Stepwise training supports strategic second-order theory of mind in turn-taking games

People model other people's mental states in order to understand and predict their behavior. Sometimes they model what others think about them as well: ``He thinks that I intend to stop.'' Such second-order theory of mind is needed to navigate some social situations, for example, to m...

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Main Authors: Rineke Verbrugge, Ben Meijering, Stefan Wierda, Hedderik van Rijn, Niels Taatgen
Format: Article
Language:English
Published: Cambridge University Press 2018-01-01
Series:Judgment and Decision Making
Subjects:
Online Access:http://journal.sjdm.org/13/131115/jdm131115.pdf
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author Rineke Verbrugge
Ben Meijering
Stefan Wierda
Hedderik van Rijn
Niels Taatgen
author_facet Rineke Verbrugge
Ben Meijering
Stefan Wierda
Hedderik van Rijn
Niels Taatgen
author_sort Rineke Verbrugge
collection DOAJ
description People model other people's mental states in order to understand and predict their behavior. Sometimes they model what others think about them as well: ``He thinks that I intend to stop.'' Such second-order theory of mind is needed to navigate some social situations, for example, to make optimal decisions in turn-taking games. Adults sometimes find this very difficult. Sometimes they make decisions that do not fit their predictions about the other player. However, the main bottleneck for decision makers is to take a second-order perspective required to make a correct opponent model. We report a methodical investigation into supporting factors that help adults do better. We presented subjects with two-player, three-turn games in which optimal decisions required second-order theory of mind (Hedden and Zhang, 2002). We applied three ``scaffolds'' that, theoretically, should facilitate second-order perspective-taking: 1) stepwise training, from simple one-person games to games requiring second-order theory of mind; 2) prompting subjects to predict the opponent's next decision before making their own decision; and 3) a realistic visual task representation. The performance of subjects in the eight resulting combinations shows that stepwise training, but not the other two scaffolds, improves subjects' second-order opponent models and thereby their own decisions.
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spelling doaj.art-df7694089b09404394773004859e74bc2023-09-03T03:01:22ZengCambridge University PressJudgment and Decision Making1930-29752018-01-011317998Stepwise training supports strategic second-order theory of mind in turn-taking gamesRineke VerbruggeBen MeijeringStefan WierdaHedderik van RijnNiels TaatgenPeople model other people's mental states in order to understand and predict their behavior. Sometimes they model what others think about them as well: ``He thinks that I intend to stop.'' Such second-order theory of mind is needed to navigate some social situations, for example, to make optimal decisions in turn-taking games. Adults sometimes find this very difficult. Sometimes they make decisions that do not fit their predictions about the other player. However, the main bottleneck for decision makers is to take a second-order perspective required to make a correct opponent model. We report a methodical investigation into supporting factors that help adults do better. We presented subjects with two-player, three-turn games in which optimal decisions required second-order theory of mind (Hedden and Zhang, 2002). We applied three ``scaffolds'' that, theoretically, should facilitate second-order perspective-taking: 1) stepwise training, from simple one-person games to games requiring second-order theory of mind; 2) prompting subjects to predict the opponent's next decision before making their own decision; and 3) a realistic visual task representation. The performance of subjects in the eight resulting combinations shows that stepwise training, but not the other two scaffolds, improves subjects' second-order opponent models and thereby their own decisions.http://journal.sjdm.org/13/131115/jdm131115.pdfdecision making second-order theory of mind opponent modeling scaffolding turn-taking games sequential games centipede strategic reasoning perfect-information gamesNAKeywords
spellingShingle Rineke Verbrugge
Ben Meijering
Stefan Wierda
Hedderik van Rijn
Niels Taatgen
Stepwise training supports strategic second-order theory of mind in turn-taking games
Judgment and Decision Making
decision making
second-order theory of mind
opponent modeling
scaffolding
turn-taking games
sequential games
centipede
strategic reasoning
perfect-information gamesNAKeywords
title Stepwise training supports strategic second-order theory of mind in turn-taking games
title_full Stepwise training supports strategic second-order theory of mind in turn-taking games
title_fullStr Stepwise training supports strategic second-order theory of mind in turn-taking games
title_full_unstemmed Stepwise training supports strategic second-order theory of mind in turn-taking games
title_short Stepwise training supports strategic second-order theory of mind in turn-taking games
title_sort stepwise training supports strategic second order theory of mind in turn taking games
topic decision making
second-order theory of mind
opponent modeling
scaffolding
turn-taking games
sequential games
centipede
strategic reasoning
perfect-information gamesNAKeywords
url http://journal.sjdm.org/13/131115/jdm131115.pdf
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