults (age 60-77) played five different cognitive training games online for 30 minutes a day over a period of seven weeks (game group). Another group of 20 older adults (age 61-73) instead answered quiz questions about documentaries online (documentary group). Transfer was assessed by means of a cognitive test battery administered before and after the intervention. The test battery included measures of working memory updating, set shifting, response inhibition, attention and inductive reasoning. Compared with the documentary group, the game group showed larger improvement of inhibition (Stop-Signal task) and inductive reasoning (Raven-SPM), whereas the documentary group showed more improvement in selective attention (UFoV-3). These effects qualify as transfer effects, because response inhibition, inductive reasoning and selective attention were not targeted by the interventions. However, because seven other indicators of CC did not show benefits of game training and some of those that did suffered from potential baseline differences, the study as a whole provides only modest support for the potential of videogame training to improve CC in healthy older adults.
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spelling doaj.art-ddbab5e7ddc441859ab4ad09a00373be2022-12-21T17:50:34ZengFrontiers Media S.A.Frontiers in Human Neuroscience1662-51612012-08-01610.3389/fnhum.2012.0022115475Online Games Training Aging Brains:Limited transfer to cognitive control functionsJesse eVan Muijden0Guido P H Band1Bernhard eHommel2Leiden UniversityLeiden UniversityLeiden UniversityThe prevalence of age-related cognitive decline will increase due to graying of the global population. The goal of the present study was to test whether playing online cognitive training games can improve cognitive control (CC) in healthy older adults. Fifty-four older adults (age 60-77) played five different cognitive training games online for 30 minutes a day over a period of seven weeks (game group). Another group of 20 older adults (age 61-73) instead answered quiz questions about documentaries online (documentary group). Transfer was assessed by means of a cognitive test battery administered before and after the intervention. The test battery included measures of working memory updating, set shifting, response inhibition, attention and inductive reasoning. Compared with the documentary group, the game group showed larger improvement of inhibition (Stop-Signal task) and inductive reasoning (Raven-SPM), whereas the documentary group showed more improvement in selective attention (UFoV-3). These effects qualify as transfer effects, because response inhibition, inductive reasoning and selective attention were not targeted by the interventions. However, because seven other indicators of CC did not show benefits of game training and some of those that did suffered from potential baseline differences, the study as a whole provides only modest support for the potential of videogame training to improve CC in healthy older adults.http://journal.frontiersin.org/Journal/10.3389/fnhum.2012.00221/fullAgingcognitive controlcognitive enhancementfar transferVideogames
spellingShingle Jesse eVan Muijden
Guido P H Band
Bernhard eHommel
Online Games Training Aging Brains:Limited transfer to cognitive control functions
Frontiers in Human Neuroscience
Aging
cognitive control
cognitive enhancement
far transfer
Videogames
title Online Games Training Aging Brains:Limited transfer to cognitive control functions
title_full Online Games Training Aging Brains:Limited transfer to cognitive control functions
title_fullStr Online Games Training Aging Brains:Limited transfer to cognitive control functions
title_full_unstemmed Online Games Training Aging Brains:Limited transfer to cognitive control functions
title_short Online Games Training Aging Brains:Limited transfer to cognitive control functions
title_sort online games training aging brains limited transfer to cognitive control functions
topic Aging
cognitive control
cognitive enhancement
far transfer
Videogames
url http://journal.frontiersin.org/Journal/10.3389/fnhum.2012.00221/full
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AT bernhardehommel onlinegamestrainingagingbrainslimitedtransfertocognitivecontrolfunctions