Modding a free and open source software video game: "Play testing is hard work"

Video game modding is a form of fan productivity in contemporary participatory culture. We see modding as an important way in which modders experience and conceptualize their work. By focusing on modding in a free and open source software video game, we analyze the practice of modding and the way it...

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Bibliographic Details
Main Authors: Giacomo Poderi, David J. Hakken
Format: Article
Language:English
Published: Organization for Transformative Works 2014-03-01
Series:Transformative Works and Cultures
Subjects:
Online Access:http://journal.transformativeworks.org/index.php/twc/article/view/493/414
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author Giacomo Poderi
David J. Hakken
author_facet Giacomo Poderi
David J. Hakken
author_sort Giacomo Poderi
collection DOAJ
description Video game modding is a form of fan productivity in contemporary participatory culture. We see modding as an important way in which modders experience and conceptualize their work. By focusing on modding in a free and open source software video game, we analyze the practice of modding and the way it changes modders' relationship with their object of interest. The modders' involvement is not always associated with fun and creativity. Indeed, activities such as play testing often undermine these dimensions of modding. We present a case study of modding that is based on ethnographic research done for The Battle for Wesnoth, a free and open source software strategy video game entirely developed by a community of volunteers.
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spelling doaj.art-df24ccabf6c94d8cb8bd2a9fa84c87792022-12-21T20:09:35ZengOrganization for Transformative WorksTransformative Works and Cultures1941-22581941-22582014-03-011410.3983/twc.2014.0493Modding a free and open source software video game: "Play testing is hard work"Giacomo Poderi0David J. Hakken1University of Trento, Trento, ItalyIndiana University, Bloomington, Indiana, United StatesVideo game modding is a form of fan productivity in contemporary participatory culture. We see modding as an important way in which modders experience and conceptualize their work. By focusing on modding in a free and open source software video game, we analyze the practice of modding and the way it changes modders' relationship with their object of interest. The modders' involvement is not always associated with fun and creativity. Indeed, activities such as play testing often undermine these dimensions of modding. We present a case study of modding that is based on ethnographic research done for The Battle for Wesnoth, a free and open source software strategy video game entirely developed by a community of volunteers.http://journal.transformativeworks.org/index.php/twc/article/view/493/414Add-onsThe Battle for WesnothFan productivityGaming
spellingShingle Giacomo Poderi
David J. Hakken
Modding a free and open source software video game: "Play testing is hard work"
Transformative Works and Cultures
Add-ons
The Battle for Wesnoth
Fan productivity
Gaming
title Modding a free and open source software video game: "Play testing is hard work"
title_full Modding a free and open source software video game: "Play testing is hard work"
title_fullStr Modding a free and open source software video game: "Play testing is hard work"
title_full_unstemmed Modding a free and open source software video game: "Play testing is hard work"
title_short Modding a free and open source software video game: "Play testing is hard work"
title_sort modding a free and open source software video game play testing is hard work
topic Add-ons
The Battle for Wesnoth
Fan productivity
Gaming
url http://journal.transformativeworks.org/index.php/twc/article/view/493/414
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