Game-Based Learning: Academic Games sebagai Metode Penunjang Pembelajaran Kewirausahaan

Entrepreneurship plays an important role for the national economic growth. Therefore, the chararacter development, the way of thinking, and entrepreneurial skills within community are things that should be sought. Consequently, the effective entrepreneurship learning methods are needed, specifically...

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Main Author: Rahmat Hidayat
Format: Article
Language:Indonesian
Published: Universitas Gadjah Mada 2018-12-01
Series:Buletin Psikologi
Subjects:
Online Access:https://jurnal.ugm.ac.id/buletinpsikologi/article/view/30988
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author Rahmat Hidayat
author_facet Rahmat Hidayat
author_sort Rahmat Hidayat
collection DOAJ
description Entrepreneurship plays an important role for the national economic growth. Therefore, the chararacter development, the way of thinking, and entrepreneurial skills within community are things that should be sought. Consequently, the effective entrepreneurship learning methods are needed, specifically kind of method that based on adult learning approach. This article seeks to bring the study of digital games technology as an entrepreneurial learning media. Hence, the description of the characteristics of games and learning aspects that can be facilitated by digital games technology will be mainly discussed. In addition, this article describes the learning process through digital media, instructional techniques that can be integrated in digital media, and assessment feedback method in academic games learning. Some examples of digital games used for learning in entrepreneur­ship courses are presented to provide a concrete picture. In brief, this article supports the use of digital games technology in entrepreneurial learning.
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spelling doaj.art-de3bdb63445d4fb6b036da8b74ecc7672022-12-22T01:47:22ZindUniversitas Gadjah MadaBuletin Psikologi0854-71062528-58582018-12-01262718510.22146/buletinpsikologi.3098822894Game-Based Learning: Academic Games sebagai Metode Penunjang Pembelajaran KewirausahaanRahmat Hidayat0Fakultas Psikologi Universitas Gadjah MadaEntrepreneurship plays an important role for the national economic growth. Therefore, the chararacter development, the way of thinking, and entrepreneurial skills within community are things that should be sought. Consequently, the effective entrepreneurship learning methods are needed, specifically kind of method that based on adult learning approach. This article seeks to bring the study of digital games technology as an entrepreneurial learning media. Hence, the description of the characteristics of games and learning aspects that can be facilitated by digital games technology will be mainly discussed. In addition, this article describes the learning process through digital media, instructional techniques that can be integrated in digital media, and assessment feedback method in academic games learning. Some examples of digital games used for learning in entrepreneur­ship courses are presented to provide a concrete picture. In brief, this article supports the use of digital games technology in entrepreneurial learning.https://jurnal.ugm.ac.id/buletinpsikologi/article/view/30988academic gamesentrepreneurshipgame-based learning
spellingShingle Rahmat Hidayat
Game-Based Learning: Academic Games sebagai Metode Penunjang Pembelajaran Kewirausahaan
Buletin Psikologi
academic games
entrepreneurship
game-based learning
title Game-Based Learning: Academic Games sebagai Metode Penunjang Pembelajaran Kewirausahaan
title_full Game-Based Learning: Academic Games sebagai Metode Penunjang Pembelajaran Kewirausahaan
title_fullStr Game-Based Learning: Academic Games sebagai Metode Penunjang Pembelajaran Kewirausahaan
title_full_unstemmed Game-Based Learning: Academic Games sebagai Metode Penunjang Pembelajaran Kewirausahaan
title_short Game-Based Learning: Academic Games sebagai Metode Penunjang Pembelajaran Kewirausahaan
title_sort game based learning academic games sebagai metode penunjang pembelajaran kewirausahaan
topic academic games
entrepreneurship
game-based learning
url https://jurnal.ugm.ac.id/buletinpsikologi/article/view/30988
work_keys_str_mv AT rahmathidayat gamebasedlearningacademicgamessebagaimetodepenunjangpembelajarankewirausahaan