APPLICATION OF AUGMENTED REALITY TECHNOLOGY IN THE ANIMATION OF THE KANCIL CHILDREN'S STORYBOOK
There are relatively many Indonesian fairy tales that are spread in the community, have characters with good and evil temperaments. Usually take folk tales about teaching goodness, behaving smartly, and being able to distinguish between good and bad. Also teaches children not to be arrogant, insulti...
Main Authors: | , , |
---|---|
Format: | Article |
Language: | English |
Published: |
Kresnamedia Publisher
2021-12-01
|
Series: | Jurnal Riset Informatika |
Subjects: | |
Online Access: | https://ejournal.kresnamediapublisher.com/index.php/jri/article/view/297 |
_version_ | 1798020421459640320 |
---|---|
author | Suhendra Suhendra Siti Aisyah Fathan Mubina Dewadi |
author_facet | Suhendra Suhendra Siti Aisyah Fathan Mubina Dewadi |
author_sort | Suhendra Suhendra |
collection | DOAJ |
description | There are relatively many Indonesian fairy tales that are spread in the community, have characters with good and evil temperaments. Usually take folk tales about teaching goodness, behaving smartly, and being able to distinguish between good and bad. Also teaches children not to be arrogant, insulting other people. The learning process is usually in the delivery of material using only pictures, dolls, or videos that are commonly seen by children. Conventional media used for learning reduce children's enthusiasm. On this occasion, to answer the problem of media that is less attractive to children by using Augmented Reality (AR), because it can help visualize abstract concepts so that it can be used for understanding the image object and the structure of an object model. results of making applications using Augmented Reality, assessed from the aspects of cognitive, affective, psychomotor, technological, and the benefits of getting good interpretation results. |
first_indexed | 2024-04-11T16:57:13Z |
format | Article |
id | doaj.art-deaf79d06f704214a3e48d548148d558 |
institution | Directory Open Access Journal |
issn | 2656-1743 2656-1735 |
language | English |
last_indexed | 2024-04-11T16:57:13Z |
publishDate | 2021-12-01 |
publisher | Kresnamedia Publisher |
record_format | Article |
series | Jurnal Riset Informatika |
spelling | doaj.art-deaf79d06f704214a3e48d548148d5582022-12-22T04:13:14ZengKresnamedia PublisherJurnal Riset Informatika2656-17432656-17352021-12-0141455010.34288/jri.v4i1.297297APPLICATION OF AUGMENTED REALITY TECHNOLOGY IN THE ANIMATION OF THE KANCIL CHILDREN'S STORYBOOKSuhendra Suhendra0Siti Aisyah1Fathan Mubina Dewadi2Politeknik Negeri Media KreatifPoliteknik Negeri Media KreatifUniversitas Buana Perjuangan KarawangThere are relatively many Indonesian fairy tales that are spread in the community, have characters with good and evil temperaments. Usually take folk tales about teaching goodness, behaving smartly, and being able to distinguish between good and bad. Also teaches children not to be arrogant, insulting other people. The learning process is usually in the delivery of material using only pictures, dolls, or videos that are commonly seen by children. Conventional media used for learning reduce children's enthusiasm. On this occasion, to answer the problem of media that is less attractive to children by using Augmented Reality (AR), because it can help visualize abstract concepts so that it can be used for understanding the image object and the structure of an object model. results of making applications using Augmented Reality, assessed from the aspects of cognitive, affective, psychomotor, technological, and the benefits of getting good interpretation results.https://ejournal.kresnamediapublisher.com/index.php/jri/article/view/297augmented realityfolkloresi kancil |
spellingShingle | Suhendra Suhendra Siti Aisyah Fathan Mubina Dewadi APPLICATION OF AUGMENTED REALITY TECHNOLOGY IN THE ANIMATION OF THE KANCIL CHILDREN'S STORYBOOK Jurnal Riset Informatika augmented reality folklore si kancil |
title | APPLICATION OF AUGMENTED REALITY TECHNOLOGY IN THE ANIMATION OF THE KANCIL CHILDREN'S STORYBOOK |
title_full | APPLICATION OF AUGMENTED REALITY TECHNOLOGY IN THE ANIMATION OF THE KANCIL CHILDREN'S STORYBOOK |
title_fullStr | APPLICATION OF AUGMENTED REALITY TECHNOLOGY IN THE ANIMATION OF THE KANCIL CHILDREN'S STORYBOOK |
title_full_unstemmed | APPLICATION OF AUGMENTED REALITY TECHNOLOGY IN THE ANIMATION OF THE KANCIL CHILDREN'S STORYBOOK |
title_short | APPLICATION OF AUGMENTED REALITY TECHNOLOGY IN THE ANIMATION OF THE KANCIL CHILDREN'S STORYBOOK |
title_sort | application of augmented reality technology in the animation of the kancil children s storybook |
topic | augmented reality folklore si kancil |
url | https://ejournal.kresnamediapublisher.com/index.php/jri/article/view/297 |
work_keys_str_mv | AT suhendrasuhendra applicationofaugmentedrealitytechnologyintheanimationofthekancilchildrensstorybook AT sitiaisyah applicationofaugmentedrealitytechnologyintheanimationofthekancilchildrensstorybook AT fathanmubinadewadi applicationofaugmentedrealitytechnologyintheanimationofthekancilchildrensstorybook |