Game-Based Learning: Academic Games sebagai Metode Penunjang Pembelajaran Kewirausahaan
Entrepreneurship plays an important role for the national economic growth. Therefore, the chararacter development, the way of thinking, and entrepreneurial skills within community are things that should be sought. Consequently, the effective entrepreneurship learning methods are needed, specifically...
Main Author: | |
---|---|
Format: | Article |
Language: | Indonesian |
Published: |
Universitas Gadjah Mada
2018-12-01
|
Series: | Buletin Psikologi |
Subjects: | |
Online Access: | https://jurnal.ugm.ac.id/buletinpsikologi/article/view/30988 |
_version_ | 1818059682570305536 |
---|---|
author | Rahmat Hidayat |
author_facet | Rahmat Hidayat |
author_sort | Rahmat Hidayat |
collection | DOAJ |
description | Entrepreneurship plays an important role for the national economic growth. Therefore, the chararacter development, the way of thinking, and entrepreneurial skills within community are things that should be sought. Consequently, the effective entrepreneurship learning methods are needed, specifically kind of method that based on adult learning approach. This article seeks to bring the study of digital games technology as an entrepreneurial learning media. Hence, the description of the characteristics of games and learning aspects that can be facilitated by digital games technology will be mainly discussed. In addition, this article describes the learning process through digital media, instructional techniques that can be integrated in digital media, and assessment feedback method in academic games learning. Some examples of digital games used for learning in entrepreneurship courses are presented to provide a concrete picture. In brief, this article supports the use of digital games technology in entrepreneurial learning. |
first_indexed | 2024-12-10T13:20:24Z |
format | Article |
id | doaj.art-de3bdb63445d4fb6b036da8b74ecc767 |
institution | Directory Open Access Journal |
issn | 0854-7106 2528-5858 |
language | Indonesian |
last_indexed | 2024-12-10T13:20:24Z |
publishDate | 2018-12-01 |
publisher | Universitas Gadjah Mada |
record_format | Article |
series | Buletin Psikologi |
spelling | doaj.art-de3bdb63445d4fb6b036da8b74ecc7672022-12-22T01:47:22ZindUniversitas Gadjah MadaBuletin Psikologi0854-71062528-58582018-12-01262718510.22146/buletinpsikologi.3098822894Game-Based Learning: Academic Games sebagai Metode Penunjang Pembelajaran KewirausahaanRahmat Hidayat0Fakultas Psikologi Universitas Gadjah MadaEntrepreneurship plays an important role for the national economic growth. Therefore, the chararacter development, the way of thinking, and entrepreneurial skills within community are things that should be sought. Consequently, the effective entrepreneurship learning methods are needed, specifically kind of method that based on adult learning approach. This article seeks to bring the study of digital games technology as an entrepreneurial learning media. Hence, the description of the characteristics of games and learning aspects that can be facilitated by digital games technology will be mainly discussed. In addition, this article describes the learning process through digital media, instructional techniques that can be integrated in digital media, and assessment feedback method in academic games learning. Some examples of digital games used for learning in entrepreneurship courses are presented to provide a concrete picture. In brief, this article supports the use of digital games technology in entrepreneurial learning.https://jurnal.ugm.ac.id/buletinpsikologi/article/view/30988academic gamesentrepreneurshipgame-based learning |
spellingShingle | Rahmat Hidayat Game-Based Learning: Academic Games sebagai Metode Penunjang Pembelajaran Kewirausahaan Buletin Psikologi academic games entrepreneurship game-based learning |
title | Game-Based Learning: Academic Games sebagai Metode Penunjang Pembelajaran Kewirausahaan |
title_full | Game-Based Learning: Academic Games sebagai Metode Penunjang Pembelajaran Kewirausahaan |
title_fullStr | Game-Based Learning: Academic Games sebagai Metode Penunjang Pembelajaran Kewirausahaan |
title_full_unstemmed | Game-Based Learning: Academic Games sebagai Metode Penunjang Pembelajaran Kewirausahaan |
title_short | Game-Based Learning: Academic Games sebagai Metode Penunjang Pembelajaran Kewirausahaan |
title_sort | game based learning academic games sebagai metode penunjang pembelajaran kewirausahaan |
topic | academic games entrepreneurship game-based learning |
url | https://jurnal.ugm.ac.id/buletinpsikologi/article/view/30988 |
work_keys_str_mv | AT rahmathidayat gamebasedlearningacademicgamessebagaimetodepenunjangpembelajarankewirausahaan |