Enhancing students’ speaking skill through a game-based learning innovation of family game show

Gamification and game-based learning (GBL) is the newly introduced learning strategies considered fit for English fun learning. . This study aims to investigate the implementation of teaching Speaking in Foreign Language for Specific Purposes (FLSP) at Universitas Muhammadiyah Malang. The employed...

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Main Authors: Ria Arista Asih, Hermiyanti Tri Halisiana
Format: Article
Language:English
Published: Universitas Muhammadiyah Malang 2022-05-01
Series:JINOP (Jurnal Inovasi Pembelajaran)
Subjects:
Online Access:https://ejournal.umm.ac.id/index.php/jinop/article/view/20400
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author Ria Arista Asih
Hermiyanti Tri Halisiana
author_facet Ria Arista Asih
Hermiyanti Tri Halisiana
author_sort Ria Arista Asih
collection DOAJ
description Gamification and game-based learning (GBL) is the newly introduced learning strategies considered fit for English fun learning. . This study aims to investigate the implementation of teaching Speaking in Foreign Language for Specific Purposes (FLSP) at Universitas Muhammadiyah Malang. The employed research design was Classroom Action Research (CAR) with two cycles. The GBL employed was modified from the Family 100 and Trivia game show. Subjects of the study were the Psychology students 2021/2022. Data collection methods were a survey and observation checklist, and the obtained data were analyzed using Activity Theory. The data triangulation was obtained by comparing researchers’ observation notes and questionnaire responses. . Results show that students were not enthusiastic when learning about Speaking through games.  Their enthusiasm increased when the game level, rules, and topics were adjusted. The findings of this study imply that GBL enhanced students’ understanding, motivated their learning, and increased their positive behaviours
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spelling doaj.art-de60d3266f6b43cf8a0e58873db631642022-12-22T03:35:32ZengUniversitas Muhammadiyah MalangJINOP (Jurnal Inovasi Pembelajaran)2443-15912460-08732022-05-018110.22219/jinop.v8i1.20400Enhancing students’ speaking skill through a game-based learning innovation of family game showRia Arista Asih0Hermiyanti Tri Halisiana1Orcid ID: https://orcid.org/0000000191443357 English Language Education Department, Faculty of Teacher Training and Education, Universitas Muhammadiyah MalangLanguage Center, GKB IV Universitas Muhammadiyah Malang Gamification and game-based learning (GBL) is the newly introduced learning strategies considered fit for English fun learning. . This study aims to investigate the implementation of teaching Speaking in Foreign Language for Specific Purposes (FLSP) at Universitas Muhammadiyah Malang. The employed research design was Classroom Action Research (CAR) with two cycles. The GBL employed was modified from the Family 100 and Trivia game show. Subjects of the study were the Psychology students 2021/2022. Data collection methods were a survey and observation checklist, and the obtained data were analyzed using Activity Theory. The data triangulation was obtained by comparing researchers’ observation notes and questionnaire responses. . Results show that students were not enthusiastic when learning about Speaking through games.  Their enthusiasm increased when the game level, rules, and topics were adjusted. The findings of this study imply that GBL enhanced students’ understanding, motivated their learning, and increased their positive behaviours https://ejournal.umm.ac.id/index.php/jinop/article/view/20400CARGBLSpeakingimprovement
spellingShingle Ria Arista Asih
Hermiyanti Tri Halisiana
Enhancing students’ speaking skill through a game-based learning innovation of family game show
JINOP (Jurnal Inovasi Pembelajaran)
CAR
GBL
Speaking
improvement
title Enhancing students’ speaking skill through a game-based learning innovation of family game show
title_full Enhancing students’ speaking skill through a game-based learning innovation of family game show
title_fullStr Enhancing students’ speaking skill through a game-based learning innovation of family game show
title_full_unstemmed Enhancing students’ speaking skill through a game-based learning innovation of family game show
title_short Enhancing students’ speaking skill through a game-based learning innovation of family game show
title_sort enhancing students speaking skill through a game based learning innovation of family game show
topic CAR
GBL
Speaking
improvement
url https://ejournal.umm.ac.id/index.php/jinop/article/view/20400
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AT hermiyantitrihalisiana enhancingstudentsspeakingskillthroughagamebasedlearninginnovationoffamilygameshow