A Guideline Study For Designing Virtual Reality Games

Virtual reality has great potential for immersive experiences that is not available in other mediums. Thus, it has a significant place in the entertainment and the game industry. However, creating a well-designed immersive experience can be extremely complicated due to the replacement of human perce...

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Bibliographic Details
Main Authors: Seray Şenyer, Güven Çatak, Server Masalcı
Format: Article
Language:English
Published: Akademik Bilişim Araştırmaları Derneği 2020-12-01
Series:Online Academic Journal of Information Technology
Subjects:
Online Access:https://dergipark.org.tr/tr/pub/ajit-e/issue/59401/764580
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author Seray Şenyer
Güven Çatak
Server Masalcı
author_facet Seray Şenyer
Güven Çatak
Server Masalcı
author_sort Seray Şenyer
collection DOAJ
description Virtual reality has great potential for immersive experiences that is not available in other mediums. Thus, it has a significant place in the entertainment and the game industry. However, creating a well-designed immersive experience can be extremely complicated due to the replacement of human perception from the real-world to an isolated virtual world. Understanding the essentials of virtual reality (VR) experiences and game design principles is necessary for designing an immersive VR game. Although there are many differences in design elements of VR games according to the experience that is wanted to be given to the player, many games also have common elements. In the line of this view, a guideline is aimed to be framed for VR game designers in the current study. For this purpose design pillars of VR experiences and game design principles were reviewed, and five VR games were analyzed. Games are highly plastic mediums that can be adapted to any environment and technology. Many game types have a close relationship in terms of game elements and design. However, the implementation of game elements from other mediums to the VR medium is challenging. Therefore, game design principles should be well-comprehended and implemented to the VR medium by considering the existed technology. Virtual reality takes the player and put him in a new virtual world. In this world, everything should be designed to be easily perceivable by the player. Thus, the human perception was reviewed as one of the design pillars. Virtual reality also offers an interactive experience that allows the user to affect the world. Like in traditional video games, players can interact and navigate in the virtual world. Therefore, interaction and navigation were reviewed as two other design pillars. Based on the reviewed design pillars, five VR games were analyzed. Then, a VR game design guideline is proposed based on common game design elements in those games
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spelling doaj.art-e0352fb672454d1dadb6539adac811792023-02-15T16:10:31ZengAkademik Bilişim Araştırmaları DerneğiOnline Academic Journal of Information Technology1309-15812020-12-011143123610.5824/ajite.2020.04.001.x2039A Guideline Study For Designing Virtual Reality GamesSeray Şenyer0Güven Çatak1Server Masalcı2BAHCESEHIR UNIVERSITY, INSTITUTE OF SOCIAL SCIENCES, GAME DESIGN (MASTER) (WITH THESIS)BAHCESEHIR UNIVERSITY, FACULTY OF COMMUNICATION, DEPARTMENT OF DIGITAL GAME DESIGNBAHCESEHIR UNIVERSITY, INSTITUTE OF SOCIAL SCIENCES, GAME DESIGN (MASTER) (WITH THESIS)Virtual reality has great potential for immersive experiences that is not available in other mediums. Thus, it has a significant place in the entertainment and the game industry. However, creating a well-designed immersive experience can be extremely complicated due to the replacement of human perception from the real-world to an isolated virtual world. Understanding the essentials of virtual reality (VR) experiences and game design principles is necessary for designing an immersive VR game. Although there are many differences in design elements of VR games according to the experience that is wanted to be given to the player, many games also have common elements. In the line of this view, a guideline is aimed to be framed for VR game designers in the current study. For this purpose design pillars of VR experiences and game design principles were reviewed, and five VR games were analyzed. Games are highly plastic mediums that can be adapted to any environment and technology. Many game types have a close relationship in terms of game elements and design. However, the implementation of game elements from other mediums to the VR medium is challenging. Therefore, game design principles should be well-comprehended and implemented to the VR medium by considering the existed technology. Virtual reality takes the player and put him in a new virtual world. In this world, everything should be designed to be easily perceivable by the player. Thus, the human perception was reviewed as one of the design pillars. Virtual reality also offers an interactive experience that allows the user to affect the world. Like in traditional video games, players can interact and navigate in the virtual world. Therefore, interaction and navigation were reviewed as two other design pillars. Based on the reviewed design pillars, five VR games were analyzed. Then, a VR game design guideline is proposed based on common game design elements in those gameshttps://dergipark.org.tr/tr/pub/ajit-e/issue/59401/764580virtual realitygame desginvideo gamesvirtual worldsdesign guidelinesanal gerçeklikoyun tasarımıvideo oyunlarısanal dünyalartasarım rehberi
spellingShingle Seray Şenyer
Güven Çatak
Server Masalcı
A Guideline Study For Designing Virtual Reality Games
Online Academic Journal of Information Technology
virtual reality
game desgin
video games
virtual worlds
design guideline
sanal gerçeklik
oyun tasarımı
video oyunları
sanal dünyalar
tasarım rehberi
title A Guideline Study For Designing Virtual Reality Games
title_full A Guideline Study For Designing Virtual Reality Games
title_fullStr A Guideline Study For Designing Virtual Reality Games
title_full_unstemmed A Guideline Study For Designing Virtual Reality Games
title_short A Guideline Study For Designing Virtual Reality Games
title_sort guideline study for designing virtual reality games
topic virtual reality
game desgin
video games
virtual worlds
design guideline
sanal gerçeklik
oyun tasarımı
video oyunları
sanal dünyalar
tasarım rehberi
url https://dergipark.org.tr/tr/pub/ajit-e/issue/59401/764580
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AT servermasalcı aguidelinestudyfordesigningvirtualrealitygames
AT seraysenyer guidelinestudyfordesigningvirtualrealitygames
AT guvencatak guidelinestudyfordesigningvirtualrealitygames
AT servermasalcı guidelinestudyfordesigningvirtualrealitygames