Ph.D. Thesis Abstract - Videogames as Visual Art: Tools for Artistic and Historical Analysis of Videogames
Main Author: | Roberto Cappai |
---|---|
Format: | Article |
Language: | English |
Published: |
Milano University Press
2020-03-01
|
Series: | Cinéma & Cie |
Online Access: | https://riviste.unimi.it/index.php/cinemaetcie/article/view/16236 |
Similar Items
-
An Iranian Videogame Industry? Localizing Videogame Production Beyond The “Global” Videogame Industry
by: Brendan Keogh, et al.
Published: (2022-08-01) -
Religiosity and videogames
by: Ksenia Kolkunova
Published: (2024-12-01) -
Understanding Videogames
by: Mercè Oliva Rota
Published: (2022-11-01) -
Ph.D. Thesis Abstract - Regard: Collaborative Authoring for Audiovisual Archives
by: Roberto Braga
Published: (2008-03-01) -
Videogame-Based Training: The Impact and Interaction of Videogame Characteristics on Learning Outcomes
by: Diana R. Sanchez
Published: (2022-03-01)