Using computer-generated faces in experimental psychology: The role of realism and exposure

In psychology, researchers often rely on face photographs to study face perception. However, finding suitable face stimuli for experiments is often challenging. Computer-generated (CG) faces have emerged as a potential solution due to their flexibility and controllability. However, it has been sugge...

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Main Authors: Anna Flavia Di Natale, Stefania La Rocca, Matilde Ellen Simonetti, Emanulea Bricolo
Format: Article
Language:English
Published: Elsevier 2024-05-01
Series:Computers in Human Behavior Reports
Subjects:
Online Access:http://www.sciencedirect.com/science/article/pii/S2451958824000307
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author Anna Flavia Di Natale
Stefania La Rocca
Matilde Ellen Simonetti
Emanulea Bricolo
author_facet Anna Flavia Di Natale
Stefania La Rocca
Matilde Ellen Simonetti
Emanulea Bricolo
author_sort Anna Flavia Di Natale
collection DOAJ
description In psychology, researchers often rely on face photographs to study face perception. However, finding suitable face stimuli for experiments is often challenging. Computer-generated (CG) faces have emerged as a potential solution due to their flexibility and controllability. However, it has been suggested that these stimuli are evaluated and processed differently from real faces, and their suitability as alternatives in experimental settings remains unclear. To address this, two studies were conducted to examine the impact of CG faces' realism and observers’ self-reported exposure to CG faces on faces appraisals (Study 1) and processing (Study 2).In Study 1 (n = 97), we assessed perceptions of both real and CG faces. Findings indicated that participants generally viewed CG faces less favourably, especially when these faces lacked realism. This trend was particularly pronounced among individuals less exposed to digital characters.In Study 2 (n = 33), we examined the recognition accuracy of these faces in a memory task. The data revealed that CG faces, especially those less realistic, were less accurately recognized. However, this discrepancy was primarily observed among individuals with limited exposure to digital characters, while those more familiar with such characters showed no significant difference in recognition.Overall, this work confirmed that, to date, CG faces are not an adequate alternative to real faces and that researchers should be cautious when using these stimuli in experiments involving face processing. However, as digital graphics improve and as digital characters become more commonplace in daily life, the perceptual gap between CG and real faces may diminish.
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spelling doaj.art-dffcdf921dcf449bb1827ebd2cb7034e2024-03-10T05:12:24ZengElsevierComputers in Human Behavior Reports2451-95882024-05-0114100397Using computer-generated faces in experimental psychology: The role of realism and exposureAnna Flavia Di Natale0Stefania La Rocca1Matilde Ellen Simonetti2Emanulea Bricolo3Department of Psychology, Università Cattolica del Sacro Cuore, Largo Gemelli 1, 20123, Milan, Italy; Mind and Behavior Technological Center, Università Milano-Bicocca, Piazza dell’Ateneo Nuovo 1, 20126, Milan, Italy; Corresponding author. Department of Psychology, Università Cattolica del Sacro Cuore, Largo Gemelli 1, 20123, Milan, Italy.Mind and Behavior Technological Center, Università Milano-Bicocca, Piazza dell’Ateneo Nuovo 1, 20126, Milan, Italy; Department of Psychology, Università Milano-Bicocca, Piazza dell’Ateneo Nuovo 1, 20126, Milan, ItalyInstitute of Psychology, RWTH Aachen University, Jaegerstr. 17/19, D52066, Aachen, GermanyMind and Behavior Technological Center, Università Milano-Bicocca, Piazza dell’Ateneo Nuovo 1, 20126, Milan, Italy; Department of Psychology, Università Milano-Bicocca, Piazza dell’Ateneo Nuovo 1, 20126, Milan, Italy; Corresponding author. Department of Psychology, Università Milano-Bicocca, Piazza dell’Ateneo Nuovo 1, 20126, Milan, Italy.In psychology, researchers often rely on face photographs to study face perception. However, finding suitable face stimuli for experiments is often challenging. Computer-generated (CG) faces have emerged as a potential solution due to their flexibility and controllability. However, it has been suggested that these stimuli are evaluated and processed differently from real faces, and their suitability as alternatives in experimental settings remains unclear. To address this, two studies were conducted to examine the impact of CG faces' realism and observers’ self-reported exposure to CG faces on faces appraisals (Study 1) and processing (Study 2).In Study 1 (n = 97), we assessed perceptions of both real and CG faces. Findings indicated that participants generally viewed CG faces less favourably, especially when these faces lacked realism. This trend was particularly pronounced among individuals less exposed to digital characters.In Study 2 (n = 33), we examined the recognition accuracy of these faces in a memory task. The data revealed that CG faces, especially those less realistic, were less accurately recognized. However, this discrepancy was primarily observed among individuals with limited exposure to digital characters, while those more familiar with such characters showed no significant difference in recognition.Overall, this work confirmed that, to date, CG faces are not an adequate alternative to real faces and that researchers should be cautious when using these stimuli in experiments involving face processing. However, as digital graphics improve and as digital characters become more commonplace in daily life, the perceptual gap between CG and real faces may diminish.http://www.sciencedirect.com/science/article/pii/S2451958824000307Computer-generated facesFace perceptionUncanny valleyRealismExposure
spellingShingle Anna Flavia Di Natale
Stefania La Rocca
Matilde Ellen Simonetti
Emanulea Bricolo
Using computer-generated faces in experimental psychology: The role of realism and exposure
Computers in Human Behavior Reports
Computer-generated faces
Face perception
Uncanny valley
Realism
Exposure
title Using computer-generated faces in experimental psychology: The role of realism and exposure
title_full Using computer-generated faces in experimental psychology: The role of realism and exposure
title_fullStr Using computer-generated faces in experimental psychology: The role of realism and exposure
title_full_unstemmed Using computer-generated faces in experimental psychology: The role of realism and exposure
title_short Using computer-generated faces in experimental psychology: The role of realism and exposure
title_sort using computer generated faces in experimental psychology the role of realism and exposure
topic Computer-generated faces
Face perception
Uncanny valley
Realism
Exposure
url http://www.sciencedirect.com/science/article/pii/S2451958824000307
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