Gamification as a Methodological Complement to Flipped Learning—An Incident Factor in Learning Improvement

Educational innovation is a reality that is present in learning spaces. The use of emerging methodologies such as gamification and flipped learning has shown great potential in improving the teaching and learning process. This study aims to analyze the effectiveness of innovative mixed practices, co...

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Main Authors: Santiago Pozo Sánchez, Jesús López Belmonte, Arturo Fuentes Cabrera, Juan Antonio López Núñez
Format: Article
Language:English
Published: MDPI AG 2020-04-01
Series:Multimodal Technologies and Interaction
Subjects:
Online Access:https://www.mdpi.com/2414-4088/4/2/12
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author Santiago Pozo Sánchez
Jesús López Belmonte
Arturo Fuentes Cabrera
Juan Antonio López Núñez
author_facet Santiago Pozo Sánchez
Jesús López Belmonte
Arturo Fuentes Cabrera
Juan Antonio López Núñez
author_sort Santiago Pozo Sánchez
collection DOAJ
description Educational innovation is a reality that is present in learning spaces. The use of emerging methodologies such as gamification and flipped learning has shown great potential in improving the teaching and learning process. This study aims to analyze the effectiveness of innovative mixed practices, combining gamification and flipped learning in the subject of Spanish Language and Literature against the isolated use of flipped learning. For this, a quasi-experimental design of descriptive and correlational type, based on a quantitative methodology has been carried out. For its development, two study groups (control-experimental) have been set up. The selected sample is of an intentional nature and was composed of 60 students of the fourth year of Secondary Education of an educational center in Southern Spain. The data has been collected through a validated questionnaire. The results determine that the complement of gamification in flipped learning has led to improvements in various academic indicators. It is concluded that the development of gamified actions in the face-to-face phase of flipped learning improves the motivation, interaction with teachers, and interactions of students.
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spelling doaj.art-df950897b1454b40a1785ddbdb67ce622023-11-19T22:13:16ZengMDPI AGMultimodal Technologies and Interaction2414-40882020-04-01421210.3390/mti4020012Gamification as a Methodological Complement to Flipped Learning—An Incident Factor in Learning ImprovementSantiago Pozo Sánchez0Jesús López Belmonte1Arturo Fuentes Cabrera2Juan Antonio López Núñez3Department of Didactics and School Organization, University of Granada, 18071 Granada, SpainDepartment of Didactics and School Organization, University of Granada, 18071 Granada, SpainDepartment of Didactics and School Organization, University of Granada, 18071 Granada, SpainDepartment of Didactics and School Organization, University of Granada, 18071 Granada, SpainEducational innovation is a reality that is present in learning spaces. The use of emerging methodologies such as gamification and flipped learning has shown great potential in improving the teaching and learning process. This study aims to analyze the effectiveness of innovative mixed practices, combining gamification and flipped learning in the subject of Spanish Language and Literature against the isolated use of flipped learning. For this, a quasi-experimental design of descriptive and correlational type, based on a quantitative methodology has been carried out. For its development, two study groups (control-experimental) have been set up. The selected sample is of an intentional nature and was composed of 60 students of the fourth year of Secondary Education of an educational center in Southern Spain. The data has been collected through a validated questionnaire. The results determine that the complement of gamification in flipped learning has led to improvements in various academic indicators. It is concluded that the development of gamified actions in the face-to-face phase of flipped learning improves the motivation, interaction with teachers, and interactions of students.https://www.mdpi.com/2414-4088/4/2/12educational innovationflipped learninggamificationgame-based learningmixed learningexperimentation
spellingShingle Santiago Pozo Sánchez
Jesús López Belmonte
Arturo Fuentes Cabrera
Juan Antonio López Núñez
Gamification as a Methodological Complement to Flipped Learning—An Incident Factor in Learning Improvement
Multimodal Technologies and Interaction
educational innovation
flipped learning
gamification
game-based learning
mixed learning
experimentation
title Gamification as a Methodological Complement to Flipped Learning—An Incident Factor in Learning Improvement
title_full Gamification as a Methodological Complement to Flipped Learning—An Incident Factor in Learning Improvement
title_fullStr Gamification as a Methodological Complement to Flipped Learning—An Incident Factor in Learning Improvement
title_full_unstemmed Gamification as a Methodological Complement to Flipped Learning—An Incident Factor in Learning Improvement
title_short Gamification as a Methodological Complement to Flipped Learning—An Incident Factor in Learning Improvement
title_sort gamification as a methodological complement to flipped learning an incident factor in learning improvement
topic educational innovation
flipped learning
gamification
game-based learning
mixed learning
experimentation
url https://www.mdpi.com/2414-4088/4/2/12
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AT jesuslopezbelmonte gamificationasamethodologicalcomplementtoflippedlearninganincidentfactorinlearningimprovement
AT arturofuentescabrera gamificationasamethodologicalcomplementtoflippedlearninganincidentfactorinlearningimprovement
AT juanantoniolopeznunez gamificationasamethodologicalcomplementtoflippedlearninganincidentfactorinlearningimprovement