Health Care Professional–Supported Co-Design of a Mime Therapy–Based Serious Game for Facial Rehabilitation
This research letter presents the co-design process for RG4Face, a mime therapy–based serious game that uses computer vision for human facial movement recognition and estimation to help health care professionals and patients in the facial rehabilitation process.
Main Authors: | , , , , , , , |
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Format: | Article |
Language: | English |
Published: |
JMIR Publications
2024-01-01
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Series: | JMIR Serious Games |
Online Access: | https://games.jmir.org/2024/1/e52661 |
_version_ | 1797347513280233472 |
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author | Daniel Lima Sousa Silmar Teixeira José Everton Fontenele Renato Mendes Santos Leynilson Pereira Rodrigo Baluz Victor Hugo Bastos Ariel Soares Teles |
author_facet | Daniel Lima Sousa Silmar Teixeira José Everton Fontenele Renato Mendes Santos Leynilson Pereira Rodrigo Baluz Victor Hugo Bastos Ariel Soares Teles |
author_sort | Daniel Lima Sousa |
collection | DOAJ |
description |
This research letter presents the co-design process for RG4Face, a mime therapy–based serious game that uses computer vision for human facial movement recognition and estimation to help health care professionals and patients in the facial rehabilitation process. |
first_indexed | 2024-03-08T11:48:51Z |
format | Article |
id | doaj.art-dea58347286049bcbd5530f5964c9f9b |
institution | Directory Open Access Journal |
issn | 2291-9279 |
language | English |
last_indexed | 2024-03-08T11:48:51Z |
publishDate | 2024-01-01 |
publisher | JMIR Publications |
record_format | Article |
series | JMIR Serious Games |
spelling | doaj.art-dea58347286049bcbd5530f5964c9f9b2024-01-24T14:45:29ZengJMIR PublicationsJMIR Serious Games2291-92792024-01-0112e5266110.2196/52661Health Care Professional–Supported Co-Design of a Mime Therapy–Based Serious Game for Facial RehabilitationDaniel Lima Sousahttps://orcid.org/0000-0001-5031-1147Silmar Teixeirahttps://orcid.org/0000-0002-9240-1228José Everton Fontenelehttps://orcid.org/0000-0001-5982-4707Renato Mendes Santoshttps://orcid.org/0000-0002-4013-4420Leynilson Pereirahttps://orcid.org/0000-0001-7564-452XRodrigo Baluzhttps://orcid.org/0000-0003-4745-1442Victor Hugo Bastoshttps://orcid.org/0000-0001-7425-4730Ariel Soares Teleshttps://orcid.org/0000-0002-0840-3870 This research letter presents the co-design process for RG4Face, a mime therapy–based serious game that uses computer vision for human facial movement recognition and estimation to help health care professionals and patients in the facial rehabilitation process.https://games.jmir.org/2024/1/e52661 |
spellingShingle | Daniel Lima Sousa Silmar Teixeira José Everton Fontenele Renato Mendes Santos Leynilson Pereira Rodrigo Baluz Victor Hugo Bastos Ariel Soares Teles Health Care Professional–Supported Co-Design of a Mime Therapy–Based Serious Game for Facial Rehabilitation JMIR Serious Games |
title | Health Care Professional–Supported Co-Design of a Mime Therapy–Based Serious Game for Facial Rehabilitation |
title_full | Health Care Professional–Supported Co-Design of a Mime Therapy–Based Serious Game for Facial Rehabilitation |
title_fullStr | Health Care Professional–Supported Co-Design of a Mime Therapy–Based Serious Game for Facial Rehabilitation |
title_full_unstemmed | Health Care Professional–Supported Co-Design of a Mime Therapy–Based Serious Game for Facial Rehabilitation |
title_short | Health Care Professional–Supported Co-Design of a Mime Therapy–Based Serious Game for Facial Rehabilitation |
title_sort | health care professional supported co design of a mime therapy based serious game for facial rehabilitation |
url | https://games.jmir.org/2024/1/e52661 |
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