Enhancing students’ speaking skill through a game-based learning innovation of family game show
Gamification and game-based learning (GBL) is the newly introduced learning strategies considered fit for English fun learning. . This study aims to investigate the implementation of teaching Speaking in Foreign Language for Specific Purposes (FLSP) at Universitas Muhammadiyah Malang. The employed...
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Format: | Article |
Language: | English |
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Universitas Muhammadiyah Malang
2022-05-01
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Series: | JINOP (Jurnal Inovasi Pembelajaran) |
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Online Access: | https://ejournal.umm.ac.id/index.php/jinop/article/view/20400 |
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author | Ria Arista Asih Hermiyanti Tri Halisiana |
author_facet | Ria Arista Asih Hermiyanti Tri Halisiana |
author_sort | Ria Arista Asih |
collection | DOAJ |
description |
Gamification and game-based learning (GBL) is the newly introduced learning strategies considered fit for English fun learning. . This study aims to investigate the implementation of teaching Speaking in Foreign Language for Specific Purposes (FLSP) at Universitas Muhammadiyah Malang. The employed research design was Classroom Action Research (CAR) with two cycles. The GBL employed was modified from the Family 100 and Trivia game show. Subjects of the study were the Psychology students 2021/2022. Data collection methods were a survey and observation checklist, and the obtained data were analyzed using Activity Theory. The data triangulation was obtained by comparing researchers’ observation notes and questionnaire responses. . Results show that students were not enthusiastic when learning about Speaking through games. Their enthusiasm increased when the game level, rules, and topics were adjusted. The findings of this study imply that GBL enhanced students’ understanding, motivated their learning, and increased their positive behaviours
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first_indexed | 2024-04-12T11:15:10Z |
format | Article |
id | doaj.art-de60d3266f6b43cf8a0e58873db63164 |
institution | Directory Open Access Journal |
issn | 2443-1591 2460-0873 |
language | English |
last_indexed | 2024-04-12T11:15:10Z |
publishDate | 2022-05-01 |
publisher | Universitas Muhammadiyah Malang |
record_format | Article |
series | JINOP (Jurnal Inovasi Pembelajaran) |
spelling | doaj.art-de60d3266f6b43cf8a0e58873db631642022-12-22T03:35:32ZengUniversitas Muhammadiyah MalangJINOP (Jurnal Inovasi Pembelajaran)2443-15912460-08732022-05-018110.22219/jinop.v8i1.20400Enhancing students’ speaking skill through a game-based learning innovation of family game showRia Arista Asih0Hermiyanti Tri Halisiana1Orcid ID: https://orcid.org/0000000191443357 English Language Education Department, Faculty of Teacher Training and Education, Universitas Muhammadiyah MalangLanguage Center, GKB IV Universitas Muhammadiyah Malang Gamification and game-based learning (GBL) is the newly introduced learning strategies considered fit for English fun learning. . This study aims to investigate the implementation of teaching Speaking in Foreign Language for Specific Purposes (FLSP) at Universitas Muhammadiyah Malang. The employed research design was Classroom Action Research (CAR) with two cycles. The GBL employed was modified from the Family 100 and Trivia game show. Subjects of the study were the Psychology students 2021/2022. Data collection methods were a survey and observation checklist, and the obtained data were analyzed using Activity Theory. The data triangulation was obtained by comparing researchers’ observation notes and questionnaire responses. . Results show that students were not enthusiastic when learning about Speaking through games. Their enthusiasm increased when the game level, rules, and topics were adjusted. The findings of this study imply that GBL enhanced students’ understanding, motivated their learning, and increased their positive behaviours https://ejournal.umm.ac.id/index.php/jinop/article/view/20400CARGBLSpeakingimprovement |
spellingShingle | Ria Arista Asih Hermiyanti Tri Halisiana Enhancing students’ speaking skill through a game-based learning innovation of family game show JINOP (Jurnal Inovasi Pembelajaran) CAR GBL Speaking improvement |
title | Enhancing students’ speaking skill through a game-based learning innovation of family game show |
title_full | Enhancing students’ speaking skill through a game-based learning innovation of family game show |
title_fullStr | Enhancing students’ speaking skill through a game-based learning innovation of family game show |
title_full_unstemmed | Enhancing students’ speaking skill through a game-based learning innovation of family game show |
title_short | Enhancing students’ speaking skill through a game-based learning innovation of family game show |
title_sort | enhancing students speaking skill through a game based learning innovation of family game show |
topic | CAR GBL Speaking improvement |
url | https://ejournal.umm.ac.id/index.php/jinop/article/view/20400 |
work_keys_str_mv | AT riaaristaasih enhancingstudentsspeakingskillthroughagamebasedlearninginnovationoffamilygameshow AT hermiyantitrihalisiana enhancingstudentsspeakingskillthroughagamebasedlearninginnovationoffamilygameshow |