Health Care Professional–Supported Co-Design of a Mime Therapy–Based Serious Game for Facial Rehabilitation

This research letter presents the co-design process for RG4Face, a mime therapy–based serious game that uses computer vision for human facial movement recognition and estimation to help health care professionals and patients in the facial rehabilitation process.

Bibliographic Details
Main Authors: Daniel Lima Sousa, Silmar Teixeira, José Everton Fontenele, Renato Mendes Santos, Leynilson Pereira, Rodrigo Baluz, Victor Hugo Bastos, Ariel Soares Teles
Format: Article
Language:English
Published: JMIR Publications 2024-01-01
Series:JMIR Serious Games
Online Access:https://games.jmir.org/2024/1/e52661
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author Daniel Lima Sousa
Silmar Teixeira
José Everton Fontenele
Renato Mendes Santos
Leynilson Pereira
Rodrigo Baluz
Victor Hugo Bastos
Ariel Soares Teles
author_facet Daniel Lima Sousa
Silmar Teixeira
José Everton Fontenele
Renato Mendes Santos
Leynilson Pereira
Rodrigo Baluz
Victor Hugo Bastos
Ariel Soares Teles
author_sort Daniel Lima Sousa
collection DOAJ
description This research letter presents the co-design process for RG4Face, a mime therapy–based serious game that uses computer vision for human facial movement recognition and estimation to help health care professionals and patients in the facial rehabilitation process.
first_indexed 2024-03-08T11:48:51Z
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issn 2291-9279
language English
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publishDate 2024-01-01
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series JMIR Serious Games
spelling doaj.art-dea58347286049bcbd5530f5964c9f9b2024-01-24T14:45:29ZengJMIR PublicationsJMIR Serious Games2291-92792024-01-0112e5266110.2196/52661Health Care Professional–Supported Co-Design of a Mime Therapy–Based Serious Game for Facial RehabilitationDaniel Lima Sousahttps://orcid.org/0000-0001-5031-1147Silmar Teixeirahttps://orcid.org/0000-0002-9240-1228José Everton Fontenelehttps://orcid.org/0000-0001-5982-4707Renato Mendes Santoshttps://orcid.org/0000-0002-4013-4420Leynilson Pereirahttps://orcid.org/0000-0001-7564-452XRodrigo Baluzhttps://orcid.org/0000-0003-4745-1442Victor Hugo Bastoshttps://orcid.org/0000-0001-7425-4730Ariel Soares Teleshttps://orcid.org/0000-0002-0840-3870 This research letter presents the co-design process for RG4Face, a mime therapy–based serious game that uses computer vision for human facial movement recognition and estimation to help health care professionals and patients in the facial rehabilitation process.https://games.jmir.org/2024/1/e52661
spellingShingle Daniel Lima Sousa
Silmar Teixeira
José Everton Fontenele
Renato Mendes Santos
Leynilson Pereira
Rodrigo Baluz
Victor Hugo Bastos
Ariel Soares Teles
Health Care Professional–Supported Co-Design of a Mime Therapy–Based Serious Game for Facial Rehabilitation
JMIR Serious Games
title Health Care Professional–Supported Co-Design of a Mime Therapy–Based Serious Game for Facial Rehabilitation
title_full Health Care Professional–Supported Co-Design of a Mime Therapy–Based Serious Game for Facial Rehabilitation
title_fullStr Health Care Professional–Supported Co-Design of a Mime Therapy–Based Serious Game for Facial Rehabilitation
title_full_unstemmed Health Care Professional–Supported Co-Design of a Mime Therapy–Based Serious Game for Facial Rehabilitation
title_short Health Care Professional–Supported Co-Design of a Mime Therapy–Based Serious Game for Facial Rehabilitation
title_sort health care professional supported co design of a mime therapy based serious game for facial rehabilitation
url https://games.jmir.org/2024/1/e52661
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AT renatomendessantos healthcareprofessionalsupportedcodesignofamimetherapybasedseriousgameforfacialrehabilitation
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