Comparison of mobile application using Swift and Objective-C
The subject of the article is to compare the methodologies for the production of mobile applications in Swift and Objective-C languages. The similarities and differences of the implementation of applications for these two programming languages will be identified as a part of the analysis. An Magic D...
Main Authors: | , |
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Format: | Article |
Language: | English |
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Lublin University of Technology
2017-03-01
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Series: | Journal of Computer Sciences Institute |
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Online Access: | https://ph.pollub.pl/index.php/jcsi/article/view/593 |
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author | Kacper Erwin Sienkiewicz Edyta Łukasik |
author_facet | Kacper Erwin Sienkiewicz Edyta Łukasik |
author_sort | Kacper Erwin Sienkiewicz |
collection | DOAJ |
description | The subject of the article is to compare the methodologies for the production of mobile applications in Swift and Objective-C languages. The similarities and differences of the implementation of applications for these two programming languages will be identified as a part of the analysis. An Magic Drawing Board application using Quartz 2D engine was designed and implemented. Two identical functional applications were created. The comparative analysis was carried out only after a thorough explanation of the implemented views. |
first_indexed | 2024-12-10T17:06:54Z |
format | Article |
id | doaj.art-deacdb36bbfe405b81473ecafc1d4399 |
institution | Directory Open Access Journal |
issn | 2544-0764 |
language | English |
last_indexed | 2024-12-10T17:06:54Z |
publishDate | 2017-03-01 |
publisher | Lublin University of Technology |
record_format | Article |
series | Journal of Computer Sciences Institute |
spelling | doaj.art-deacdb36bbfe405b81473ecafc1d43992022-12-22T01:40:25ZengLublin University of TechnologyJournal of Computer Sciences Institute2544-07642017-03-01310.35784/jcsi.593Comparison of mobile application using Swift and Objective-CKacper Erwin Sienkiewicz0Edyta Łukasik1Institute of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin, PolandInstitute of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin, PolandThe subject of the article is to compare the methodologies for the production of mobile applications in Swift and Objective-C languages. The similarities and differences of the implementation of applications for these two programming languages will be identified as a part of the analysis. An Magic Drawing Board application using Quartz 2D engine was designed and implemented. Two identical functional applications were created. The comparative analysis was carried out only after a thorough explanation of the implemented views.https://ph.pollub.pl/index.php/jcsi/article/view/593method of applications development; the analysis of the implementation of views; QUARTZ 2D engine. |
spellingShingle | Kacper Erwin Sienkiewicz Edyta Łukasik Comparison of mobile application using Swift and Objective-C Journal of Computer Sciences Institute method of applications development; the analysis of the implementation of views; QUARTZ 2D engine. |
title | Comparison of mobile application using Swift and Objective-C |
title_full | Comparison of mobile application using Swift and Objective-C |
title_fullStr | Comparison of mobile application using Swift and Objective-C |
title_full_unstemmed | Comparison of mobile application using Swift and Objective-C |
title_short | Comparison of mobile application using Swift and Objective-C |
title_sort | comparison of mobile application using swift and objective c |
topic | method of applications development; the analysis of the implementation of views; QUARTZ 2D engine. |
url | https://ph.pollub.pl/index.php/jcsi/article/view/593 |
work_keys_str_mv | AT kacpererwinsienkiewicz comparisonofmobileapplicationusingswiftandobjectivec AT edytałukasik comparisonofmobileapplicationusingswiftandobjectivec |