APPLICATION OF AUGMENTED REALITY TECHNOLOGY IN THE ANIMATION OF THE KANCIL CHILDREN'S STORYBOOK

There are relatively many Indonesian fairy tales that are spread in the community, have characters with good and evil temperaments. Usually take folk tales about teaching goodness, behaving smartly, and being able to distinguish between good and bad. Also teaches children not to be arrogant, insulti...

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Main Authors: Suhendra Suhendra, Siti Aisyah, Fathan Mubina Dewadi
Format: Article
Language:English
Published: Kresnamedia Publisher 2021-12-01
Series:Jurnal Riset Informatika
Subjects:
Online Access:https://ejournal.kresnamediapublisher.com/index.php/jri/article/view/297
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author Suhendra Suhendra
Siti Aisyah
Fathan Mubina Dewadi
author_facet Suhendra Suhendra
Siti Aisyah
Fathan Mubina Dewadi
author_sort Suhendra Suhendra
collection DOAJ
description There are relatively many Indonesian fairy tales that are spread in the community, have characters with good and evil temperaments. Usually take folk tales about teaching goodness, behaving smartly, and being able to distinguish between good and bad. Also teaches children not to be arrogant, insulting other people. The learning process is usually in the delivery of material using only pictures, dolls, or videos that are commonly seen by children. Conventional media used for learning reduce children's enthusiasm. On this occasion, to answer the problem of media that is less attractive to children by using Augmented Reality (AR), because it can help visualize abstract concepts so that it can be used for understanding the image object and the structure of an object model. results of making applications using Augmented Reality, assessed from the aspects of cognitive, affective, psychomotor, technological, and the benefits of getting good interpretation results.
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spelling doaj.art-deaf79d06f704214a3e48d548148d5582022-12-22T04:13:14ZengKresnamedia PublisherJurnal Riset Informatika2656-17432656-17352021-12-0141455010.34288/jri.v4i1.297297APPLICATION OF AUGMENTED REALITY TECHNOLOGY IN THE ANIMATION OF THE KANCIL CHILDREN'S STORYBOOKSuhendra Suhendra0Siti Aisyah1Fathan Mubina Dewadi2Politeknik Negeri Media KreatifPoliteknik Negeri Media KreatifUniversitas Buana Perjuangan KarawangThere are relatively many Indonesian fairy tales that are spread in the community, have characters with good and evil temperaments. Usually take folk tales about teaching goodness, behaving smartly, and being able to distinguish between good and bad. Also teaches children not to be arrogant, insulting other people. The learning process is usually in the delivery of material using only pictures, dolls, or videos that are commonly seen by children. Conventional media used for learning reduce children's enthusiasm. On this occasion, to answer the problem of media that is less attractive to children by using Augmented Reality (AR), because it can help visualize abstract concepts so that it can be used for understanding the image object and the structure of an object model. results of making applications using Augmented Reality, assessed from the aspects of cognitive, affective, psychomotor, technological, and the benefits of getting good interpretation results.https://ejournal.kresnamediapublisher.com/index.php/jri/article/view/297augmented realityfolkloresi kancil
spellingShingle Suhendra Suhendra
Siti Aisyah
Fathan Mubina Dewadi
APPLICATION OF AUGMENTED REALITY TECHNOLOGY IN THE ANIMATION OF THE KANCIL CHILDREN'S STORYBOOK
Jurnal Riset Informatika
augmented reality
folklore
si kancil
title APPLICATION OF AUGMENTED REALITY TECHNOLOGY IN THE ANIMATION OF THE KANCIL CHILDREN'S STORYBOOK
title_full APPLICATION OF AUGMENTED REALITY TECHNOLOGY IN THE ANIMATION OF THE KANCIL CHILDREN'S STORYBOOK
title_fullStr APPLICATION OF AUGMENTED REALITY TECHNOLOGY IN THE ANIMATION OF THE KANCIL CHILDREN'S STORYBOOK
title_full_unstemmed APPLICATION OF AUGMENTED REALITY TECHNOLOGY IN THE ANIMATION OF THE KANCIL CHILDREN'S STORYBOOK
title_short APPLICATION OF AUGMENTED REALITY TECHNOLOGY IN THE ANIMATION OF THE KANCIL CHILDREN'S STORYBOOK
title_sort application of augmented reality technology in the animation of the kancil children s storybook
topic augmented reality
folklore
si kancil
url https://ejournal.kresnamediapublisher.com/index.php/jri/article/view/297
work_keys_str_mv AT suhendrasuhendra applicationofaugmentedrealitytechnologyintheanimationofthekancilchildrensstorybook
AT sitiaisyah applicationofaugmentedrealitytechnologyintheanimationofthekancilchildrensstorybook
AT fathanmubinadewadi applicationofaugmentedrealitytechnologyintheanimationofthekancilchildrensstorybook